- May 5, 2017
- 1,190
- 1,395
1. The closest start to full character customization is the Shipwreck start.1. Set a password for the file (shift + control + s, it will ask for a password (save as)).
The game lacks appearance and previous locations (I understand that the game was rewritten from scratch, but movement and simple actions could be added) I would like to move away from the presets and create my own character, "ledger" somehow does not work clearly, this is a location for cheaters or how? If yes, then - I would like it to be changed to a summary of the character and his introduction of cases, I do not like cheats in games, clickable hyperlinks in the "ledger" they themselves can change over time as progress, or not? (I mean prostitution can be achieved by corrupting yourself?).
2. Earnings from the sale of milk are too high, in the Middle Ages glass cost a lot of money (I don’t argue that there is magic in the game that simplifies the creation of glass things, but these should be at least adepts in magic, which is rare in the game (mostly everyone survives, and does not live happily (and not in luxury.
3. The events are too simple and easy, there are no requirements from the character for what is happening, for example - the male protagonist easily decides and retreats from masculinity and the masculine core to the female while working in cafes and other establishments (and not only).
4. I miss sounds and music (medieval and other, it is better to add simple medieval music, music rich in sound was played by rich individuals and in rich institutions).
Fights, as I understand it, are temporary ... wait ...
5. Add links to Patreon, boost (if you are Russian) and a link to the blog (blogpost, it seems, because not everyone can donate to this or that site).
6. Expand the information in the character object (where the time is written), I would like food and thirst to be a need (at least) and it is not convenient to use the inventory to watch the balance, why these difficulties in managing 1 button? This does not look logical, because. it would be logical to keep everything in the inventory, a clock to find out the time and remove it from the character (remove the character object altogether, or change it for solid effects and perception defects on the character) ... Brad, return to the character, it’s not convenient and useless that they can only be seen there.
7. Sex toys do not function comfortably.
8. lvlup's is not clear why (the protagonist does not win, and it is not necessary to win, there is no loss ... Make a capture system when you lose, something like the goblins captured a cat girl for themselves).
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Sorry, i don't speak on english, (maybe very small). It's russian text.
2. You are able to earn a lot of money but you also have to pay taxes and tolls. It is a basic system at the moment but I plan on expanding it.
3. There are already people in this thread saying the events are too hard. I am trying to find a good balance for events. None of the waitress jobs are feminine only , you serve drinks and clean tables which is a gender neutral job.
4. I am not skilled enough in coding to add that system in. I have tried and failed.
5. I will eventually add links to donate to me but I do not feel that the game has enough content at the moment for me to earn money. I hate games on this site that are version 0.1 and already have six different links to donate money.
6. Those systems are in the game but currently turned off because of how early in development the game is. Once the game is closer to completion I will turn them back on.
7. That is correct, I have not coded them in yet. I am working on letting the player use the toys on defeated opponents in the arena and have not add them into the game yet.
8. Enemies already have a chance to capture you on a loss. If you are naked the chance is 100%.
I don't speak Russian very well, so I put what you said into two different translate softwares.