You have some ok teams for the first run, but your Division 1 is really horrible lol. Anyways, if it's your first run, don't worry about anything too much. You get the good stuff on the 2nd, and mainly 3rd run, after doing true law and true chaos routes.View attachment 2855753
for boss battle(?) like this, do I HAVE to send the treasure hunt team on the battle? they die too fast is my problem.
don't focus too much on treasure hunt, 1st and 2nd run just focus on read story .View attachment 2855753
for boss battle(?) like this, do I HAVE to send the treasure hunt team on the battle? they die too fast is my problem.
I don't think it matters, they seem to walk in whatever direction they want.now that I think about it, the labyrinth layout is just shit. if I were to build a labyrinth I'd make sure they were zigzagging as much as they would.
inb4 but they could just break the wall then!
1. that's assuming the enemy doesn't know the labyrinth layout and
2. what if they're traps? they don't know that.
also, passages? really?
btw, how do you guys get more than 320 treasure hunt in one division? is it from the heroes? 160 I can still get though.
Defense Only means they literally won't attack at all.
Yes but you can change the order how you engage, which can at least affect who gets sapped/field and the AI I think tends to target their opposing division first.View attachment 2855753
for boss battle(?) like this, do I HAVE to send the treasure hunt team on the battle? they die too fast is my problem.
Think of it as a general layout. The actual labryinth spans across the whole city, so the "passage" you see is probably made up of tens or even hundreds of small, winding passages and rooms that are full of traps or whatever. Also the labryinth is technically made up of Ether, and they're always just a few weeks away from running out. Finally, they're always dealing with an ovewhelmingly huge force, and if they fought the conventional way the enemy would've just broken through. By inviting the enemy in they can always ensure that they have a "fair fight" (think it was mentioned that rooms are designed so that it'll always be 10v10 no matter how many forces the enemy has) at the very least, and the enemy has to accept the invitation because Sorcerous City could take off at any moment and having to deal with an murder labryinth is still better than not even being able to get in.now that I think about it, the labyrinth layout is just shit. if I were to build a labyrinth I'd make sure they were zigzagging as much as they would.
inb4 but they could just break the wall then!
1. that's assuming the enemy doesn't know the labyrinth layout and
2. what if they're traps? they don't know that.
also, passages? really?
btw, how do you guys get more than 320 treasure hunt in one division? is it from the heroes? 160 I can still get though.
Clearing higher difficulty guarantees Visitor and Distortion values.Are there any units that can be unlocked in Very Hard/Despair Difficulty?
You should be on normal Law.okay. i missed the choice at the end of chapter 6 and i have 1 chaos and 19 law.. am i missing something?
It requires both 18 Law and Chaos.i want to access true law route. the walkthrough says it requires 18 law by the end of chapter 6?
Well if you don't know about affection points and keep picking good boy options, or if you only click mingle and miss training scenes...It requires both 18 Law and Chaos.
Try it next playthrough.
I don't even know how you managed to get those low values.
this doesn't look like 10v10 to me in one floor.Think of it as a general layout. The actual labryinth spans across the whole city, so the "passage" you see is probably made up of tens or even hundreds of small, winding passages and rooms that are full of traps or whatever. Also the labryinth is technically made up of Ether, and they're always just a few weeks away from running out. Finally, they're always dealing with an ovewhelmingly huge force, and if they fought the conventional way the enemy would've just broken through. By inviting the enemy in they can always ensure that they have a "fair fight" (think it was mentioned that rooms are designed so that it'll always be 10v10 no matter how many forces the enemy has) at the very least, and the enemy has to accept the invitation because Sorcerous City could take off at any moment and having to deal with an murder labryinth is still better than not even being able to get in.