Hi, these logs aren't from my tool. They're from vacuum by geesp0t. I've never used it before, sorry.You must be registered to see the links
Could you check it for me plz. Thank you a lot
Hi, these logs aren't from my tool. They're from vacuum by geesp0t. I've never used it before, sorry.You must be registered to see the links
Could you check it for me plz. Thank you a lot
Use 7-zipI'm having an issue extracting the multipart files to my computer. Every time I try to extract them using winrar, it just gives me an error that reads: "VaM_199_Cleanzippart1.rar: Packed data checksum error in VaM_119_Clean.zip. The volume is corrupt." Does anyone know what I should do??
When i load stuff, the character atom also take a while to load. Depending on your system and how demanding the scene is you want to load, it might just take a while. If it's really stuck or crashes, then try reducing the overall quality to very low, load the scene and then up the quality again when the scene finished loading everything. Also, closing all background stuff which uses a lot of RAM or restarting the computer helps too. But those are just things in case your computer is as shitty as mine .my game crashed and now I cant load any scenes. Anyone have any ideas? It seems to get stuck when loading a character atom
thanks for the feedback. I think a reinstall might be needed in that case. The game was running ok before the crash.When i load stuff, the character atom also take a while to load. Depending on your system and how demanding the scene is you want to load, it might just take a while. If it's really stuck or crashes, then try reducing the overall quality to very low, load the scene and then up the quality again when the scene finished loading everything. Also, closing all background stuff which uses a lot of RAM or restarting the computer helps too. But those are just things in case your computer is as shitty as mine .
If that stuff doesn't help, then maybe something went wrong while it crashed and a reinstallation might be the best way of fixing things. Or maybe using the autoupdater first.
Try deleting your cache if you haven't alreadythanks for the feedback. I think a reinstall might be needed in that case. The game was running ok before the crash.
thanks. Ill give that a shot next time for sure. Did a reinstall so I am good to go for now.Try deleting your cache if you haven't already
Depends on the plugin but yes they can always brake as the API gets changed constantly and isn't in a real frozen state .is there any reason you wouldnt want to switch to 1.20+ instead of staying on 1.19? Did new content get added? Are plugins supposed to breaks I am using a v1.19 plugin in 1.20 and it is throwing an error
Work on High Definition (HD) mesh, morph, and skin engine. Resolution on 2.X models will be at least 4X higher than 1.X models, allowing amazing details and smooth edges! We weren't sure this would even be possible, but we found a way and it looks and performs amazingly well!
Oh boy boy the era of extreme Normal map Faking is coming to it's end and everyone looking as young as 16We plan to offer users the same import and model creation capabilities that we use internally, paving the way for a lot more variation and capabilities for users making custom content.
2.X will support custom user HDRP shaders so that creators can have nearly infinite possibilities in how things look inside VaM. Some sample screenshots from our experiments:
Performance Data looks also like a really solid evolution only that the skinning physics isn't running yet on the GPU is a boomer and CPU update unavoidable now though also in the current GPU cost situation we are in it might be even a choice that pays out extremely in the right direction.Example 1: With 2 characters at 4X mesh resolution running on the CPU skinning engine and 10 high-quality lights with full shadows, 2.X runs at roughly 250FPS on our high-end test system. For comparison on this same system, 1.X with physics turned off and with 2 characters at 1X mesh resolution and 8 forced pixel lights gets roughly 230FPS. In addition, this 2.X test was running post processing effects like exposure control, color correction, and tone mapping while 1.X was not as this was only possible using the popularYou must be registered to see the linksplugin from @MacGruber. 2.X will essentially have PostMagic with a lot more post processing effects built in. While the baseline cost of HDRP is higher than the old rendering system used in 1.X, HDRP is more efficient at running more lights so can result in higher performance on scenes with higher quality lighting.
Example 2: With 1 character and 3 lights, 2.X runs at roughly 360FPS and 1.X runs at roughly 380FPS. Same notes as above where 2.X is running 4X resolution mesh and post process effects on top while 1.X is not.
These 2.X performance numbers are early. HDRP is still being developed and optimized. We still have a lot more to add to 2.X which will slow things down. Physics was not considered here which is the primary bottleneck in 1.X and will definitely be a large performance factor in 2.X as well as we are aiming to make skin physics more accurate and enable full body soft physics. So please don't put much stock in these early numbers. The point of this section is to show that we are optimizing for performance from the start and will ensure 2.X can run on a wide range of systems with a wide range of performance oriented user preferences.
Ok, je crois que j'abandonne. Quelqu'un peut m expliquer d'une façon simple de faire les 3 verge nœuds agir comme une seule rigide?
J ai foiré autour avec tout le Respect et la Physique, les options de Liaison et les curseurs et les choses ressemblent encore des nouilles lorsque la taille hne grande.
Ok, je crois que j'abandonne. Quelqu'un peut m'expliquer d'une façon simple de faire les 3 pénis nœuds agir comme une seule rigide?
J'ai foiré autour avec tout le Respect et la Physique, les options de Liaison et les curseurs et les choses ressemblent encore des nouilles lorsque la taille est grande.
If you used to complex UIs it is one of the easiest understandable complexity's in a logic sense.If only the UI wasn't the absolute worst UI in the history of UI's ever!.... Been tinkering for days and still can't make sense of anything.