ChubberLang
Member
- Oct 1, 2017
- 129
- 270
- 287
Okay, here's my basic feedback for 9.5.0.1 and 9.5. First of all thanks for the fixing the bug. It was easy enough to work around once I knew what caused it but it was just irritating enough that it made me not want to play for a while.
Anyways, on to my pedantic feedback.
I appreciate the initial 4 gifts dispensers being cheaper but maybe 350 is better? That way nobody buys it instead of buying their first girl and running out of money?
Also maybe make the initial patronage purchase 3 points (and grant 3 via quest) to ensure nobody buys the we bring gifts options instead.
Boxes on the right side of the booth screen are not aligned perfectly. This has zero impact on gameplay but makes my ocd twitch every time I notice it. Additionally the investor icon is not fully inside the box.
The customer attraction box is not intuitive. I get the letter reaches the smiley level and then either reels in a customer or doesn't but I'm not sure why they switch positions in the box. Perhaps a view of the outside of the club--stick character moves towards door then either enters with smiley face or gets frowney face and moves on? A single timer and smile or no smile might be simpler to understand even. Also, getting a bunch of customer misses in a row suuucks. Maybe a pity timer in the early game? Having two girls and pulling a grand total of 150 bucks in a day doesn't feel great.
Does Eager Student need a buff since classes no longer have cost or is the skill gain sufficient?
I'm going over 125 rep. Is this a new addition? Also, I'm not sure on this, does rep still gain even if your at total? Like if an investor needs 30 rep in a night, will it count if you're at max? My weak memory is telling me it does but I'm not 100%. If so, maybe make that clear somewhere, so new users don't get frustrated by not being able to spend it all? If not it might be impossible to get to without crown jewels to reset rep to zero.
Overall pricing feels good at the start and not particularly onerous in the later game. I will say there is still the issue (from vanilla) where the gameplay feels humpy. As in the beginning there's tons of dancing to get to the next level, and then, should you choose it's a lot easier to mainline to the next available club level and buy stages only rather than fill out the clubs accoutrements at that level. Investors only strengthen this strategy since they're so strong and are tied to club level. What this means is that eventually you push to second last club level and start making enough money to eventually buy everything more quickly. Maybe require a certain number of upgrades before the next level unlocks?
There is still the issue of girls advancing openness dramatically once foreplay (and extending) become available, meaning the mixed openness of the early game gets lost as girls accelerate to the maximum allowed by unlocks that much more quickly. Again this is a vanilla thing too and I don't even know if I consider this to be an issue rather than just how the mechanics work.
I think that's it for now. Overall a strong update. Most of the options and mechanics feel mature and good. This is a nice stable build to keep us in good stead before 10.0.
Anyways, on to my pedantic feedback.
I appreciate the initial 4 gifts dispensers being cheaper but maybe 350 is better? That way nobody buys it instead of buying their first girl and running out of money?
Also maybe make the initial patronage purchase 3 points (and grant 3 via quest) to ensure nobody buys the we bring gifts options instead.
Boxes on the right side of the booth screen are not aligned perfectly. This has zero impact on gameplay but makes my ocd twitch every time I notice it. Additionally the investor icon is not fully inside the box.
The customer attraction box is not intuitive. I get the letter reaches the smiley level and then either reels in a customer or doesn't but I'm not sure why they switch positions in the box. Perhaps a view of the outside of the club--stick character moves towards door then either enters with smiley face or gets frowney face and moves on? A single timer and smile or no smile might be simpler to understand even. Also, getting a bunch of customer misses in a row suuucks. Maybe a pity timer in the early game? Having two girls and pulling a grand total of 150 bucks in a day doesn't feel great.
Does Eager Student need a buff since classes no longer have cost or is the skill gain sufficient?
I'm going over 125 rep. Is this a new addition? Also, I'm not sure on this, does rep still gain even if your at total? Like if an investor needs 30 rep in a night, will it count if you're at max? My weak memory is telling me it does but I'm not 100%. If so, maybe make that clear somewhere, so new users don't get frustrated by not being able to spend it all? If not it might be impossible to get to without crown jewels to reset rep to zero.
Overall pricing feels good at the start and not particularly onerous in the later game. I will say there is still the issue (from vanilla) where the gameplay feels humpy. As in the beginning there's tons of dancing to get to the next level, and then, should you choose it's a lot easier to mainline to the next available club level and buy stages only rather than fill out the clubs accoutrements at that level. Investors only strengthen this strategy since they're so strong and are tied to club level. What this means is that eventually you push to second last club level and start making enough money to eventually buy everything more quickly. Maybe require a certain number of upgrades before the next level unlocks?
There is still the issue of girls advancing openness dramatically once foreplay (and extending) become available, meaning the mixed openness of the early game gets lost as girls accelerate to the maximum allowed by unlocks that much more quickly. Again this is a vanilla thing too and I don't even know if I consider this to be an issue rather than just how the mechanics work.
I think that's it for now. Overall a strong update. Most of the options and mechanics feel mature and good. This is a nice stable build to keep us in good stead before 10.0.
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