What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Disgruntler

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How does this correlate to the Specialty characteristic that you mentioned a few pages back?

For instance, if a girl's specialty is Sex but her power is External Enthusiast. Does she get upgrades in foreplay, oral and sex?

Just wondering if it was possible to cross the characteristics in a way to make a girl with low openness be good to almost 80 from the outset.

Thanks again for the work you're putting into this.
In Normal Mode, obviously, yes.

----

Some transparency on how the traits are derived however in Scramble Mode.


First it takes the 'scramble level' of the club and corresponds that (with some randomness) to the openness of the candidate girl. Then, her stats are scaled linearly with that openness.

From there, her specialty (if she doesn't already have one by default) and her trait is randomly determined.

The speciality gives her a +15 bonus to that skill, and if she has the enthusiast trait, she gets a further +10 bonus to the two skills affected by that trait. (In the test build, Enthusiasts always get their 'enthusiasm' in the same skill they specialize in.)

Then she gets a bonus of +10 to every skill her openness naturally gives her access to.

After that, the stats get a random variance applied, and that's how you get your girl's starting skills in scramble mode!

So, if you had an all zero girl, a girl (in current build) could start with Specialty in Sex, External Enthusiast, and have a good starting set of skills from Foreplay to Sex, with a starting dab in Dance as well.

Though, this might not be an optimal set up for endgame; YMMV (your meta may vary.)

Myself, I've found good starting girl traits that will go the distance are things like Energetic, No Thoughts, and I hope Floor Manager 2.0 makes this list too. I'm not unhappy to see an girl 2 or 3 Self-Promo, but not in my first girl.

Once you get the checklist done, M/S, Cousin, Advertiser, Self-Promo, and Over-Achiever start to get into play. What I'll often do when I approach club level 3 (Foreplay tier) and level 5 (Final tier) is bank the appropriate enthusiasts in my revealed lists because their openness won't matter for the new tier of work.

I'll also pick up Life Coaches, and make one a priority for the booth.. The one Life Coach will boost the other Life Coaches. In Test Build though using Life Coaches will get them online faster.

I don't worry about starting skills, so much, just because Brokers takes care of that for a girl that's too far behind, and class takes care of the rest.

I still need to do more playtesting on the test build though, because I've deliberately gone in and chiseled at part of my own meta.

----------------

To set up your default Speciality skill in JSON (which will carry over and matter in Scramble Mode):

"specialSkill" = <num>,

where <num> corresponds to the specialty you want the girl to have:

NONE = 0,
DANCE = 1,
POSE = 2,
FOREPLAY = 3,
ORAL = 4,
SEX = 5,
GROUP = 6

If you don't have the field, it defaults to 'none.' So if you have a girl 'famed' for a specific level of an act, you can have her specialized and force her to start with a little bonus in Scramble Mode. This bonus won't apply in Normal Mode, because I assume you've set that manually yourself.
 
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rbaxt

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Just a headsup, I think the girlnextdoor trait may be bugged. At the end of the night all the other girls will leave, but the girl with the trait will stay and the night will not end. Creating a soft lock on the game.
 

Disgruntler

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Just a headsup, I think the girlnextdoor trait may be bugged. At the end of the night all the other girls will leave, but the girl with the trait will stay and the night will not end. Creating a soft lock on the game.
Might be a one off. Have you replicated this?
 

rbaxt

Member
Nov 4, 2017
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It could be something other, as I have been playing around with the new trait start for classic mode. And since adding the traits the night will not end. I'm checking now to see if it works fine with the non traited girls.
 

rbaxt

Member
Nov 4, 2017
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It seems like the problem was a corrupted save, started a new game and it worked fine. Sorry about that.
 

Disgruntler

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It seems like the problem was a corrupted save, started a new game and it worked fine. Sorry about that.
Not a problem at all--that issue usually indicates something broke when saving, so I just wanted to be sure. I appreciate you bringing it up anyway.
 

Disgruntler

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yup that is a bug which pisses me off too, but i don't think anyone knows a way to fix it from what I've heard.
Yeah, I'm not able to find the cause of it, and figuring out an alternative implementation has been a pain.

