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Teh-Guard

New Member
Sep 23, 2018
3
4
Please, if someone would take their time and just explain to me: I download VAM from here? And use key I guess from frontpage? Now, say I wanna download/play some scene from some creater. Do I just download that package, plug n play? Or do I have to spend time in tweaking and installing plugins etc.

I kinda just wanna see how it looks in VR, dont wanna spend hours to get 1 scene running buggy and unoptimized :D
 

unknownguy14

Newbie
Nov 11, 2020
25
20
Please, if someone would take their time and just explain to me: I download VAM from here? And use key I guess from frontpage? Now, say I wanna download/play some scene from some creater. Do I just download that package, plug n play? Or do I have to spend time in tweaking and installing plugins etc.

I kinda just wanna see how it looks in VR, dont wanna spend hours to get 1 scene running buggy and unoptimized :D
Download VAM from here or from official sources, use the codes from here, find a free VAR from the hub or paid VARs from here using the search function (if you just want to see how it looks real quick, choose one or two, don't go crazy downloading stuff at first) and put VARs in your addon packages folder. Then go into VAM, open the package manager from the toolbar, click scan hub for missing dependencies, and download all. The scene should now work with no problems.

Unfortunately, VAM is really anything but plug and play and it can take a lot of tweaking, but it shouldn't take too long to get one or two scenes working just so you can check them out real fast.
 

LoveP.

Newbie
May 16, 2024
17
7
Hello everyone, I have a little issue...

My instance is plenty with thousands of assets, morphs, looks, etc., all of them being used in a of mine where I been playing all this time. Lately, while using VR headset with SteamVR (not optional), the game crashes unexpectedly. The heavier the scene, the higher possibilities of crash. A week ago I installed more add-ons and the game don't want to load a simple scene without closing itself. I tried opening and editing with the VR headset aside and then wake up them for playing. That simple trick actually let me play the game in VR today. But my conclusion is: I can't pass though loadscreens while rendering 3 monitors when before wasn't a problem, is there any solution to this critical performance drop?
 

AlternateDreams

I'm tired, boss.
Game Developer
Apr 6, 2021
173
390
Hello everyone, I have a little issue...

My instance is plenty with thousands of assets, morphs, looks, etc., all of them being used in a of mine where I been playing all this time. Lately, while using VR headset with SteamVR (not optional), the game crashes unexpectedly. The heavier the scene, the higher possibilities of crash. A week ago I installed more add-ons and the game don't want to load a simple scene without closing itself. I tried opening and editing with the VR headset aside and then wake up them for playing. That simple trick actually let me play the game in VR today. But my conclusion is: I can't pass though loadscreens while rendering 3 monitors when before wasn't a problem, is there any solution to this critical performance drop?
Have you tried to remove some of your AddonPackages to see if the problem is still happening?
The laptop you linked has 8GB of ram which is not enough for VAM, so if you didn't add more ram that could explain your problem.
In my case VAM crash from time to time due to memory leaks but it takes hours (with 32GB ram).
Another possibility is that you added a .var file which is conflicting with the other addons. In this case, the solution is the same, you should remove the addons you added recently to check if it fix your problem.
 
Last edited:

Boriz67

Newbie
May 15, 2020
34
10
Hello :)
Could be a my wrong feeling but lately, when i'm in vr, seems that i can't go close to a girl face with my head;
seems that i can go near, but not against like before, and say it keeps 10cm distance and all is moving ahead keeping the same distances.
Most probably i mixed up some switches but... any idea?o_O
There are still things that i can not understand, like why game buttons in some scenes work only with hand set as hidden...

thanks
 

LoveP.

