About the next update, Vis 2.0.
Hi mates,
Well, you've read it well. The next update will be version 2.0 and it is going to be an essential leap for the project.
What is to be expected from the next update?!
A standalone build:
First of all, it will be a standalone build that will use the savegame/s from the previous game, Vis 1.6.1. This means that players that have played Vis 1.6.1 will have the option to import the savegame in Vis 2.0 and continue the story. This will be used for persistence purposes so the players can import into the game, the paths, points, and stats that they have. This will be a one-time action. On the other hand, new players to Vis will have to first play Vis 1.6.1 up until the end of the update and then import their save game into 2.0.
Why have I decided to go with a standalone build for 2.0?!
First of all, it's due to the size of the game. Vis 1.6.1 includes material from the beginning of the project and animations that were not optimized and took a lot of space. In the beginning, the animations took around 50 MB per animation, and now, since they have been optimized, they take around 5MB per animation. Going back and optimizing all the animations and renders, would take a huge effort from the development perspective. Not to mention that I would have to redesign the scenes as the quality was different back then.
This will get me to point 2.
The quality of the renders has changed since my first ones. I think (maybe I am too confident) that there is a visible quality difference between the first renders in the game and the ones from 1.6.1. Once again, redesigning the old scenes would take too much, having the current resources. That doesn't mean that sometimes in the future, I won't do that.
The game will have a
new UI. I will invest resources in improving the user interface of the game and redesigning certain areas.
Gallery mode will be back. Each update will generate unique pictures for the gallery.
Before ending the news I have, I want to thank you all for staying with me on this journey. I am fully committed to improving the game and without your support and feedback, this wouldn't have been possible.
Thank you!
MK
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