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What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Doktor7007

Member
Nov 24, 2017
201
61
Emergency patch 9.2.I.11

Mirrors: (WIN64 only)
MEGA, WORKUPLOAD, ,


Maybe its just me but the startt of the game seems buggy. I have to recruit girls
So first I buy the stage
Then the booth
After that I still can´t hire girls. And I can´t buy a policy because I don´t have girls. Am I missing something?
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
Maybe its just me but the startt of the game seems buggy. I have to recruit girls
So first I buy the stage
Then the booth
After that I still can´t hire girls. And I can´t buy a policy because I don´t have girls. Am I missing something?
Recruitment menu is enabled at the start, does the button not show up? Not work? Are there no girls to recruit? How many girlpacks do you have?
 

Doktor7007

Member
Nov 24, 2017
201
61
the button shows up. but when I try to click it says:

You currently can´t recruit more girls but there might be another way to hire some...
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
ok i have to apologize. seems i didn´t install the girls pack correctly. I´m sorry. Thanks for helping tho
Not a problem at all, that's why we're here! We know this isn't the easiest game to just get into out of the gate, but once you get it, you get it!
 

phox00

Newbie
Apr 29, 2018
71
27
The on Floor-Manager seems to be bugged in scramble mode after i assign some1 with this trait to a shift she dropps to 0 and afterwards I can't select her again until she reaches max energy wich makes them only usable for 1 shift

Edit: when you start the shift you see them again but not in the selection screen
 
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DudeBro79

Member
Jun 8, 2020
376
260
The on Floor-Manager seems to be bugged in scramble mode after i assign some1 with this trait to a shift she dropps to 0 and afterwards I can't select her again until she reaches max energy wich makes them only usable for 1 shift

Edit: when you start the shift you see them again but not in the selection screen
Reading the description of that trait, that's how she's supposed to work. Assigning her to a shift immediately sets her energy to 0 and improves the quality of every client you get for the rest of that day.
 

phox00

Newbie
Apr 29, 2018
71
27
i meant that you don't see them in the shift selection screen after they drop to 0. You need to select rest all girls to get her away as a worker
 

DOaccolon

Newbie
Oct 26, 2020
41
6
i meant that you don't see them in the shift selection screen after they drop to 0. You need to select rest all girls to get her away as a worker
And furthermore:
If you use the buttons "Grab First Girls" or "Pick Random Girls" in the Night's shift selection screen, sometimes it happens that only 6 or 7 girls are chosen - at that time I had 15 girls running and 2 of them were "Floor-manager".
And your are note able to manually fill up the 8th spot. You get the message "You can only have 8 girls working at the same time".

Is there a correlation to the Floor-Manager, who is resting and getting back to 100+ energy?
 

DOaccolon

Newbie
Oct 26, 2020
41
6
Here are some observations I made in the current version of the game (9.2.I.11) with the loading and showing of different portraits (portrait25, portrait50, portrait75) matching the girl's openness.

It is working in Scramble mode, if ...
1) you are editing the girl's openness "description.json" in the directory and restart/ reload the last game
2a) you play lottery at the Mafia services and get a girl with openness >= 25, 50 or 75
OR
2b) you are hiring a girl in scramble mode with openness shown >= 25, 50 or 75

Then the different portrait-picture will be shown in the screens, where you can see portaits (e.g. "See staff", "Lounge", "Assign the Night's staff an go to work").
This works as long as girl don't lose focus. Sometimes only one turn.
I lost focus, when I was adding/ hiring another girl AND the girl's openness is < 25 in the description-file.
Then the girl's portrait of the lottery-won or hired girl was set back to "portrait.png" instead of e.g. "portrait25.png". Even restarting/ reloading does not help here.

3) you change wardrobe of your assistant "Nicole Aniston". That is the only time in the game, dynamic-chosen or changed picks of different portraits is handled correctly. (might this a good source for ideas for showing portraits of the save-file?)

Since I add 3 additional pictures (portrait25, portrait50 and portrait75) to most of the girlpacks, I would like to see that feature working. But might be still not a high-priority backlog-item.

Finally, thank you Disgruntler, for putting so much effort in lifting up this game through the roof!

Greetings
 

ChubberLang

Member
Oct 1, 2017
123
263
And furthermore:
If you use the buttons "Grab First Girls" or "Pick Random Girls" in the Night's shift selection screen, sometimes it happens that only 6 or 7 girls are chosen - at that time I had 15 girls running and 2 of them were "Floor-manager".
And your are note able to manually fill up the 8th spot. You get the message "You can only have 8 girls working at the same time".

