What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
Patch v9.4.2 is coming.

  • Buying a new club level will no longer add a girl to the Scramble Mode recruitment list.
    • The game attempting to do so with insufficient girls available (coupled with not removing girls from that list in Normal Mode) is the probable cause of the infinite loop crashes when getitng a club level, in both Normal and Scramble Modes. Seeing as the crash is no longer reported in Scramble Mode recruitment or Lottery recruitment, this should eliminate the problem entirely. If not, please let me know.
    • In Scramble Mode, the first recruitment of a girl therefore now happens when the girl sees you have no girls in your club but bought your first policy. In terms of gameplay flow, you should feel no difference as a result.
  • The first policy will no longer check if you have a girl recruited before being able to buy.
    • This means that the flow of purchasing your upgrades in Normal Mode and Scramble Mode will be identical: Basic Club, Stage, Dance policy, and then First Girl in normal mode.
  • The Recruit Girls button will no longer be visible until you buy the first policy.
    • This is intended to direct new players to buy the first policy, preventing them from believing they've softlocked the game due to a lack of conveyance on the game's part.
  • Tutorialized pointers are added to the initial club set up. These are unobtrusive text boxes and arrows that point to the first couple steps necessary to start the club.
    • These do not interrupt gameplay for veterans, and older players can just continue doing the same gameplay flow they've always done.
  • Recruiting girls in normal mode now displays them as the most recent recruit in the club hub menu.
  • A new trait has been added: Camgirl.
    • Camgirls have a special power that procs whenever passive internet training kicks in for them. Whenever this occurs, they get a massive popularity boost for the next shift they work (within 3 days).
    • They are also suited to the Advertiser backstage role.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
Oh my bad, sorry.
No need to apologize. It's just that there's over a terabyte of porn ripped from assorted porn companies and many of them might get EXTREMELY litigious if someone sets up a website with free access to that amount of content.

It's a reason I can't 'go legit' or do a patreon for this.

(Another reason being that Tobe did most of the work, so there's that ethical consideration)
 
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zaqwsxcde1

Member
Mar 17, 2019
151
94
In scramble mode (9.4.1)if u buy all the girls (tested with 28) before unlocking final club upgrade ,game would crash if u try to do so. But it doesn't happen when u have like 17 girls. Maybe something to do with recruitment process. Also game doesn't recognise that u have no girls left to recruit,so u still get those "blackmail to hire" missions active which return with nothing.
 

sailer

Newbie
Nov 8, 2017
82
208
Ok, the utility app had put the power line into the JSON but it had not capitalized the "P" in the word power, simple change and it worked. Now, to bug you further, the specialty setting. The app put this line in ("specialSkill":4,) and no designated specialty appeared for the girl. What is the correct wording for this in the JSON? (to include the number and/or word used to designate the specialty). Sorry for all the questions, just trying to "power game", haha. I think this is the line I had try to change but the girls would not load into the game.
Power is fixed. ;)
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
In scramble mode (9.4.1)if u buy all the girls (tested with 28) before unlocking final club upgrade ,game would crash if u try to do so. But it doesn't happen when u have like 17 girls. Maybe something to do with recruitment process. Also game doesn't recognise that u have no girls left to recruit,so u still get those "blackmail to hire" missions active which return with nothing.
1655061878184.png

A fix is being uploaded as we speak.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
on MEGA.

  • Buying a new club level will no longer add a girl to the Scramble Mode recruitment list.
    • The game attempting to do so with insufficient girls available (coupled with not removing girls from that list in Normal Mode) is the probable cause of the infinite loop crashes when getitng a club level, in both Normal and Scramble Modes. Seeing as the crash is no longer reported in Scramble Mode recruitment or Lottery recruitment, this should eliminate the problem entirely. If not, please let me know.
    • In Scramble Mode, the first recruitment of a girl therefore now happens when the girl sees you have no girls in your club but bought your first policy. In terms of gameplay flow, you should feel no difference as a result.
  • The first policy will no longer check if you have a girl recruited before being able to buy.
    • This means that the flow of purchasing your upgrades in Normal Mode and Scramble Mode will be identical: Basic Club, Stage, Dance policy, and then First Girl in normal mode.
  • The Recruit Girls button will no longer be visible until you buy the first policy.
    • This is intended to direct new players to buy the first policy, preventing them from believing they've softlocked the game due to a lack of conveyance on the game's part.
  • Tutorialized pointers are added to the initial club set up. These are unobtrusive text boxes and arrows that point to the first couple steps necessary to start the club.
    • These do not interrupt gameplay for veterans, and older players can just continue doing the same gameplay flow they've always done.
  • Recruiting girls in normal mode now displays them as the most recent recruit in the club hub menu.
  • A new trait has been added: Camgirl.
    • Camgirls have a special power that procs whenever passive internet training kicks in for them. Whenever this occurs, they get a massive popularity boost for the next shift they work (within 3 days).
    • They are also suited to the Advertiser backstage role.
 

mgunner2010

Member
Dec 9, 2020
185
66
9.4.1 bug (played normal mode)

1) Gamebreaking bug
When you rest you Girls you don`t lose the money you normal must. For example the girls cost 500$ you pay 100$ and can play further without to pay a debt back or have a game over.

