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Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Eish

New Member
Dec 9, 2020
9
32
Can you have two Vam installations on the same machine? Like one for storing and viewing the gigantic library of stuff, and then a minimal version where only the bare essentials are installed for maximum performance and creation.
 

Diplow

New Member
Mar 28, 2019
4
1
Hi guys great work on sharing!

Have a few requests:

Princess Fiona from Shrek
Moana (I saw there is one shared but maybe someone has a refined version?)
Bulma from DBZ (The image is from Koikatsu not sure if you can import these into VAM)
Android 18 or C18 from DBZ (The image is from Koikatsu not sure if you can import these into VAM)
Clara Ravans (Blonde in white t shirt attached)

Thanks in advance
tbh i dont think requests go here but if they did i would want fiona too! preferably Ogre version but both is good
 

ssuukk

Member
Jan 13, 2021
113
263
EDIT - Fixed jar



INSTRUCTIONS

OK. So about my VAM cleaning tool. Its main purpose is to fix missing references in such fields:

"url", "uid", "id", "assetUrl", "presetFilePath", "storePath",
"faceGlossUrl", "torsoGlossUrl", "limbsGlossUrl", "genitalsGlossUrl",
"faceSpecularUrl", "torsoSpecularUrl", "limbsSpecularUrl", "genitalsSpecularUrl",
"faceNormalUrl", "torsoNormalUrl", "limbsNormalUrl", "genitalsNormalUrl",
"faceDiffuseUrl", "torsoDiffuseUrl", "limbsDiffuseUrl", "genitalsDiffuseUrl",
"faceDecalUrl", "torsoDecalUrl", "limbsDecalUrl", "genitalDecalUrl",
"customTexture_MainTex", "customTexture_SpecTex", "customTexture_GlossTex",
"customTexture_AlphaTex", "customTexture_BumpMap", "customTexture_DecalTex"

inside files with following extensions:

"json", "vap", "vaj", "vmi", "vam"

It does this by indexing and hashing files with following extensions:

"cs",
"cslist",
"jpg",
"jpeg",
"dll",
"png",
"tif",
"tiff",
"vmb",
"vap",
"vaj",
"vmi",
"vam",
"vac",
"assetbundle",
"mp3",
"wav",
"ogg",
"json"

It does this for all files inside your VAM instalation, including files inside VARs.

How to use it?

Vamifier is able to fix missing dependencies by copying from a second directory you put aside. It has to have the same structure as main VAM directory. I call it the "repo".

To start the script, be sure you have java available from your command line and run:

java -jar vamifier.jar [options - see below]

On first run it will pop a requester to get root path of your game and then the repo directory. Navigate into the directories that contains "Custom", "Saves" and "Addon Packages". Going through all saves, customs and VARs takes A LOT. So be patient.

I did all my best to ensure no file is touched unless you use this option:

"--write" description = "SWITCH: Commit changes - without this option no changes will be made to your VAM"

but there's a tiny-small chance I've overlooked something, so be warned.

"-rd", "--refresh-db" description = "DATABASE: Force rescan of VAM directory" - when you added content to your main directory

"-rr", "--refresh-repo" description = "DATABASE: Force rescan of repository directory"

"-a", "--fix-all" description = "FIXES: Run all possible fixes" - below

"-s", "--fix-siblings" description = "FIXES: Fix missing vmb-vmi or vab-vaj-vam (or delete them if unfixable!)" - I had a lot of orphan vmb or vmi files. They don't work alone, so they are either fixed or deleted.

"-r", "--fix-save-refs" description = "FIXES: Point missing references in saves to existing files" - Fix refs in loose files inside "Custom" and "Saves" directories.

"-rv", "--fix-var-refs" description = "FIXES: Point missing references in packages (VAR) to dependant packages or loose files" - Fix refs inside VARs

"-dd", "--deduplicate" description = "FIXES: Remove duplicates (by MD5), run fix refs when done" - not doing anything yet

"-cr", "--clean-repo" description = "FIXES: Remove repo files that are present in main game dir" - why clutter your disk, you don't need two copies!

