Ragsmu

Member
May 22, 2018
408
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Wow thats pretty harsh, i though my units composition wasnt that bad. Not only all my units have items but i also picked titles for them that should boost their innate strengths (like helmet split or evasion). Also tried to group them according to their type/affinity and have at least one guy in each squad boosting them.
Frankly i find VN:Hollow to be much harder than VN:Frontier. I had no problem with blazing trough frontier on hard but here the divisions and formations boggle my mind.

I guess ill try NG+ on normal this time and see how it goes.
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Generally you want to everyone boost everyone. like when you open a dragon tactica - you make every dragon with dragon boost 12. you do not want individuals you want a team. even better if you can manage double boost.
 
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ShinV

Member
Aug 10, 2017
422
605
The description of Vanguard's Honor makes it seem as if it only works on non-Flank/Range Attacks on the division immediately behind it. In testing, my 1st division is taking all the attacks when I clearly have much more appealing targets in both the 2nd and 3rd divisions without any Nulls active. I can't honestly tell if this is a mistranslation or if I'm doing something wrong, but the results don't lie.
So technically, We could have a super defensive division with Vanguard honor, all the nulls, lots of healing and such, and then 2 divisions behind it with all DPS?
As long as you always fight with those three divisions in the same battalion, that's a completely viable strategy. Off the top of my head, I can't find a reason why this is a bad idea besides individual division balance.
 
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desmosome

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Sep 5, 2018
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Wow thats pretty harsh, i though my units composition wasnt that bad. Not only all my units have items but i also picked titles for them that should boost their innate strengths (like helmet split or evasion). Also tried to group them according to their type/affinity and have at least one guy in each squad boosting them.
Frankly i find VN:Hollow to be much harder than VN:Frontier. I had no problem with blazing trough frontier on hard but here the divisions and formations boggle my mind.

I guess ill try NG+ on normal this time and see how it goes.
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Haha sorry if it sounded like I was just talking shit. I'm just pointing out issues.

I'll just talk about the first team as an example. First, the position is all wrong. Look at Ops mage. He is defending Leon who is definitely not the squishiest one there. In fact, if we are just talking about front line, Sword Genie is the most frail and will take all the hits. The funny thing is that she even has forward guard aimed at Ops mage. This frontline is wrong from every angle. What's worse is that they are not positioned to actually protect the back line. You have no ranged/flank null, so all the aggro will probably go to Cow girl first, unless sword genie is actually even frailer than her (which might even be true, she has so little defense). Anyways, very few attacks will actually be blocked by your main tank which is Ops mage. And by this point, Ops mage falls off very hard as a defender. Her defense just isn't high enough, you likely didn't rehire her yet to give titles, she has only 15 hardy physical with no counter amp/dragon scales. I'm sure you can make her into something passable with rehire, but the default one will start to take a lot of damage when they tank hits.

The basic principle is that you want to have your tanker guarding the squishiest unit directly with forward guard or target miss. The other way is to have ranged + flank null, and have very high ambush alert, but that is a lot more skills needed to achieve the same effect. What I do is place the bait unit in the first slot and the tanker in slot 2. You really need wide Null at minimum in this set up so that the bait unit doesn't just die. However, this position gives the best tanking reliability as long as you can keep the bait unit as the preferred target. If you have other squishy units in the back, the AI can target them instead.
 
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test011

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Jan 10, 2018
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Thanks for the lengthy reply man, maybe with this advice i can finally improve.
But i still dont understand some mechanics, you said that my shield unit protected Leonhard, but she has forward guard that says "protects unit behind", that would be cowgirl as she is directly behind her in a backline no? Or is it that forward guard in slot 2 protects unit in slot 1?

Also some skills that have description "revives all divisions" just straight up dont work as described and revive units only in the division of the caster. Whats up with that?

And what do ranged null and similar effects actually do? They cannot surely block all ranged attacks right? That would be kind of OP as one could just stack 3 defenders with boosts and tank/counter all the damage right?