I think this breaks the possibility to solve step 2 from Nicole. I bought all improvements nothing.

2) The girls lose very fast there energy for the beginning this is not so good. The problem is the resting takes to long and you lose money at the moment you have no game over and I said above it looks that it is game breaking.
Another advance solution I have used to go into the actual JSON's and I have zeroed all the skills out except one girl (the girl I use is Nia Nacci for example) and set their costs to 300. This allows me to have to have the fun of actually training my dancers and allows me to afford them (some girls prices are set close to million in the original JSON's). The one girl I did not zero out her skills I zero out her cost, allowing me to afford two girls actually in the beginning to use, one being very skilled to help me out with her popularity money-wise. This is actually "meta-gaming" and if your not comfortable messing around in the JSON's then dont do it until you know what your doing because you can actually "break" the girlpack and it will not load (see my above comments on how I broke my girlpacks, lol). Though it is really not that difficult really to find your way around the JSON and "tweak" some numbers here and there to get the game going as you want it, lol.
Power is fixed. ;)
Sorry Sailer, I wasnt trying to out you or anything, appreciate the fix though! Good looking out...
 

mgunner2010

Member
Dec 9, 2020
185
66
For the record, this is fully intended behavior. Customize your normal mode girlies however you want, it's your game, you're responsible for your own fun in that mode.
"Responsible for your own fun" he says...wink, wink, nudge, nudge say no more...I think if I am playing this game I am pretty much being "responsible for my own fun" hehe..."Are you winning son?"
 
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Dole

Well-Known Karen
Apr 28, 2017
3,015
2,501
The method I use is take the number of booths you have and then have 3 times the number of girls for it, i.e. if you start with 2 booths then you need 6 girls to effectively use them. This method always allows the girls to get the rest need, especially early in the game, to use an effective rotation. It is a little draggy in the beginning to get the number of girls needed for this method but I have found it be an effective solution to the work/rest cycle. This also works for Nicole's mission for getting the basic services. What I do is buy the Barmaid, do some dances and then buy a girl, do some dances and buy another service, do some dances and buy a girl, etc. until I have at least 6 or 7 girls to provide a good rest/work rotation without having a bunch girls with little to no energy to work throughout the night.
You haven`t understand it.

To get 6 girls or more you need money.

1) For example I rest all my 3 girls. You have not enough money to pay the real cost. The real cost are 500$ and I pay 100$ and play further.

2) For example I rest all my 6 girls. You have not enough money to pay the real cost. The real cost are 1.000$ and I pay 100$ and play further.

When this is possible why I should pay the cost when I can improve with the money the club or hire new girls and end the turn with this above?

And this was gamebreaking Nicoles Quests/Missions 2 and above (only the 1 was solved all other not). So it looks for me when you end a turn normal with -$ when you don`t pay the cost it is gamebreaking the game. So at the moment you can`t get -$ so you can have cost from 2.000$ and when you haven`t enough money maybe you pay 200$ so you can spent your money around and this looks the game himself see these -$ and this is gamebreaking the game.

So normal when you can`t pay it must give a game over or you have a debt with pay tax. When a pay tax is above the cost when I can`t pay I save up enough money to pay all cost next time (what normal is real) without why should I do it.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
You haven`t understand it.

To get 6 girls or more you need money.
You need to reconsider your strategy. At six girls and two booths, you run can run two girls a day, and rest the other four.

I'd ask if you're taking on crime services too quickly, but if you haven't finished Nicole's missions you aren't doing that. Each girl only costs you 50 per day, which is peanuts. If you're running two girls in two booths, you've made more than enough money not to care.

If you have three booths, and two girls, they're running for longer and you're making even more.

Stagger your girls. Don't run more girls than you have booths, for now. They'll get popularity and skills and your reputation will rise and your money will go up and up. Don't run 6 girls in 2 booths, run 2 girls in 2 booths and rest the other 4.

You're not softlocked, the problem is solved through strategy.
 