Is there a correlation to the Floor-Manager, who is resting and getting back to 100+ energy?
I'm not sure about the relationship to the floor manager trait (haven't put a ton of time into the new build yet) but this behaviour does happen with girls who are out with the brokers. They can still get pulled via 'grab first' or 'pick random' even if they're not visible on your accessible girls tab. They then take up slots even though they're not technically on the team. At least that's why I think it happened in the last build.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
i meant that you don't see them in the shift selection screen after they drop to 0. You need to select rest all girls to get her away as a worker
Any girl at 0 energy is automaticly removed from the work bar, and any Manager with less than 100 energy won't show up in the rest bar, because she isn't eligible to be assigned to work until she has 100 energy. It's similar to how girls you send to the broker won't show.

And furthermore:
If you use the buttons "Grab First Girls" or "Pick Random Girls"
I'll look into this.

showing of different portraits (portrait25, portrait50, portrait75) matching the girl's openness.
I'll look into it; I do not recall observing the behavior you've described. Especially in scramble mode where the JSON stats never apply, once a girl is recruited, it only uses the JSON to check for work permissions. The Assistant uses a completely different logic for that, so that's going to work or not work on its own terms.

That said, I just checked with a pack and yeah, a pack I have with starting openness 76, in scramble mode, it's showing openness50 when it should be openness75.

The compiler must be doing something fucky here, and I'll have to trick it a bit.

EDIT: Game's haunted. This is going to be harder to fix than anticipated (seeing as I can't legitimately see any reason why the method is returning the wrong value) so don't expect this to be hotfixed, but it's something I've got on the go.

As for the planning menu letting you pull girls it shouldn't, I'll look into that.

EDIT@: Planning menu letting you hire broker girls or ineligible Managers is fixed in test build.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
Working on a bit of QoL on the main club screen.

1652396657419.png

Working on a future feature, I stumbled across the cause of the portrait/openness bug. Working on a fix.

When loading a new game, it wan't properly copying over all the portraits from the master girl list to the revealed or recruited girls. Instead it copies over the correct portrait for the master list's openness as the level 0 portrait of the girl in the recruited list and ignoring the other levels. I've changed this behavior so that all the correct portrait data for all four levels is copied over, in all cases where it does this.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
So, the unofficial version is added onto the main page now, wahoo!

Also doing a test of the new feature.
 
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Kane2607

Newbie
Sep 18, 2018
31
6
I noticed that if you right click at any point during the booth game the client's stats and favorite finisher don't show up anymore for the rest of the day.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
I noticed that if you right click at any point during the booth game the client's stats and favorite finisher don't show up anymore for the rest of the day.
On it, thank you!

-------

One of the things on the plate for the next release is giving some love to Nicole and the Assistant whole area. Starting Nicole is expensive, and the rewards (a girl, even one with good stats) isn't exactly worth it unless you happen to have very few girlpacks.

So, I'm doing a balance pass on Nicole and her coaching improvements will be significantly reduced. If you want to go through the dating game and get her unlocked it will be a bit easier to do this early on, and feel a little less painful.

1652552973437.png

As well, she's going to be getting a unique trait that only she gets. One of the benefits of the trait is what she's got now--her skills and openness scale from dates and things you buy. But this isn't good enough. She will also get another benefit in that she automatically boosts the customers that come in when she's assigned to work. This is like an On-Floor Manager, except she has no minimum requirements, and she can also work herself.

She's also going to give a third benefit which dovetails into the new 'Managers' mechanic that is the core of the new patch, which makes her very strong in this arena.

She'll make a strong girl you can always rely on so even if you don't want to constantly date her and go through that minigame, she'll still provide some benefit to your club no matter your strategy. And if you just don't want to see her show up in your planning screen, there's still a place for her in your club.

-------

As well, doing a balance pass on resource generation. There's a lot of resource multipliers in the game now so I'm going to be smoothing some of those out to keep things from getting out of hand.

Popularity is going to affect Happiness Gain now. Right now, in terms of skill/popularity contribution to money per tick, and happiness, it's 1.5 skill : 1.0 popularity for money ticks, and 1.0 skill : 0.0 popularity for happiness. Going forward it will be 1.0 skill : 1.5 popularity for happiness gains, though it should come out roughly even in terms of progression.

The base qualify of customers entering is being entirely reworked. Rather than 8 (9 with Girl next door) categories of client wealth, there will be 24. (+3 only accessible from GND) The crime benefit Influencers will always provide a benefit now, no matter the reputation. It's going to be less of a sure thing to get Mega Rich-equivalent clients, and in order to get there you will need to take advantage of mechanics outside of Reputation. Base Quality of Customer also scales a bit less than it did before, as to help slow down end-game scaling. The other benefit is that the possibility of getting better customers in the very early game is increased, which should mean a smoother early game.

