Thank you all for providing feedback regarding the project and the latest news. I wished there was a happy path where I could foresee these issues and the fact that I would eventually find my limit regarding overworking. Mistakes were made, and as this was my first project, there was a pretty good possibility that I could face issues I never thought about, before.
I see Patreon, F95 and other sites like these, as an 'incubator' for rising devs. That would imply mistakes, problems and anything that comes with a lack of experience. I still think that the community is an open-minded one, where we enjoy good moments and also where we get through the bad ones, together.
I've heard other people saying that people will tag you as a dev that doesn't finish projects and people will never support someone like that. I would like to say that this is a harmful way of thinking, less for me as a developer and more for the community. Why? Well, first of all, this type of thinking, paves the way for rebranding. This means that developers will start changing names/brands when quitting developing games. And the irony will be that enraged people, who once vowed not to support/play/pledge anything from those devs again, they can end up supporting that developer, without realizing it.
Second, it can discourage people to start walking on this path, as a developer, seeing the outcome of failure.
I will not choose the path of rebranding, because I want people to know my failures as well as my achievements.