Last but not least i would love to hire better units but they just arent unlocked because im only in chapter 2. Walktrough said that Chaos route with im going for should go Necro Lord and then Oni lord.
And that leaves me with last question, enemy units scaling, most of my units are around level 36 because i already lost 2 times in this chapter. Are enemy levels scaling or static? This is important as im going to attempt another run, this time maybe starting from Oni lord and i wonder if units there will be also around level 40 or not.

BTW again thanks for help, i appreciate it a lot. I really loved VB:F but here im struggling a lot with battles for some reason.
 

ShinV

Member
Aug 10, 2017
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Thanks for the lengthy reply man, maybe with this advice i can finally improve.
But i still dont understand some mechanics, you said that my shield unit protected Leonhard, but she has forward guard that says "protects unit behind", that would be cowgirl as she is directly behind her in a backline no? Or is it that forward guard in slot 2 protects unit in slot 1?

Also some skills that have description "revives all divisions" just straight up dont work as described and revive units only in the division of the caster. Whats up with that?

And what do ranged null and similar effects actually do? They cannot surely block all ranged attacks right? That would be kind of OP as one could just stack 3 defenders with boosts and tank/counter all the damage right?

Last but not least i would love to hire better units but they just arent unlocked because im only in chapter 2. Walktrough said that Chaos route with im going for should go Necro Lord and then Oni lord.
And that leaves me with last question, enemy units scaling, most of my units are around level 36 because i already lost 2 times in this chapter. Are enemy levels scaling or static? This is important as im going to attempt another run, this time maybe starting from Oni lord and i wonder if units there will be also around level 40 or not.

BTW again thanks for help, i appreciate it a lot. I really loved VB:F but here im struggling a lot with battles for some reason.
Blame translation and the English language.

When you assign units to a division, you are assigning them in division order from 1 to 6. Using your team as an example, Leon is in slot 1, and Anora is in slot 6. Ops Mage is in slot 2, so she is "after" Leon and "before" Sword Genie. Forward Guard causes the unit who has the skill to protect the unit "before" it (slot 2 protects slot 1, so Ops Mage protects Leon).

Several skills that refer to "divisions" actually only refer to all units in a division. The rule of thumb is: stat buffs, slays, and anything with an icon are battalion-wide, basically everything else only affects the division the unit is in or the division the unit is targeting.

The Null skills negate the skills they indicate, forcing units to perform unmodified attacks. Flank Null prevents Flank Attack, so a flanking unit will suddenly be blocked by a Guarder and unable to reach their intended target. They only work if the division the unit is in is targeted. They don't work across the battalion. Stacking Nulls is very powerful since it forces enemies to hit the target you want them to while also taking counterattack damage in the case of Range Null.

Enemy levels start at the same initial value per playthrough (based on difficulty), but scale based on turns passed (capped by difficulty), so it is in your best interest not to waste too much time.
 

test011

Member
Jan 10, 2018
119
255
Wow that actually explains a lot, i never used Null skill and it seems i positioned all my Shields in wrong order, wow that will make the game much easier for sure.
My last question is what does "Action boost" actually do? Description says it "increases turns" so i thought that it might increase actions per turn kind of like "Added attacks" skill does but whole division? But now that i think about it, it probably just increases the battle timer correct?
And lastly, could you post a screenshot of your army setup as an example? Since you probably finished the game already i'd imagine you have units that are inaccessible for me in Chapter 2 but still it could give me a general idea how a "good" setup could look like.

Also as miscellaneous thought on VB games in general, they automate too many actions with leads to less enjoyable experience. For example formation types would be a great mechanic if player could actually choose them, instead they are chosen according with the units put in a formation? Or not being able to manually select more than 1 target in enemy battalion. Kind of railroading player.

Ok, 4th time the charm. Hard mode here i come again, Elenora better be prepared!
 

