How does this correlate to the Specialty characteristic that you mentioned a few pages back?
For instance, if a girl's specialty is Sex but her power is External Enthusiast. Does she get upgrades in foreplay, oral and sex?
Just wondering if it was possible to cross the characteristics in a way to make a girl with low openness be good to almost 80 from the outset.
Thanks again for the work you're putting into this.
In Normal Mode, obviously, yes.
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Some transparency on how the traits are derived however in Scramble Mode.
First it takes the 'scramble level' of the club and corresponds that (with some randomness) to the openness of the candidate girl. Then, her stats are scaled linearly with that openness.
From there, her specialty (if she doesn't already have one by default) and her trait is randomly determined.
The speciality gives her a +15 bonus to that skill, and if she has the enthusiast trait, she gets a further +10 bonus to the two skills affected by that trait. (In the test build, Enthusiasts always get their 'enthusiasm' in the same skill they specialize in.)
Then she gets a bonus of +10 to every skill her openness naturally gives her access to.
After that, the stats get a random variance applied, and that's how you get your girl's starting skills in scramble mode!
So, if you had an all zero girl, a girl (in current build) could start with Specialty in Sex, External Enthusiast, and have a good starting set of skills from Foreplay to Sex, with a starting dab in Dance as well.
Though, this might not be an optimal set up for endgame; YMMV (your meta may vary.)
Myself, I've found good starting girl traits that will go the distance are things like Energetic, No Thoughts, and I hope Floor Manager 2.0 makes this list too. I'm not unhappy to see an girl 2 or 3 Self-Promo, but not in my first girl.
Once you get the checklist done, M/S, Cousin, Advertiser, Self-Promo, and Over-Achiever start to get into play. What I'll often do when I approach club level 3 (Foreplay tier) and level 5 (Final tier) is bank the appropriate enthusiasts in my revealed lists because their openness won't matter for the new tier of work.
I'll also pick up Life Coaches, and make one a priority for the booth.. The one Life Coach will boost the other Life Coaches. In Test Build though using Life Coaches will get them online faster.
I don't worry about starting skills, so much, just because Brokers takes care of that for a girl that's too far behind, and class takes care of the rest.
I still need to do more playtesting on the test build though, because I've deliberately gone in and chiseled at part of my own meta.
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To set up your default Speciality skill in JSON (which will carry over and matter in Scramble Mode):
"specialSkill" = <num>,
where <num> corresponds to the specialty you want the girl to have:
NONE = 0,
DANCE = 1,
POSE = 2,
FOREPLAY = 3,
ORAL = 4,
SEX = 5,
GROUP = 6
If you don't have the field, it defaults to 'none.' So if you have a girl 'famed' for a specific level of an act, you can have her specialized and force her to start with a little bonus in Scramble Mode. This bonus won't apply in Normal Mode, because I assume you've set that manually yourself.