Thank you very much for the feedback.
We are actively changing the combat with some of the changes already active in the current patreon version of the game, where we overhauled the AI of the Tripteen enemies as example. Currently we are working on the Embassy enemies and then the Xaide(Jungle area) enemies.
Towards the Items, we agree that they don't stand out enough from the ground, we are going to possibly add a glow effect around them or an icon that floats above items you can interact to help the issue, but we aren't fully decided yet on that. (Any ideas on that would be much appreciated)
If you are wondering about the changes we did to the combat you can read about them here:
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We agree that our dungeons are relying too much on darkness currently and that is under review as we learned a lot about what we can do with the light textures and how to use them correctly which might have been noticed on the Henosis maps.
Internally we have discussed that we want to overhaul the dungeon maps in both visuals and gameplay, as that was something we did a while ago and we have learned a lot over the time.
We have started to work on charging abilities for enemies, which will make these over the map charges dodgeable and less punishing, because yes they are unfair and they worked well on an older combat balance stage but not the current one. Thankfully the game is still in developement so things like these are changing and will be adjusted, because the last thing we want is that the game is tedious to play.
Thank you once again for the feedback, if you have any ideas or suggestions on what you feel like could make the combat better or general gameplay, please don't hesitate to let us know!