Three main reasons:
1. It was not disclosed transparently that he was doing so. This creates an illusion of dev doing more work than what he actually did to justify the length of development. This game has been in development for 4 years and it doesn't feel like a game that has been developed that long at all. There are many developers with less patrons who created their own asset and still producing updates more regularly.
Point 1 refers to time and duration. what you can really justify to anyone else why there are several artists who need longer than others. but that has nothing to do with the fact that the artist wants or wants to drag something out. every artist does it as a hoppy with the evteul possibility to finance himself with the life maintenance, of which he is and many other still far away. Working independently is expensive. That takes place a lot and also insurances
The 2 point is a matter of interpretation asettes are free, but every artist still works with the aesstes himself. the argument is something for the ass because as everyone seemed known now, the assete are in the end tools that are provided by makers for free for everyone. and there is hardly anyone who has created the assetes from scratch. and wherever there is something for what you use or where from. Main thing times the artist agreifen with just loose accusation2. Like you said, those assets are free to use, but he is benefiting financially from it without crediting the original asset creator. Imagine having 1000+ patrons for years and didn't give back even a single acknowledgement of the person creating the asset.
The 3 point no plan what you mean by backward development. now the reason seems out of thin air from all 3 of the meinstern to scare off newcomers. p.s I don't care if you just have a personal problem with her with Künslter or if she is just boredom with other artists with braces and half-true aggravation. really unnecessary3. Backwards way of developing the game. Normally a game would have a storyboard, then create the assets to fit the story. This is the other way around where the asset is created first, then he'd come up with a storyboard to forcefully fit the asset. This makes me question whether the dev actually has an actual plan and more importantly whether he is capable of executing that plan. Judging the be the continuous delay that is longer and longer, the answer definitely leans heavily toward no.