Illegible Mink

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Jun 1, 2018
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Tired of the Big Black Cock trope. And I find the beast allegory in many interracial cuckold hotwife stories racist. How about midgets for a change?
It's not for everybody - and of course no-one makes you play a game that you find offensive. But I would suggest that you look at some cuckold amateur porn - I reckon there's a fair few Black bulls who don't mind the job too much.
 
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dozermant

Newbie
May 28, 2019
32
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Just a sample of messages re Debbiegate - she's certainly stirred people to put metaphorical pen to paper. Fear not if you think she'll become too dominant in the story - she's just a love interest for the MC (and a pretty nice one if you ask me), and a way to introduce the MC to accepting, or recognising some of the kinks in the game. She may also play a large part in the story later on. Did I get the balance right for everyone - possibly not. That's hard to do - but I do take your comments on board.
Thanks for responding, as a player of the game my unpleasant reaction to this debbie-heavy chapter is fear your scope is getting too large, too many threads and branches and ultimately the game's potential won't be reached. Hence my suggestion to refocus, please feel free to ignore if you think you can make all this come together, but the same story, serving 3 different fetishes, and with multiple love interests + encounters, I fear things are going to get out of hand very quickly. We sort of got a taste of it with the option to invite wifey on trip...a choice that will presumably alter wife's love/respect meter but did not seem to have consequence.
 
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Illegible Mink

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Updates are too short and scenes are blank. Now this is getting boring.
Sorry to hear that you're disappointed with the length of the releases. Just bear in mind that I do have a full time job to do as well. These things take longer than you'd think to write, code and render. If you're unhappy with the content, just leave it for a while and come back to it.
 

curiosity

Member
Aug 10, 2017
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Hi, I don't unlocked all the gallery and the wife never been fucked by another guy. What I missed? there is a walkthrought? thx
 

Illegible Mink

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Hi, I don't unlocked all the gallery and the wife never been fucked by another guy. What I missed? there is a walkthrought? thx
No walkthrough as of yet - too busy. It's probable that a few images may be linked to routes that you haven't chosen to follow.
 

Illegible Mink

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Jun 1, 2018
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Thanks for responding, as a player of the game my unpleasant reaction to this debbie-heavy chapter is fear your scope is getting too large, too many threads and branches and ultimately the game's potential won't be reached. Hence my suggestion to refocus, please feel free to ignore if you think you can make all this come together, but the same story, serving 3 different fetishes, and with multiple love interests + encounters, I fear things are going to get out of hand very quickly. We sort of got a taste of it with the option to invite wifey on trip...a choice that will presumably alter wife's love/respect meter but did not seem to have consequence.
Well I suppose we'll see :). It certainly can get complex - but so far I've kept on top of it. I just need to keep all the variables in order when coding. There are often consequences to your decisions, but these, in game terms, are often just a means to an end. The mechanics of how I actioned the choice - I'll look at. Cheers.
 
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archdude

Active Member
Dec 19, 2017
605
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Hard to do that in reality - I'd have to write two complete, and major, scenes for both options, and players would only ever see one of them. This wouldn't be practicable in terms of developing time - people would perhaps complain that it was too short etc. I have a story in mind and veer only so far from it. I agree that it would be great to do it, to have it completely free form / roam - I just can't. The reason why I sometimes include these sort of options, is to give you perhaps a moral choice, a choice of how you want to be. Each of these moral choices affect your scores, and thus affect the likelihood of certain things happening.
Writing short brunch offs from the main route shouldn't present much problem if you do it properly. Basically you have to make sure they will merge back to main route after a short time. If you don't do that you may end up with bunch of disconnected storylines that would require specific maintenance, and if you keep branching off even more, you'll inevitably create combinatoric explosion that would no longer be sustainable. If you draw a flowchart of your game routes, every branching should look like a diamond, few routes would diverge but each one would inevitably lead back to some event from the main story. Writing such separate scenes would obviously demand more attention and would result with shorter scenes overall, but on other side you make it so player choices actually matter. Regarding that you can't see both of them in same walkthrough - this can actually be a good thing, it would increase replayability of the game because players would want to check out content that they missed.

