- May 2, 2021
- 1,042
- 1,090
Not 'for today'. For the club. After that, you've got direction and the ball is rolling. There are others who take up the mantle of tasking you.And another question. Nicole's tasks for today are only 5 steps?
Not 'for today'. For the club. After that, you've got direction and the ball is rolling. There are others who take up the mantle of tasking you.And another question. Nicole's tasks for today are only 5 steps?
I think the game should bring pleasure from the gameplay and give the player a test so that it would not be boring to spend time in the game with everythingGame's never been designed to be 'hard'.
That said, I do agree that the snowball might be a bit too much.
CJs are intentionally rediculous. That mode is intentionally like that.
I'll probably be retweaking broker rewards and algorithms for next patch, as well as the rewards for finishers. I'm going to probably pare down the effect club level has on certain mechanics, and go from there.
Balance is an ongoing deal, power creep happens and getting it reined in is always a concern. I'll be doing math passes in the next patch.
I'll work on a check for limit of girls available which is the cause of this logic breaking down and going into an infinite loop.My game keeps crashing whenever I try to recruit girls, it was okay for the first 10 girls, but my limit is 16 and whenever I try to get another girl it just crashes. Now the fun part is when I fire one girl I am able to recruit another one totalling again 10 girls. What I can understand is that 10 is max and when I try to go past 10 the game simply crashes.
I've got some ideas on this.in principle, at the beginning the game gives such tests, but then, as one user noticed, the game sags at a later stage
I found another one, or its just part of it, I got full upgrades for the first level, however, when I try to gen Better club upgrade, it crashes.I'll work on a check for limit of girls available which is the cause of this logic breaking down and going into an infinite loop.
I've got some ideas on this.
I would like to know more about your personal project that you do in parallel with your work on VCI'll work on a check for limit of girls available which is the cause of this logic breaking down and going into an infinite loop.
I've got some ideas on this.
Need more girlpacks in Scramble Mode. I will be including better error checking to stop this in the next build.I found another one, or its just part of it, I got full upgrades for the first level, however, when I try to gen Better club upgrade, it crashes.
Hitting tab or up or down should cause it to reappear again. I will make sure the arrow returns successfully on the next build.Another bug I noticed was during the shift, when you can see a red arrow you can use keyboard keys to auto select and move it to designated field,
It's fairly simple. Scramble mode simply makes every girl have random stats instead of the ones defined by the girlpack maker.Can someone please explain the crown jewels and scramble mechanics to me?
There isn't one in a fresh install of VCHH. Just make a new folder and name it "girlpacks".Installing a girlpack: 1. Extract the pack in the Girlpacks folder.
But, where is Girlpack folder?
Either that or the game makes a new one with a fresh install. Basic Girlpacks II puts everything in a Girlpacks folder as well, for convenience.There isn't one in a fresh install of VCHH. Just make a new folder and name it "girlpacks".
Thanks for the explanationIt's fairly simple. Scramble mode simply makes every girl have random stats instead of the ones defined by the girlpack maker.
Crown Jewels are basically "Ultimate" girls, with maximum stats and a unique trait that makes them massively profitable. The game will reserve 5 of your girlpacks for this system, and they require huge amounts of cash, rep or more to hire.
There are a few reasons why this could happen without it being a bug. Certain Investors options will lower openness required for acts, some girl traits (Enthusiasts) will allow the girl to complete booths they wouldn't normally be able to do. One other trait, Booth Bunny I think, will automatically boost an act up a level, so dance to pose, or pose to handjob etc, provided she does have the openness.This is a pretty cool idea for a game. I just tried it for the first time (v9.4.J with ~40 girls, including the two basic packs) and I'm seeing some odd bugs when girls work the booths. The issue is the actual video that's played (and I'm guessing the act the girl performs) sometimes doesn't match what the customer requested. For example a customer might request a dance, but the girl does a pose. Sometimes girls do things their Openness is well below, too (e.g. doing a footjob when they'll barely pose). Or maybe it's not a bug but the game working in an unexpected fashion.
It is a bit of a bummer, because I really like the aspect of girls having to progress through lower tier services before doing other things. It also makes it slightly harder to unlock their galleries in the game.
As Chubberlang suggest, check the girl's Trait. You'll get a description of the trait in the staff screen.This is a pretty cool idea for a game. I just tried it for the first time (v9.4.J with ~40 girls, including the two basic packs) and I'm seeing some odd bugs when girls work the booths. The issue is the actual video that's played (and I'm guessing the act the girl performs) sometimes doesn't match what the customer requested. For example a customer might request a dance, but the girl does a pose.