- Apr 28, 2021
- 876
- 1,118
The main performance problem is hair physics. Some authors make their looks with a ludicrously high hair multiplier to look good on screenshots. The downside is that it kills the performance.Ive got a beefy rig, 7900xtx, 32 gb of ram, and 5900x. Only with intensive scenes the game crawls, and the issue is its not using both gpu and cpu. GiveMeFps works but the cost to visuals is too big and unnecessary when the scenes themselves are just not using resources.
One other thing you could try is to disable advanced colliders, or download the collider editor plugin and edit the colliders.
GivemeFPS can cap the hair physics. I think that below 20 is a must, and around 15 the best compromise between looks and performance. Just increase hair width 20~50% to offset the lower multiplier. Also, don't limit lights, the impact in performance is negligible but it lowers quality significantly, if I recall correctly.