ShinV

Member
Aug 10, 2017
422
605
Wow that actually explains a lot, i never used Null skill and it seems i positioned all my Shields in wrong order, wow that will make the game much easier for sure.
My last question is what does "Action boost" actually do? Description says it "increases turns" so i thought that it might increase actions per turn kind of like "Added attacks" skill does but whole division? But now that i think about it, it probably just increases the battle timer correct?
And lastly, could you post a screenshot of your army setup as an example? Since you probably finished the game already i'd imagine you have units that are inaccessible for me in Chapter 2 but still it could give me a general idea how a "good" setup could look like.

Also as miscellaneous thought on VB games in general, they automate too many actions with leads to less enjoyable experience. For example formation types would be a great mechanic if player could actually choose them, instead they are chosen according with the units put in a formation? Or not being able to manually select more than 1 target in enemy battalion. Kind of railroading player.

Ok, 4th time the charm. Hard mode here i come again, Elenora better be prepared!
Action boost increases the number of rounds per battle. You could always do Necrograd second or third. I attached a screenshot of early in my run doing Necrograd second after Rakshasa, in between battleship encounters. Divisions 3 (beast), 5 (ice), 9 (Rakshasa), 10 (undead), and 11 (dragon) are all decent. I was experimenting with divisions 1 (uni/mech) and 2 (day/night attune). You can ask for unit details for a specific division and I can explain more.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,409
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What do you guys think about the H scenes? I don't know if it's my own tastes that have chained, or if this game just isn't quite as deviant as the first. I never liked tentacles, so that was never the draw for me. I do remember fapping to completion quite a lot when playing VBF. I felt like the corruption progression was done very well and the moment of transformation and the scenes that follow were quite satisfying.

For this game, I'm finding all the scenes so far kinda vanilla. I am actually a mind control fan, but perhaps the way it's used here is too considerate? It's used to basically ease them into the corruption so it kind of lessens the impact of their fall. Well, I don't know what it is exactly, but perhaps normal corruption is just vanilla to me now lol. If I go back to VBF, maybe I might find those scenes kinda bland too at this point. I notice they reuse CGs a lot here and that is kind of a bummer.

Gameplay wise, there is more of everything so it's definitely an improvement.
 

SSSteve

New Member
Nov 24, 2018
4
1
this window appear when i was trying to save the game and it didnt work, any idea what it says or how to fix the problem?



Sin título.png
 
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sanndan

Newbie
Jun 27, 2019
73
7
True Law Route: Law>=50 and Sylvia and Anora have > 8 Affection ????
Anora 8 Affection nur auf True Chaos
 

desmosome

Conversation Conqueror
Sep 5, 2018
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How do I use the key of destiny?
Middle mouse click or hold left click and then do right click. Never use it them one at a time. On the left side you have 1x 4x 10x etc. Use 10 key at once to get obscenely powerful units before they are available through normal recruiting. You can save scum before using the keys to get a unit that you like. I don't know if there is a 20x summoning tier, but the 10x summoning right when you collect 10 keys will give you an incredible unit.
 

Alkaid_

Member
May 27, 2021
238
250
I'm collecting keys but not actually using them lmao. Have like 40. It's Normal difficulty so I don't feel like I need that stuff, at least not yet.

As far as squad formation goes, I generally like to go with 2-3 dps that have bonuses to their strengths (e.g. double attack, helmet split, lethal critical/crit boost), 2 more supportive with stuff like squad command or recover resources with boosts and healing, and 1 defender. My teams have rolled over -most- things I've encountered thus far, but again it's only normal. I can get away with non-optimal squads but when I bump up to harder stuff I'll probably have to start doing cookie cutter 'every unit has boost X/command X' builds.
 

ShinV

Member
Aug 10, 2017
422
605
Out of curiosity, I started NG Hard and went to Necrograd first without Yamato Amanojaku (who has Fool's Lie 1 and All Null). Limited unit selection really does hurt for the first encounter. By the second encounter, you are practically guaranteed to be able to recruit Amanojaku (8 Chaos or 12 total for Demon Tactica).
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Now back to finishing True Law on the blessedly less difficult Normal.
 

desmosome

Conversation Conqueror
Sep 5, 2018
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I'm trying to make sense of the japanese wiki google translated. Are the titles for commanders only unlockable on friendship paths?
 
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