Everyone one likes to make choices, but no one enjoys when choices are forced on them. That's why merging back to main story line is more convenient and actually preferable to do because of some external reasons, out of control of MCs. For example you had your short divergence for a weekend only, and now weekend is over and you need to get back to work, so you return to your usual routine. This is very believable motivation, all players are adult people (i hope) and this should be very familiar situation to everyone. If you instead try to merge back to main route because of MC reasoning, you may cause some opposition from players. For example if MC thinks: "damn, I've been out of home for 2 days already, my wife is probably worried sick, i gotta get back asap". Some players may think: "w8, no! That's not what I'm thinking, stop putting thoughts in my head. I don't wanna get back home to my old and boring wife, I like Debbie much more." After you merge story back, you can start branching again, so that your story flowchart would look like a diamond necklace, still fairly linear in general design, but would give players some meaningful choices for a short while.
One may think: if you always end up at the same place story wise no matter what choices you make, what's the point of it all? Why would you do branches that would instantly end and you get back to square one. The workaround for that problem are variables, those can be visible (like love and respect points in this game) or hidden, but every choice you make would change these variables, so they represent your integral experience from the walkthrough without taking into account every specific choice you made. Dev is obviously very well aware of this mechanics because they use it all the time, but I want to bring to their attention possibility of hidden variables. E.g. because of MC's choices wife may cheat with different people throughout walkthrough, and next time MC has sex with wife she would fantasize about someone else instead of her husband. You may have a hidden counters for cheating occurrences with every possible character, and then one that your wife cheated the most with would take husband's place inside a fantasy. This wouldn't be hard to implement, just a few frames for a fantasy scene, but would be a cool touch overall that would show that different story developments actually possible.

Second point I want to address is this:
Still thinking her through - it's very much an organic process. For Debbie on the Share path, it may be worth considering that who the MMC and MFC share with won't just be the wife's decision. The Cuck/NTR path - could she cuck the MC - possibly. Otherwise, if they were found out, could it see the MC and MFC relationship become darker and more vindictive in the bedroom? In the Cheat path - again, what if they were caught - how might this affect the MFC's feelings towards her marriage, fidelity and the MMC? So many options...
Don't tell me you don't have your main story planned out yet :/ Imo it is very important to plan your story ahead if not in details at least in bullet points. Not only it would prevent you from writing yourself in a corner, when you don't know how to continue, but it would be possible to add small hints about upcoming events that you could elaborate later on. For example:
MC notices Debbie texting with someone on a phone, asks her about it, and she says: "Its just a dude I've been friends with for ages, don't mind him". Uh-oh, its a guy she tells you not to worry about, hint hint. Later on your choices may lead her to cuck you with that dude, or you may be assertive and nip it in the bud. Adding things like that would give player much needed agency, as well as would clearly show that you, as an author, know what you're doing with your story, know approximate estimates and not going to abandon the game cause you grew bored in writing it yourself.
You could also add some preplanned big events that would bring some feeling of urgency to the story. Lets say that in a week you have your marriage anniversary and you've planned to go on week long cruise on a ship. Just the two of you, so MC has to make haste with his interactions to show his wife that he's a loving and reliable husband to prevent possible cheating on a cruise or do exact opposite. Anyway planning ahead is one of the easiest things, doing even short scene with all the details, renders and dialogues is much harder than preplanning whole upcoming plot, so why wouldn't you do that?

I hope this doesn't seem like i'm stating obvious for no reason, or too patronizing, telling you how to do things, but i actually seen multiple writers and developers stumble into these potholes and either had to remake or just drop a story because it becomes too incoherent or too complex.
 
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dikdik48

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Apr 5, 2020
1,310
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Illegible Mink i shouldn't say this because im not your patreon,
but with NTR games in Female Perspective in there I think develop like u have u story self for in the game.

