Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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eponge

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Oct 21, 2017
233
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- allow creator filters
I'm doing this. I have a list of creators (have to add a few btw) who
* know how to pack a var
* won't pull an amazing amount of dependencies.
* do not depend on non original content
For the others its a manual verification if I'm interested in the creation.
For some blacklisted, I don't even download their creations, they keep on doing the same problematic vars. I don't blame them, they probably have good creations but are bad at packing and their creations end up slowing down my machine.
From time to time I reevaluate the list of nominated lol or new creators.

Rewriting vars is a much more complex task. You need to build a dependency graph and work out this graph. And you need some manual intervention to ask the user in which place is the original content. For example you detect Creator1 bundled Creator2 work. So you rewrite Creator1 work to remove and depend on Creator2 work. Later you realize Creator3 depends on Creator1 bundled work so you broke Creator3.

Not impossible to do but... do you really want to correct this shit because some people just don't care? I extract interesting things from these creators and pack my own stuff. It's rarely the case, in general their content is average or low quality in fact.
Well in my case, I'm quite picky on girls erm looks which are the worse for the matter. Clothes are quite self contained and there's usually no dups.
But for scenes which I like to test, an overlaying system would be cool and relatively easy to do. Maybe even without much coding, just at the filesystem layer.
Download a scene which dowloads its dependency. And then you have a button delete scene and dependencies. Done.

Remember, in the end, VaM doesn't even have a real database for so much content. Even with rewriting to perfect vars, it will still be suboptimal. At the moment, I went from 700GB (or maybe a TB) to 100GB of really good(tm) content and its fast.
It's actually counter productive when you want to design a scene and have so much content. On my side I'd like to have a sorting with toplevel of Clothes, Assets, Scenes, Looks and inside vars. But then the flattening only works on the toplevel directory.
Contrary to some, I wouldn't go back to flat Custom/ etc.. dirs. Was such a mess. It could only be a mess.

I really hope next VaM will adress the problem of sorting and browsing. Also maybe a design that can scale for bigger collections.
 
Apr 14, 2019
135
574
anyone have spline vr new releases or watto looks?


/
nvm i just subbed
 
Last edited:
Apr 14, 2019
135
574
Doesn't seem to load right for me, its not a var? I get a bunch of errors.
Since its not a .var I extracted the folders like normal but the paths are wrong since PetaZwega.Justine.latest:/ isn't in the path.
There is many more errors than the ones below but didnt want to make a mess of this post.
She looks ok but not like the previews on the hub.
Also cant seem to find IP - Textures NippleDecals (NippleDecalTransparentBigger) + Custom Freckles

> Error during texture load: Path PetaZwega.Justine.latest:/Custom/Atom/Person/Textures/Justine/FaceD.jpg is not valid
!> Error during texture load: Path PetaZwega.Justine.latest:/Custom/Atom/Person/Textures/Justine/TorsoD.jpg is not valid
!> Error during texture load: Path PetaZwega.Justine.latest:/Custom/Atom/Person/Textures/Justine/LimbsD.jpg is not valid
!> Error during texture load: Path PetaZwega.Justine.latest:/Custom/Atom/Person/Textures/Justine/Blank.jpg is not valid
!> Error during texture load: Path PetaZwega.Justine.latest:/Custom/Atom/Person/Textures/Justine/TorsoDecal
 

Pesadilla

Are you sure this isn't a nightmare?
Donor
Sep 28, 2018
442
2,142
I followed this tut and the mmdgen to get my key and the stuff works ingame for 2.9 but I load the default scene now from default, it doesn't say to save the default scene after you add the plugin in your tutorial, seems like you would if you want it to load every time vam starts? I am supposed to so the plugin loads every time? If its a scene plugin how does it work for the rest of the session? If I load a scene its not in the new scenes plugins. I dont notice anything different. The plugin is activated and the key worked because I was goofing around with the super mode plugin.

Im just confused I dont know if anything is happening or not. Load times dont seem different between scenes than it used to.
I have 1,301 VAR files.

Sorry if that sounds confusing. I with this had a dedicated post and not spread out between 10 pages and everyone saying something different.

Thanks for any help.
Yeah the plugin needs to be loaded every time VAM Starts once its loaded it will work no matter if you change your scene its just initial activation at VAM start or you wont see your own VARS, now in my case i deactivated that thing lol, just wrote a tutorial on how to use it because cracking the software without any kind of support would be shitty on my part and i dont like that, but its not like im saying that software is good or does its job right, that dev like most devs makes mistakes (he just charges premium for that LOL).

Enjoy
 
Oct 2, 2019
15
5
Hi all,

Wondering if anyone has the new scene from ReignMocap =


It's been requested yesterday by someone but just bumping. Thanks in advance! ;)
 
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Pesadilla

Are you sure this isn't a nightmare?
Donor
Sep 28, 2018
442
2,142
The description of how it works is that it only works on launching the game faster. It doesnt load scenes faster once activated? If thats the case its not that important to me, I was hoping to load scenes faster. The super vam plugin is useful tho.
Time it with and without, be sure to share your conclusions!
 
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