- May 2, 2021
- 1,044
- 1,103
DohnaDohna's churn and degeneration exists to service a primary gameplay loop of going into the locations and fighting and combat. VC's primary gameplay loop is the booth game itself. So degeneration won't exactly make this gameplay better, and it punishes people more for having small girlpack folders than they already are.I find that game is too easy as well. Maybe taking something from DohnaDohna? Whoring is pretty challenging there, sanity stat could also change things up, unique attributes maybe? That probably takes a whole rework...maybe bigger daily salaries? Buying supplies, getting better suppliers, brands...so many possibilities with this game. I am glad it's in good hands now. Waiting on new and exciting things for you mate.
Cur8t0r
In testing, when I'm running with Brats, I generally didn't consider advancing them to be a major priority.
So, it only takes 4ish negotiations for them to raise a tier. If you set up your roster such that a brat is the only one you're raising, without any buffs, you're looking at a little over 20 influence to get them boosted to the next tier (assuming it's only the one). The result gives youa permanent +16 to ALL skills, and the influence cost is negligible. This also ignores that their influence costs are a quarter normal, so 3.75 per use. It takes a lot of brat-use before influence goes negative.
Getting them up with other girls who need negotiators is rough, admittedly, but that's a booth-selection choice the player can avoid.
Edit: Of course, that assumes you don't build your club around it