The app put this line in ("specialSkill":4,) and no designated specialty appeared for the girl.
That should give them the highlighted specialty for the sex skill. As in, that's the exact variable and number used in the game itself.
nahitsnotimportant : There are no plans for an android port at this time. I do not have an android device with storage space capable of accomodating this game to the degree I have it balanced for. Further, android apps in unity (or linux or mac for that matter) have different video permissions than on windows and so girlpacks designed for windows might not even be compatible with an android version. Android is just not a platform that's builtfor this kind of game with this kind of customizable girl-pack system.
1) Gamebreaking bug
When you rest you Girls you don`t lose the money you normal must. For example the girls cost 500$ you pay 100$ and can play further without to pay a debt back or have a game over.
I think this breaks the possibility to solve step 2 from Nicole. I bought all improvements nothing.
2) The girls lose very fast there energy for the beginning this is not so good. The problem is the resting takes to long and you lose money at the moment you have no game over and I said above it looks that it is game breaking.
Girl costs for your first girls should be set around the 300 or less mark. Let's assume you only have 300+ cost girls, and nothing more. Let me walk you through my opening, which works for both modes.
You start, get your club, stage, dance policy, and if you're in normal mode, hire your first girl with the 300 dollars. In Scramble Mode you get a free girl, so start with no money at all.
You then send her to the club to work. She'll come back with 200-300 ish dollars. This first day of working the club will cost her around 50 energy.
If you have enough to hire a second girl, you do so. If not, that's fine, you work your first girl again.
Once you have another 300 dollars, you hire your second girl. Either your first girl was worked once or twice, but it does not matter. You rest her and now work your second girl.
Your second girl earns you 300 dollars. You use this to hire your third girl. This completes Nicole's first mission, and then you can use the 500 you get to hire a fourth girl.
Now you have four girls, two who are fresh.
You use the two fresh girls to work the booths, and hire your fifth girl. By now, your first girl is fully rested. So you send girl 1 and girl 5, and earn enough to buy girl 6.
Once you have 6 girls, you can work two girls at a time, cycle through them, and have them rest to full by the time they're up again.
From here, you have a few options. If you want to buy the Third Booth, though, your next priority is to get girls 7-9 so you can have a cycle of girls going. You can choose to buy improvements first for happiness gain and reputation, or you can buy booth first for additional income. Up to you.
As well, after around day 12-13 you'll be able to date Nicole and use her points to get her up to speed as a performing girl herself. This is highly recommended for newer players as Nicole's capabilities in the booths and her trait is very powerful and she costs you nothing other than time to invest in. Advanced players will often just date her once to occupy a backstage position because they don't need her to fill a work slot, and don't want to grind the date game, or ignore her completely. But for you, definately get Nicole working the booths. Her trait is VERY powerful in the booths.
If you're losing too much money, you're not hiring enough girls to cover shifts, or you're overworking girls. You only need one girl, one club, one policy to start the gameplay loop. Start small, build tall. The opening sequence of this game is one of the most rigorously tested parts of the game. If it were actually broken, the vets who have played this for over a year would say so.
mgunner2010 basically has the meta down and that's how I play (and therefore test) the game too.
The biggest mistake new players seem to make is they try to bumrush Nicole's first missions and think the game is locked or broken when the missions are not something you're supposed to do in the first day or two. They're tutorializations of what you want to be doing over time, and the next build will make that more clear.
That said, Starter Pack I doesn't give you enough girls to work with, so don't forget to get Starter Pack II as well, which will give you enough to get the ball rolling. Then download whichever girls from the girlpack thread that you like.