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Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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eponge

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Oct 21, 2017
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It's not the same amount of resources because you don't have duplicate files after you make the pack.

All of my scenes and looks are now in mega packs of creators (and a big pack for creators that have few scenes/looks).
From my experience everything is just faster, from fps to loading. I can't prove it but the overall feeling is so much better.
Everything is organized and easy to find, I eliminated all of the unnecessary dependencies/duplicates, saved more space and probably more things that I can't think of.
A creator released something new? just drag and drop the the files to your mega pack and you good to go.

I really think that every creator should start making mega packs and when he releasing something new just tell the people to do the same - drag and drop the new files.

Just delete the stuff you don't want if you don't want the whole mega pack and just want certain things...
So everyone would have his own mega pack. This would become the end of var system as you can reliably depend on someone else pack.
By packing all of a single creator, you might remove duplicates within the same creator (as long as he puts it in the same place), but you won't spot dups among 2 different creators. Not convinced about that single advantage of mega pack.
You could have a megamegapack, that is, a single var in addonspackages.
Anyway, you still need to reref the shit.
I don't think it's the solution for speed, at best a placebo. It is a solution for quick packing as I said, which makes sense.
 

eponge

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Oct 21, 2017
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Disabling your paging file can make Windows unstable and crash more frequently. If you don't care for increasing the range, just leave it at the default values, paging file is actually required by some programs to function. The only real purpose for increasing the paging file is to resolve "out of memory" errors.
Disabling swap will make an OS crash if it runs out of RAM. I have plenty. So by design, it doesn't need it. I don't want the OS to use a single paged byte, so to make sure, I disable it.
And I only use windows for 2 games. For the rest, I use something reliable :)
 
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eponge

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Oct 21, 2017
233
648
The biggest issue is that some 'creators' just dump in whatever files they need in their vars. So in some cases theres references to 5-10 times the same piece of cloting or morphs.

This really is a collective effort and people should stop doing that. They should reference the original cloting.var or morph.var instead.

I dont think dumping everything in one big var is the solution, yes short term it will fix it but you still cant find anything and its absolutely atrocious if you want to change a specific thing.
Collaborative effort. Yeah. So not going to happen :) You still see people sharing content as old format (maybe to avoid dups and zip overhead?).
I'm also annoyed by how the versionning is presented in vam. If SexyShoes.1 is integrated in SuperScene.2 it will show as SexyShoes.2 .. which is correct.. unless people pack unchanged content in their own var.
 
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Jeriho3

Member
Aug 13, 2019
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The biggest issue is that some 'creators' just dump in whatever files they need in their vars. So in some cases theres references to 5-10 times the same piece of cloting or morphs.

This really is a collective effort and people should stop doing that. They should reference the original cloting.var or morph.var instead.
I totally agree with that but with the big packs method you can "fix" all of those duplicates morphs/hair/clothes in 5 minutes using VACUUM and redirect them to the original var.

I dont think dumping everything in one big var is the solution, yes short term it will fix it but you still cant find anything and its absolutely atrocious if you want to change a specific thing.
The creator can make a separate var for each release for people who want specific stuff.
 
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pigtamer69

Active Member
Nov 8, 2019
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here's
Aasiya
Felia
someone has already uploaded all the others
https://f95zone.to/threads/virt-a-m...ments-objects-scenes-looks-ect.34878/page-205
can you repsot pls ?

here's
Aasiya
Felia
someone has already uploaded all the others
https://f95zone.to/threads/virt-a-m...ments-objects-scenes-looks-ect.34878/page-205


Last edited: Dec 15, 2020
 

eponge

Member
Oct 21, 2017
233
648
I totally agree with that but with the big packs method you can "fix" all of those duplicates morphs/hair/clothes in 5 minutes using VACUUM and redirect them to the original var.
Oh I see you run vacuum in between. Mmmh ok. Have to try that tool again.
 

Jeriho3

Member
Aug 13, 2019
148
951
So everyone would have his own mega pack. This would become the end of var system as you can reliably depend on someone else pack.
By packing all of a single creator, you might remove duplicates within the same creator (as long as he puts it in the same place), but you won't spot dups among 2 different creators. Not convinced about that single advantage of mega pack.
You could have a megamegapack, that is, a single var in addonspackages.
Anyway, you still need to reref the shit.
I don't think it's the solution for speed, at best a placebo. It is a solution for quick packing as I said, which makes sense.
I'm not talking about clothes, hairs and stuff like that, they are pain in the ass to organize in a megapack. I'm talking about scenes and looks.
Most stuff that are depended are clothes/hairs/textures - they are an easy fix for creators.

I've made like 60 packs and from experience I can tell you that most of the references are for bullshit stuff like morphs and hairs.

"Not convinced about that single advantage of mega pack" - remove all your vars and morphs from your main VAM folder and see for yourself...

Oh I see you run vacuum in between. Mmmh ok. Have to try that tool again.
I only use Vacuum, I've never touched the var packaging system in VAM.
 
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eponge

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Oct 21, 2017
233
648
I'm not talking about clothes, hairs and stuff like that, they are pain in the ass to organize in a megapack. I'm talking about scenes and looks.
Most stuff that are depended are clothes/hairs/textures - they are an easy fix for creators.

I've made like 60 packs and from experience I can tell you that most of the references are for bullshit stuff like morphs and hairs.

"Not convinced about that single advantage of mega pack" - remove all your vars and morphs from your main VAM folder and see for yourself...
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Jeriho3

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Aug 13, 2019
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I think that we all need a tool/script that do a deep clean in the vars directory, VACCUM do that?
VACUUM is not design to clean vars, it's to fix broken paths in files like json, vap, vam and such...

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I don't have an high end PC and every fps boost or a faster menu is big deal.
For me it's not about the dups, and even without the extra performance I would do that just for the fact that it's so much easier to find stuff now.

(You can also tick off the option to preload morphs from all the packs and see fps boost... but only do that if you don't mind of not having all those morphs available at any time)

I know all this talk is off topic but I think it's important and maybe people will catch some things that they didn't know.
 

_Wolf_

Member
Sep 25, 2017
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To just add some other info to all that mess, while still on and sorta off-topic. The ingame UI, when you open it, also makes vam take a fps hit. Along with there being a general memory leak, so you will see your ram get eaten up after awhile or loading several sceens. I asked meshed about both and he has told me they are known issues, but aren't going to be addressed them now since we're at the end of the 1.x life span. Mainly because the they are focusing on 2.x now and the UI is I believe Unity's built-in, so performance using that alone takes a hit.
 

someanone

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Jun 8, 2017
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keycode

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Aug 21, 2017
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Same feelings as you. To the people with a 2080 ti I would IMHO say keep it till at least the next generation 40...50 etc. My real best improv. was with a modest z490pro+i7 10700+3600Mhz RAM. Then I was a lot lucky to find in an austrian well known on-line shop a 3070 suprim for a very honest price (was probably the last sample of first generation 3070 suprim they had. Enough for me) ... no regrets besides the fact I should maybe consider a faster cpu than the (very very good) 10700.
 

WetZoner

Active Member
Nov 3, 2019
798
1,730
I was surprised to find out that the torrent has no content from kuro hanpen...
Does anyone have access to this look?


I don't think there's a kemono page for him, but I can't be completely sure since the site wasn't very stable when I checked.
 
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