Newbie
May 16, 2024
17
7
Have you tried to remove some of your AddonPackages to see if the problem is still happening?
The laptop you linked has 8GB of ram which is not enough for VAM, so if you didn't add more ram that could explain your problem.
In my case VAM crash from time to time due to memory leaks but it takes hours (with 32GB ram).
Another possibility is that you added a .var file which is conflicting with the other addons. In this case, the solution is the same, you should remove the addons you added recently to check if it fix your problem.
I linked a range of laptops, sorry, mine has 16GB of RAM and GPU RTX3060. The crash often happens while or after a modification (loading screens). I'm thinking about remove folders of addons, but idk if is wise in my case: My presets are made from multiple of them... But I want to remark the loading screens, why there?
 

moc587

Member
Jun 6, 2022
174
184
Is there a wayClothing ReWrapper I can convert CUAs to clothing?
Yes but the process is a bit involved. First use something like uTinyRipper to extract the mesh from assetbundle, then load it in unity and export it as obj or fbx. Idk if unity has a builtin option to do that, i know there are third party tools available like FBX exporter, idk you have to look into it yourself but i know its definitely doable.

Anyways when you get hold of the mesh, import it into Daz and do the regular clothing creation process. Save as>scene subset etc. import into Vam with Clothing creator. Now you sort of have CUA as a clothing but it'll look janky. Vam will try to wrap it on the body like a regular clothing, and most solids objects will look fucked up. You have two options now and .

Clothing rewrapper will rewrap the clothing to vertices of your choosing. This makes it so the morphs that can affect the clothing are the ones that also affect the vertices you chose before (does that make sense?). So if you chose like one or two vertices, there wont be morphs fucking up the mesh, and will fix the above issue. This one is more complicated than static clothing but cloth physics will only work with this method.

If you dont need cloth physics use Static Clothing. It will turn the entire clothing into solid object which you can parent to a bone. Also you can adjust its position, rotation etc. This is the best option if the object is something like a hat or glasses (something solid that doesnt need physics). if you enable physics old clothing will come back.

Both these options need you to setup .
 
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Monton

New Member
Oct 13, 2019
3
1
Friends, I can’t download the [VIRUS] VaM_Update file
Help me who can share and post on MEGA
or in PM
Thank you in advance!
 
Aug 4, 2021
462
515
Friends, I can’t download the [VIRUS] VaM_Update file
Help me who can share and post on MEGA
or in PM
Thank you in advance!
There is no virus. Please check "Uploader's Note" from the very first post you got vam from.

Check your misc settings in vam and see if everything is checked.
Otherwise check your firewall or other stuff which could interfere like pihole.
 
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Reactions: Monton

Monton

New Member
Oct 13, 2019
3
1
There is no virus. Please check "Uploader's Note" from the very first post you got vam from.


Check your misc settings in vam and see if everything is checked.
Otherwise check your firewall or other stuff which could interfere like pihole.
Yes, I know there is no virus!
I downloaded it before, but after reinstalling the system it was lost.
Now I can't download.
I tried to download through my phone but nothing worked :(
 

AlternateDreams

I'm tired, boss.
Game Developer
Apr 6, 2021
173
390
Yes, I know there is no virus!
I downloaded it before, but after reinstalling the system it was lost.
Now I can't download.
I tried to download through my phone but nothing worked :(
This is just the updater right?
If that's the case, then this is the official link:
 
Jul 19, 2017
211
536
Yes but the process is a bit involved. First use something like uTinyRipper to extract the mesh from assetbundle, then load it in unity and export it as obj or fbx. Idk if unity has a builtin option to do that, i know there are third party tools available like FBX exporter, idk you have to look into it yourself but i know its definitely doable.

Anyways when you get hold of the mesh, import it into Daz and do the regular clothing creation process. Save as>scene subset etc. import into Vam with Clothing creator. Now you sort of have CUA as a clothing but it'll look janky. Vam will try to wrap it on the body like a regular clothing, and most solids objects will look fucked up. You have two options now and .

Clothing rewrapper will rewrap the clothing to vertices of your choosing. This makes it so the morphs that can affect the clothing are the ones that also affect the vertices you chose before (does that make sense?). So if you chose like one or two vertices, there wont be morphs fucking up the mesh, and will fix the above issue. This one is more complicated than static clothing but cloth physics will only work with this method.

If you dont need cloth physics use Static Clothing. It will turn the entire clothing into solid object which you can parent to a bone. Also you can adjust its position, rotation etc. This is the best option if the object is something like a hat or glasses (something solid that doesnt need physics). if you enable physics old clothing will come back.

Both these options need you to setup .

Follow up question, how do I extract from a VAR file?


EDIT: Figured it out.
 
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