- Jun 8, 2017
- 189
- 407
Like you, I'm concerned about the future sandbox elements of the game. The story is strong enough to stand on its own...without any gimmicks.Gunther. It made no sense to me to use his death as a good/bad character trait branching moment and I would very much dislike if he ever returned in any way, shape or form in the future (surviving the fall or coming back with a band of pirates), his story is done for me. If MC truly wants to be a great leader, than no matter what his moral alignment is, he should have sentenced him to death for crimes he committed and the threat he represents if left alive. The whole mother signals the pirates felt contrived as all hell to save this character for some future confrontation. Better choice would have been if you do the slitting of the throat yourself, or you let Morrigan do it for you.
Anyway, I wish the author good luck in the future with this game.
Good point about Gunther. From a logical perspective, it doesn't make sense. Gunther should have been killed. He tried to kill the MC and MC was perfectly justified in killing Gunther. Whether Gunther was killed or sent to live the rest of his days on a pirate ship, the result will be the same. War.
That said, I do understand the narrative choice in keeping Gunther alive as a potential future protagonist. MC knows Gunther's weaknesses. Even though Gunther has a more powerful army, knowing his enemy's weakness gives MC an advantage. The way things are unfolding in the game, defeating Gunther's army would only be a prelude to a much larger war. It's a good way to show MC's character growth.
It's a tough balancing act to show MC's growth. When we first met the MC he was spoiled and sheltered. Now MC is becoming his own man. He's learned a lot in a short period of time...but taking on a more powerful opponent and winning would have likely stretched the believability of that change. I think this narrative choice just buys MC some time.