Don't worry though. You won't feel starved on resources. The goal is still to have you feel like you don't have to grind too much to get your next upgrade/girl.

--------

There's also going to be a pass on certain traits which don't feel like they are pulling their weight.

Life Coach is a trait that does its job well, unless your girl lacks openness. Getting a Life Coach 'on line' is a hassle, and I want to make this easier. Life Coaches in the test build gain openness faster than anyone else in the club booths (so they can get up and running fast) but they make less money than anyone else (so you don't want to grind them too far).

Over Achiever is a great trait until they're caught up at which point it sucks. I was going to make a trait that affects happiness gain called 'Pleaser' but then I realized the flavor of 'Pleaser' was already baked into Over Achiever, so I'm killing two birds with one stone here.

The nerfing of Mover and Shaker will continue until morale improves. Whenever I turn around she starts doubling money gain. I swear, she's out of control.

Hot Teachers are another strong trait which takes time to get online. With them, they'll passively gain in their specialized skill, while they train other girls.

Both Coaches and Teachers are getting additional QoL. In the staff display screen there will be an option to 'retire' them from the front line, which means they won't get in your way in the work assignment screen. I suppose you could use this for other girls you don't want to actively use.

Hustle Queen is the last trait I need to look at. While a Hustle Queen has a very specific new niche use in the next build, I don't feel that's enough. HQ is going to increase happiness gains for a customer, similar to OA, however, this is going to be proportional to the affluence of the customer. This means that it might be worth, in a stable of OAs, HQs, an On-Floor Manager/Nicole or 2, you might be able to get good gains with a 'long booth time' strat.
 
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ChubberLang

Member
Oct 1, 2017
123
263
I have to say the retiring a girl is a great option for longer "endgame" plays when you just want to try out and build out different girls. Not having maxed out girls taking up space (without having to fire them) is a nice QoL change.

All the other stuff makes sense expecially the 'buffing' to popularity. I'm interested in seeing the Manager update as well.

In regards to the current build I like pretty every much everything implemented, especially the changes to brokers. I still think Soft Skills is a little underpowered (maybe merge it with the extra star one?), but I haven't done enough testing to be sure.

My only issue is with Floor Manager. While I like the idea of a girl who takes up a slot and gives benefits to the other girls, the implementation (she doesn't work at all once she has pose skill) is, I think, somewhat problematic. For example, I got Elsa Jean as my floor manager. I love Elsa. But I can't see any of her porn or even unlock her gallery (I think) because she won't get any better. I think taking porn out of the porn game for gameplay mechanics feels not great, especially if you get a fave in scramble.

At least with snob we get to see everything post-pose. Though we should be able to at least build her to that point first (that is the implementation right? She can't work at all if you progress the club past pose but she doesn't have foreplay unlocked?)

Maybe the floor manager makes less but improves other girls more? Maybe it's a big boost but only while she's also in a booth (I have no idea how difficult that would be to implement). I like to build my girls (me like numbers go up) so not having that option, even with a benefit, is not ideal for me as a player.

Just my 2 cents. Like I said rest of the update is great and the planned changes (especially to coaches) seems good as well.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,048
1,114
My only issue is with Floor Manager. While I like the idea of a girl who takes up a slot and gives benefits to the other girls, the implementation (she doesn't work at all once she has pose skill) is, I think, somewhat problematic. For example, I got Elsa Jean as my floor manager. I love Elsa.
Noted. Thank you.

I'll be playtesting a change to the role then. She'll give less of an upgrade to customers, but she does it only while she's recovering energy. So using her harder gets her bonus for longer.

I have to say the retiring a girl is a great option for longer "endgame" plays when you just want to try out and build out different girls.
The Back Office/Managers mechanic involves 6 special roles that you can assign a girl to in lieu of the booths. Each position is unlocked by purchasing a different improvement (or completing Nicole's Missions). Each has different traits that support it, and effects on the game progression, and this will make a good place to place a girl that you've maxed-out or want to have as a passive role. Someone working the Back Office still gives their passive benefits (for coaches and teachers) so this is an excellent place to put a girl with those traits.

A new stat is introduced called Club Familiarty. Every time a girl does work for the club (or gets trained by a Trainer or Coach) they gain more Club Familiarity, so over time a girl can make up for insufficient stats or talents.

---------

I'm about to test a new field--the ability to set girls as 'favored' for the purpose of your opening three recruits in Scramble Mode. In the JSON, adding the field:

"firstgirl":true,

is going to allow you to set up a small pool of girls that will always be chosen for your first three. So if you favor certain girls, you can guarantee at least your openning will include them.
 
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