"-t", "--autoimport-textures" description = "FIXES: Create auto-importable textures (interactive)" - this is a little helper for renaming textures to be auto-importable. It tries to make some educated guesses about what name it should choose, but asks for user input when nothing works.

"-lm", "--list-mocaps" description = "INFO: List modules with mocaps"

"-ls", "--list-scripts" description = "INFO: List scripts"

Note: Because the script works by pointing missing references to existing files of the same name, there's a chance it will point a ref to wrong file in case there's a lot of files with the exact name (think about torsoD.jpg). I'm in the course of fixing it by marking files with same name and different hash as "ambigious". But currently it's too slow to use.

The script will dump a CSV log to its directory, so if you want to give it a try, just run:

java -jar vamifier.jar --fix-all

It won't touch your files, but everything it WOULD do if you append "--write" option will be shown. You can filter the log by the first column.
 
Last edited:

Anon2469

Member
Jul 13, 2020
331
1,299
Can you have two Vam installations on the same machine? Like one for storing and viewing the gigantic library of stuff, and then a minimal version where only the bare essentials are installed for maximum performance and creation.
Yes, if you have the space. My VaM 1.20 installation has all of the looks, scenes, morphs, assets etc. My VaM Clean installation is plain 1.20 only used for converting vacs and packing vars.
 

dullrecruit

New Member
Aug 23, 2017
7
32
for someone looking for

hub :
anonfile :


i'm looking for taimanin asagi suit or looks. Does anyone know about this?


p.s If you can invite me to dlc Discord channel, please p.m.
Dilldoe made asagi and yukikaze's clothes, with decent looks. Should be in the big torrent, but I can do a quick upload if it's not
 

Sgrodolo

Member
Sep 1, 2017
261
418
How could you possibly not include in your not at all selective list?? He came out of nowhere and went from unknown to the hands down best scene creator. His scenes somehow seem like they were created with a different, more powerful version of VAM or something. Every time i see one of his scenes, i see him do something ive never seen done by anyone else. He's just on a different level.
It was an old list
*fixed*
 

ThreeLeggedMan

Active Member
May 8, 2020
654
571
Same feelings as you. To the people with a 2080 ti I would IMHO say keep it till at least the next generation 40...50 etc. My real best improv. was with a modest z490pro+i7 10700+3600Mhz RAM. Then I was a lot lucky to find in an austrian well known on-line shop a 3070 suprim for a very honest price (was probably the last sample of first generation 3070 suprim they had. Enough for me) ... no regrets besides the fact I should maybe consider a faster cpu than the (very very good) 10700.
Yeah dude what's up to these people with 2080 ti's and 3090's :ROFLMAO: if I had a 2080ti I would wait 5080 or 5090. I swear i see some dudes on discord want to upgrade from 2080ti to 3080-90.. hell I even see someone getting 35 fps with 3090 :ROFLMAO: I see a lot of people upgrade their PC only for vam, and they got nothing. This is really foolish imo, mfs must be rich and shit.
 

_Wolf_

Member
Sep 25, 2017
170
323
Yeah dude what's up to these people with 2080 ti's and 3090's :ROFLMAO: if I had a 2080ti I would wait 5080 or 5090. I swear i see some dudes on discord want to upgrade from 2080ti to 3080-90.. hell I even see someone getting 35 fps with 3090 :ROFLMAO: I see a lot of people upgrade their PC only for vam, and they got nothing. This is really foolish imo, mfs must be rich and shit.
This is because "these" type of ppl don't understand game development. VaM is bottlenecked by it's unity build which doesn't take advantage of multi-threads nor the gpu to the fullest. Considering at least 85% of vam is all physics based and not using PhysX, its CPU bound and only limited to a single core....in a nut shell.
 

maxdannis

Member
Dec 20, 2020
276
429
VAM is VERY SLOW when ...

Thanks in advance!
VAM performs poorly across the board. There's not much you can do about it. Scene selection screen and VAM start up is faster with less in your /addonpackages folder. Better to delete files than use the Hide checkbox, but it is an enormous amount of work to try to carefully delete things without deleting dependencies.

Just accept it is not a very well polished product. It's still an early stage toolbox years later and performance has never been seriously addressed.
 
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