- Jun 12, 2021
- 1,568
- 985
I think the game should bring pleasure from the gameplay and give the player a test so that it would not be boring to spend time in the game with everythingGame's never been designed to be 'hard'.
That said, I do agree that the snowball might be a bit too much.
CJs are intentionally rediculous. That mode is intentionally like that.
I'll probably be retweaking broker rewards and algorithms for next patch, as well as the rewards for finishers. I'm going to probably pare down the effect club level has on certain mechanics, and go from there.
Balance is an ongoing deal, power creep happens and getting it reined in is always a concern. I'll be doing math passes in the next patch.
in principle, at the beginning the game gives such tests, but then, as one user noticed, the game sags at a later stage
well, the game has a really big plus if you compare other games, this addition of content from players
I know you don't want a game like TUSC
well, as a vector for the development of the game is quite good.