First off, let me start off by saying,
"Thank you for taking the time to complete the game in its current offering and providing us your feedback". We appreciate you taking the time to write one and though we made peace with the reality that not everyone is going to like/agree with our vision, we always respected the fact that interacting with constructive criticism would be key to fine tuning and improving the game for our broader audience.
That being said, gentler words would go a long way in establishing positive communication as I see no reason to be angry towards an ever changing project that is under active development.
Now, underneath the strong words, you did go into details about what irked your immersion, so I'd be glad to address them one by one:
1. So the dream scene battle steals all your healing items and no way to get them back
As long as you keep your distance and utilize your equipment right- for example the shield that draws attention and takes the damage for you, then you are not in any danger of that boss stealing any items. Strategize with your inventory items in mind, and you'll have little trouble taking the boss down.
Additionally, at this point in game, you should have sizable stock of raw mats piled up to be able to craft plenty of Health Kits. If you weren't careful with your drops, buying from shops is also an option.
2. A very shitty memory game I can't stand memory games hate them with a passion
All we can say here is- To each, their own. The mini game is very small part of that one dungeon. It can't be helped if you don't like it.
3. After the crappy memory game that had me screaming.. nice bottle scene headed back and damn the bitch took me down in one round from 1250 health to fucking 550 health.. I hit with the gatling coil gun attack.. hit with burst attack.. next round hit hard again and dead!
Yes, the boss fight is a hard one if you don't utilize all your options. The game puts a lot of focus on where you are positioned, which tools you use etc. The same thing I said on the first point, applies to this as well.
In the end however, even if things turn worse and you can't defeat that boss, the game will still continue on as that dungeon is part of a running narrative, than a game play hurdle in the first place.
Now add to this I need to fucking start over and play this shit again. NOOOOOO! Someone have a damn save I can't bring myself to start all over again since my save is fucking broken with incorrect values from being saved in Public 0.5.0.
We discussed this in our discord server and were duly informed that we're currently working on a fix.
You claim here that you have to completely restart, despite the fact that I have informed you that you don't have to once the fix is live. I understand this is not what a player wants to hear when on a continuous roll, but unfortunately, and again I can't stress this fact enough,: Actively developing projects will have pain points.
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At this point, I probably don't have to say it, but I will just in case: VoidBound is a gameplay focused game. It's envisioned such, and it stands to reason that the combat system is going to be a bit more on the complicated side.
That said, the game is not finished. We are in the middle of development- some stuff works, some doesn't, some is balanced, some isn't yet.
Hopefully, you understand these limitations and will take the game out for a spin again once it's completed.