Maybe it doesn't work with Win 11
It's dev'd on a Win 11 system.
The issue is, telling me how much memory someone has doesn't tell me if there's a memory leak, if the garbage collection isn't working, if there's an infinite loop of object creation happening, where the crash is occuring or what script is running that could be causing the crash, if it's the unity-crashes-into-crash-report situation or if it's just shutting down, or if someone is just running too much stuff at once, or if it's just Unity doing Unity things.
It doesn't tell me the bare minimum I need to actually solve the problem (or determine if the problem is fixable on my end.)
I suggest updating your video drivers, running it on a fresh restart, see if those help. See if it's consistant. And test with other Unity games as well. There have been times when the Unity build-of-the-day just lead to a bunch of Unity games crashing randomly.