So, I took a deeper dive in to see what the problem was with hitting final club level. I've gone in, pulled out the calculator, checked math, and the numbers weren't adding up. Endgame money gains was NOT where my math said it should be.
So I dived in a bit deeper, and I discovered the root cause, and I'm fixing it as we speak, as well as tweaking some of the math and numbers.
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Explanation:
The game has an internal variable called Club Level. This measures how many club improvements you have. I had set a few mechanics that scaled with Club Level.
I had forgotten the behavior of when you buy your final upgrade. Rather than increase the level to 5, it increases it to 100 (This is so that the game can see you can buy the group sex tier stuff and modular booths.) So, stuff would hyperscale. To solve this, instead, I set the internal variable to 7 when you max out the club, and having tested it, endgame feels a little less degenerate. (Six CJs putting in work is still going to be somewhat degenerate)
I've also changed some numbers going in and I will test them and see if it brings back the more methodical feel.
I've tightened up the checking in the recruitment for scramble mode, to ensure that it won't reveal more girls when you're out. The code was there but I tightened it and included a check for CJs.
What video formats are currently supported?
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explains most of the details.
The game doesn't check extension other than Unity's own check.
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For our newest players:
I apologise for any issues you encounter. This is very much a work in progress, and we had been going forward thinking that it would never reach the updates page, as at the time it was unofficial. So, I understand any frustration you may encounter.
Your feedback, however, is valuable and desired. Thank you for taking the time to try the game and to let me know of your pain points. I cannot possibly test the game in every possible configuration, but having extra hands and eyes is extremely helpful and gives me a perspective I could otherwise overlook. So thank you for your interest and input.