That's wild, and very much seeming like an entirely new game! Still trying to wrap my mind around it, actually. It does bring a few questions to mind, though.
1) How does the existance of allies and the chance of them dying work with situations of being defeated? Like, "accidentally" losing a fight to get dragged away or be graped is one of the standard features of the game.
1a) Does this only matter regarding dramatic pivotol fights, or is this always on?
I imagine it would be a pain to write, but would this enable scenes where the player and the Gobwife, for example, both end up on the recieving end of the post battle grape? Super curious how this all works.
1b) Would this leave room for custom events or quest encounters that require this or that character following?
2) Which of those allies is the centaur daughter? Is it the squire? Or is she a seperate sort of thing?
3) Class wise, how does martial techniques work this list? (Unarmed, for example.)
4) If there isn't a Monk class, how about a Battle Dancer or "Cheesecake" type? Fast, weapons are limited to lightweight/fans/unarmed/one handed (no shields), clothing or unique garb armor only. Massive environmental resistance (how the hell are they fine in a battle bikini in the middle of the desert or frozen tundra?)
Bonus wise, maybe they attack twice or have extra momentum? Or perhaps they get a buff that's dependant on how lewd they are, either by attire, or skills. Or since the body is on display, perhaps the boost is modified by the size of the players assets?
They could attract more lewd attention, but I imagine that's already part of wearing suggestible clothing to begin with. For those hentai traps and heroines that are looking to play, but not murder death kill in the process.
5) Suggestion for the Bard bonus: You are a lover and a fighter. Why not have a temporary buff in addition to the recovery, when you sleep with a npc (including the husbandos/waifus)?
5a) Another option: You don't just have an ass, you have an *inspiring* ass. Any lovers you sleep with gain a buff to their abilities or effects for 12/24 hours (does not stack, but refreshes the timer).
Again, sounds super exciting. I shall now draw some lewd Gobs to cheer on your noble endeavors.
1. Depends on the ally and the enemy.
Bandits and Goblin Wife, she scolds them for harming a goblin and their mate. Other enemies rape her as normal.
Your dogs run off, regrouping and running off the enemy after they rape you.
Bill doesn't allow rape, he will do a thing and the enemies will not be attacking you anymore.
Annette, Loksi, Sol and Bornhorst get raped too, with various levels of like or dislike of that.
Yvee will ask your permission to do something and if you say no, she is also raped.
If Bede has a body she rapes them back.
Meat will prevent rape by their mere presence.
1a. Boss fights only for them to die, otherwise you can toggle ally rescue in your ledger. Boss fights are clearly marked with a block of text on what you think will happen if you lose.
2. Your mount is a separate thing from your allies as it would be super unfair if the PC only had 2 slots for one of them to be taken by your horse. The squire is a NPC involved in the Castle, which is getting an overhaul since I never did the Rescue the King questline.
3. Normal. You can pick up the Monk class to get the most out of your abilities but any class can use martial arts once you learn them. Monk lets you use Ki Strike at range which combined with Archer lets you get instant hit attacks while you flee. Fun to test out.
4. I don't want to limit the extra attacks to a class. If you have 100 skill in a weapon, which is considered impressive, you should be able to do the bonus thing. Being a warrior or archer doesn't excuse you are a master of the blade. There will be more clothes later, but some already give a Hot protection bonus.
5. The Thief can skip some fights by being a thief, the Succubus can fuck their way through certain fights, the Bard is going to be able to talk their way out.
1. That's a lot, my jaw dropped when I was reading it all. I'm sure I'm not the only one who greatly appreciates not being left in the dark either.
2. As always feel free to ignore me. I'm just spit balling.
3. For the dying part. Is that going to play out differently for specific starts? Or are starts being done away with in favor for classes? Because I think Death should help or hinder your escape or break in attempts based on your start/relationship regarding Death. Or just ignore me and my ramblings.
