I certainly want to make things more interesting and engaging and adding ways to trip up one's gameplay is definately a design intent. Hidden information, however, is a little harder to impliment and it's not necessarily in keeping with my goals. Right now, the negotiator can eat a huge amount of influence, which coupled with the fact you need it for things other than the lottery, means that mismanaging openness involves some very difficult choices.
That said, there's some things I want to do to make recruiting a little harder, especially with regards to having cheap girls with high openness/popularity. First things first though, I need to remake the backend.
It's just because they don't show in the recruitment window itself if you tab through normally, so I had to do -something-, as to signal that slot couldn't be selected.
It's a temporary bodge to temporary problem.