Alright, so I do have some news on the development front. I know things have slowed down a bit and some of it has been me taking a break from coding/testing/coding and some of it has been me getting ready for big irl changes which is neither here nor there.
But some of it has been trying to solve a puzzle of implementation, trying to figure out how exactly to attack a particular problem.
I have, however, finally started coding and working on the new game mode that will be the centerpiece of 10.x.
Adversity Mode
The idea is very simple: I'm going to start adding optional adversity to the game as a seperate option you can start the game with.
The first step is going to be Disloyalty.
Without Adversity, girls will stay with you no matter what. They don't care.
Adversity Mode is going to make them care. Each girl is going to have various motivation(s) that you will need to fulfill in order to prevent them from becoming Disloyal employees. The way I plan on doing this is adding Disloyalty Motivations in the same way I released Traits, incrementally over time. The reason is because it'll be easier to implement them in this way, as well as test them.
The first Motivation I am going to roll out is simple: Money.
Girls will have expenses, depending on varying factors. If they cannot afford to pay their bills, they will become Disloyal. And a Disloyal girl has a chance to leave you, to go work for someone else.
Adversity Mode is going to be an option alongside Scramble and Crown Jewels. For people who just want to play the base game and just grind cash and watch girls get fucked and not think about any sort of adversity at all, your experience will be preserved.
Some of you, however, have asked for more, and I've heard you.
Disloyalty is not the ONLY form of Adversity that will be in the fully built Adversity mode. It's just one piece of the puzzle--in much the same way Traits laid the groundwork for Scramble Mode.