Doing so means doing some rejiggering of *waves at all that* and I don't want to break things worse than it already is now, given how core the booth game is to everything (and how core the zoom button truly is not) it's a matter of risk assessment.

I'll get to reimplimentation but I'm WAY too far into this build's changes to start messing with that level of thing. That'd have to be something I do as a starting point of a new build.

--------

In response to the feedback on Soft Skills, I'm testing a new trait which has the name "Boring But Effective Investor Trait" which gives a free level to all investor traits.

I forgot who gave the feedback requesting Theme Nights as a mechanic. I'm currently going to be testing a Theme Night investor Ult.

On top of this, if an ultimate has some obvious synergy/necessity with a scaling investment trait, I'm going to force the investor to have that trait as well. So, for example, an ult that boosts happiness gain will have the happiness + trait.
 
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Zephirot

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I acquired the modular booth but can't find the option to set the focus on one performance. How can i do it?
 
Mar 22, 2021
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I acquired the modular booth but can't find the option to set the focus on one performance. How can i do it?
on the planning page, you will see a widget for each modular booth. The default is random. Click that and then you can choose a specialty for the booth.
 

Disgruntler

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I acquired the modular booth but can't find the option to set the focus on one performance. How can i do it?
In Happy Hour:

1652810829355.png

In Vanilla:

You go click on the button 'select booth specialties' on the bottom left, and it pulls up the booth list. (working off the top of my head, it's been a hot minute since I've had Vanilla in my hands)

Either way, click the button for the booth, and set it to the Work Type you want, or Random if you prefer. In Vanilla, there's no benefit for going Random, in Happy Hour, you get a small bonus.
 
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xxxtent

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Unfortunately, because it's not 'an official version' they won't.
Oh then can you start a new thread or something can say that its a remake or fan rework of the original vc game by tobe. Cause i see like a lot of games on this websites which get abounded by the original dev and someone else takes over. Obviously if you dont want to do that , its cool.
 

Disgruntler

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Oh then can you start a new thread or something can say that its a remake or fan rework of the original vc game by tobe. Cause i see like a lot of games on this websites which get abounded by the original dev and someone else takes over. Obviously if you dont want to do that , its cool.
I did try to ask for a take over of the thread.

It's fine.

Regarding 9.2, everything seems to be coming along great. The Backstage Jobs feature hasn't caused many problems, and it's been a very stable build so far. Most of what I'm doing involves playing through and getting the numbers tweaked just right. It's fiddly work and I'm not quite sure I'm content with the numbers, quite yet, but that's a good problem to have.
 
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Disgruntler

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You can make a separate theme as a theme as a mod for the game and that's it.
It's fine.

Changing Snob so she'll only bounce when she's eligible to do Foreplay.

Also changing the first-three-girl generation so that not only will it pick from girls flagged with "firstgirl=true" if you have any, but also, it'll select from a short list of traits to give her, so no Snob, no On-Floor, or other mid-game-aiming girls.

Also, adding an extra calculation in Scramble Mode that adjusts girls' starting values based on the relative values of the girl's JSON-set stats. This won't make you able to get 'mega stats' per se, but if you have a girl with 0 in 5 stats and 100 in the 6th, the game will recognize that disparity and give a slight adjustment up for that 6th stat and an adjustment down for the other 5.

Also, shower thoughts gave me the inspiration for a new game mode. Not a big deal to add actually. It'll be available in Classic and Scrambled variations.


Crown Jewel Mode is going to give a set of endgame goals. Nothing big. Five girls get randomly* assigned as 'Crown Jewels.' Each requires a MASSIVE cost of resources, each one requiring more types of resources than the last. It's basically there to set an endgame goal: Get 5 Crown Jewels. Each one is going to be a 100-stat girl with a unique trait that makes them extremely overpowered in the booth game.

Basically, once you get these girls, that's it, you've pretty much won.

Not a big deal of a mode, but it gives something to work towards should you want it.


*of course, if you set the girl to have the Crown Jewel trait in their JSON then they're going to automatically start as one of the 5 Crown Jewels, unless you have 6+ girls like that, in which case it'll randomly choose 5 and demote the rest to powerless.
 
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