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Dole

Well-Known Karen
Apr 28, 2017
3,015
2,501
You're right. I don't understand, because you're appearing to describe mechanics that don't exist in the game. At minimum, with no stats on a single girl working you should be pulling $250+ in profit provided you work the booth game reasonably well. If you're not working your girls, that's not a softlock or a gamebreaking bug, that's you not working your girls often.

At 6 girls and 2 booths, you'll be using less than 50 energy to work two girls. Your next two girls work, and you rest the two you just worked, bringing them to around 75. Then your last two girls work, you rest the middle two girls, and now your first two girls are at full.

You build to 6 girls, then run shifts of two. There is never a need to rest ALL 6 girls during the openning of the game.
I think it was gamebreaking because Nicoles Quest are working as I played 8.1.

So I can`t say if I played normal or I played with cheated money it is to long ago and I delete 8.1.

As a player I use normal all weakness (the game have) to save money and here is I can give the money out for improvements and girls and it doesn`t matter if I have enough money to pay the real cost I can play further and payed in real "low money for it".

At the moment
Nicoles Quest 2
Buy all improvements
It ends here he don`t checked that you have all (and I think it was working in 8.1).

So you can only solve Nicoles Quest 1 and that it is.
 
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Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
I think it was gamebreaking because Nicoles Quest are working as I played 8.1.

So I can`t say if I played normal or I played with cheated money it is to long ago and I delete 8.1.

As a player I use normal all weakness (the game have) to save money and here is I can give the money out for improvements and girls and it doesn`t matter if I have enough money to pay the real cost I can play further and payed in real "low money for it".

At the moment
Nicoles Quest 2
Buy all improvements
It ends here he don`t checked that you have all (and I think it was working in 8.1).

So you can only solve Nicoles Quest 1 and that it is.
Literally every mechanic you're butting your head against right now is the same as it was in 8.1. You're not experiencing a game break, you would have had the exact same problems in 8.1. Girls charging you 50 dollars per day is straight out of 8.1. The only changes I've made to Nicole's missions is making you require less openness and reputation for those steps, as well as giving you more rewards for certain other steps. (Getting enough openness gives you a popularity boost, getting enough reputation gives you 5 influence to buy Patronage with, and getting Patronage gives you connection you can use to buy either Brokers or Investors.)

-----

Hang on, if you see the green checkmark, has the mission been greyed out, or is it in blue? You still need to cash in the mission. Click on either Missions and Dates, or on the mission list itself and you'll go to the office where you complete the mission--exactly like you did in 8.1.

This is what it looks like if you need to turn in a mission:

1655097396542.png
This is what it looks like after you've turned it in:
1655097481487.png
 

zaqwsxcde1

Member
Mar 17, 2019
151
94
Is crown jewel mode removed? Because when I'm starting from scratch , for a brief moment while loading the girlpacks it shows 4 modes,then end up with two modes.(9.4.2)
 

Dole

Well-Known Karen
Apr 28, 2017
3,015
2,501
0.9.4.2 bug

I told before as 0.9.4.1 bug that the Quest with Nicole is not working !!!

He don`t see that you buyed all improvements in step 2 or Nicoles Quest 2.

So why we should test a new version when not all reported bugs are fixed?

Aso when you normal have solved Nicoles Quest 3 and 2 is open Quest 3 is unsolved.
 

Disgruntler

Well-Known Member
Game Developer
May 2, 2021
1,042
1,095
0.9.4.2 bug

I told before as 0.9.4.1 bug that the Quest with Nicole is not working !!!

He don`t see that you buyed all improvements in step 2 or Nicoles Quest 2.

So why we should test a new version when not all reported bugs are fixed?

Aso when you normal have solved Nicoles Quest 3 and 2 is open Quest 3 is unsolved.
Can you show a screenshot of your improvements bought screen and your Nicole's Missions checklist please, so i can see for myself, because I am playing right now and I've just completed all the missions as normal and have moved on to Investments. So why have I released it without fixing it? Because it's not broken, and has not been broken, and I'm trying to tell you that this, specificly, is something you're not doing on your end.

I know it's not broken because I have mechanics I have to test regularly gated behind it. This aspect of the game has been tested and retested dozens of times. If it's broken, I couldn't test anything else. So, I assure you, that part is working, so either something is happening entirely on your end, or something very unique to you is happening to cause it in the code. And I can't test the latter without your input. So, I do need those two screenshots in order to fix this. As well, can you try something for me?

What happens when you click on Missions and Dates, and click on Finish?

zaqxswcde1 : No, it's behaving as it should. Once you've downloaded a specific number of girlpacks needed to support the mode it will activate for you.
 
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