4. With the new classes does that mean combat's getting overhauled? Because the Archer's quickstep makes it seem like there is now distance in battle.
5. Wouldn't the Bard class make more sense if it had an ability called Invigorate. If used in combat it gives you and allies a chance at a second strick maybe a 25-50% (won't work on dogs because they're already broken not sentient)? Or a maybe it heals instead. Maybe it increases max hp for the fight instead. As for out of combat uses it could be used in pubs/taverns as a job where you get paid more based on your bard score. Bard score being Bard fame + (Luck*Speed or Knowledge)/3 or something like that. Or it can be used to bypass non commited combats like bandits or guards. When they don't want you dead of course. Obviously shouldn't work on Zombie unless you have the necronomanom or wolves because well they aren't sentient. Have you tried singing to a dog to stop it attacking you?
6. Wouldn't the ability to brew potions/poisons be more of a witch thing not a healer? I don't see a honest healer using Demon cum to cure foot rot. Because demon cum is dangerous and illigal. A witch not caring about laws and safty of test subjects others and themself I can see though.
6a. I see a healer being able to apply magic well healing or at the very least first aid. So obviously they won't need to do the medical course to work as a nurse/doctor. They could still do it for fun and provide a unique dialog when asked questions during the course. As for their skills, during combat Medical Malpractice has to be the way to go (obviously not necessarily because it's you're game). The ability being throwing something from your medical bag, be it scissor for cutting gauze or flesh, Potions of healing or weakness to good old fashion "curative" poisons. As for out of combat effectivness apart from the not needing to do the medical course, you could have medical bags/first aid bag/auto-revive bags. Basically if the player was to die under not obvious "yeah you go to after life" situations like being nuked. It give the player the option of healing back to full health either during the fight or after the fight/death situation. The player obviously given a choice to use it or not. Plus it could make for some cute reactions if your party members are with you. It could also negate any cons of dying through those means. Also as for an item that gives the classes perk. If you complete the medical course you could be given a book as a weapon. using the book as your weapon give you the class perk.
7. Is the Succubus also Incubus or is it limited to females? Because Succubus and Incubus are the same just one's male and one's female. Or is the the class just Succubus and fuck it?
7a. If you're a male does that mean you can milk yourself for demon cum?
8. You could save a bunch of work by not adding certain followers into certain lines. For example I don't see Melinda Britmor talking to your 500 dogs. Or anyone in a town or city talking to your Zombie hoard because well they'd be dead before they even tried to enter. But I'm sure you knew that. I just wanted to say I'd find it funny Melinda Britmor the mayor of Britmor hand shaking/patting all 500 of my dogs for being a good boy/girl.
9. Will there be a place to store your Zombie hoard so you can enter town while not losing you large group of "friends"?
1. I figured I'd post about it so I'm not doing a bunch of stuff no-one wants in the game.
3. Death has opinions on your start, and I've changed all the starts so you each die in a specific way, or in the case of the Maid Cock and Unlucky stars, die again in a specific way. She will also be more or less helpful in allowing you to escape the underworld as she is the boss of it. Obviously in the chosen fight she has 1 hp and no attacks.
4. There is now distance in battle and moving 15 feet away allows you to retreat from non boss enemies. There's also ranged weapons.
5. I like the convincing part, it allows you to skip some combat like the Thief but not have to make a luck check to not get arrested every time you enter town.
6. I may swap the stat boosting potions to the Witch then. The healer can make inert potions and during combat choose if they explode or heal you.
7. Incubus is a different statue but I haven't decided its stats yet.
7a. Yes.
8. 1 ally point is 1 dog, the others are stored at the farm or your wolf den. Having them immediately join you is no longer in the game but the dogs will get a little "your dogs wander about as you argue with God" message. It's just little blurbs for 90% of encounters to let you know they exist.
9. You can release them into the wild of the swamp or store them in the forest near your house. This has implications but don't worry too much about that.