So if there's any hate comment in this thread (and ofc dont ur patreon members) please read and leave it,
except the critics comment from ur patreon member who knowing and absolutely love with ur work.

Just keep hardwork dev :)

*sorry eng not my native language
 

Illegible Mink

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Jun 1, 2018
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Illegible Mink i shouldn't say this because im not your patreon,
but with NTR games in Female Perspective in there I think develop like u have u story self for in the game.

So if there's any hate comment in this thread (and ofc dont ur patreon members) please read and leave it,
except the critics comment from ur patreon member who knowing and absolutely love with ur work.

Just keep hardwork dev :)

*sorry eng not my native language
Thanks for your kind words, and taking the time to translate them! There are loads of great people like you wanting this to be successful - so thank you very much, I'll keep pushing on.
 

Illegible Mink

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Donor
Jun 1, 2018
1,884
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Writing short brunch offs from the main route shouldn't present much problem if you do it properly. Basically you have to make sure they will merge back to main route after a short time. If you don't do that you may end up with bunch of disconnected storylines that would require specific maintenance, and if you keep branching off even more, you'll inevitably create combinatoric explosion that would no longer be sustainable. If you draw a flowchart of your game routes, every branching should look like a diamond, few routes would diverge but each one would inevitably lead back to some event from the main story. Writing such separate scenes would obviously demand more attention and would result with shorter scenes overall, but on other side you make it so player choices actually matter. Regarding that you can't see both of them in same walkthrough - this can actually be a good thing, it would increase replayability of the game because players would want to check out content that they missed.

Everyone one likes to make choices, but no one enjoys when choices are forced on them. That's why merging back to main story line is more convenient and actually preferable to do because of some external reasons, out of control of MCs. For example you had your short divergence for a weekend only, and now weekend is over and you need to get back to work, so you return to your usual routine. This is very believable motivation, all players are adult people (i hope) and this should be very familiar situation to everyone. If you instead try to merge back to main route because of MC reasoning, you may cause some opposition from players. For example if MC thinks: "damn, I've been out of home for 2 days already, my wife is probably worried sick, i gotta get back asap". Some players may think: "w8, no! That's not what I'm thinking, stop putting thoughts in my head. I don't wanna get back home to my old and boring wife, I like Debbie much more." After you merge story back, you can start branching again, so that your story flowchart would look like a diamond necklace, still fairly linear in general design, but would give players some meaningful choices for a short while.
One may think: if you always end up at the same place story wise no matter what choices you make, what's the point of it all? Why would you do branches that would instantly end and you get back to square one. The workaround for that problem are variables, those can be visible (like love and respect points in this game) or hidden, but every choice you make would change these variables, so they represent your integral experience from the walkthrough without taking into account every specific choice you made. Dev is obviously very well aware of this mechanics because they use it all the time, but I want to bring to their attention possibility of hidden variables. E.g. because of MC's choices wife may cheat with different people throughout walkthrough, and next time MC has sex with wife she would fantasize about someone else instead of her husband. You may have a hidden counters for cheating occurrences with every possible character, and then one that your wife cheated the most with would take husband's place inside a fantasy. This wouldn't be hard to implement, just a few frames for a fantasy scene, but would be a cool touch overall that would show that different story developments actually possible.

Second point I want to address is this:

Don't tell me you don't have your main story planned out yet :/ Imo it is very important to plan your story ahead if not in details at least in bullet points. Not only it would prevent you from writing yourself in a corner, when you don't know how to continue, but it would be possible to add small hints about upcoming events that you could elaborate later on. For example:
MC notices Debbie texting with someone on a phone, asks her about it, and she says: "Its just a dude I've been friends with for ages, don't mind him". Uh-oh, its a guy she tells you not to worry about, hint hint. Later on your choices may lead her to cuck you with that dude, or you may be assertive and nip it in the bud. Adding things like that would give player much needed agency, as well as would clearly show that you, as an author, know what you're doing with your story, know approximate estimates and not going to abandon the game cause you grew bored in writing it yourself.
You could also add some preplanned big events that would bring some feeling of urgency to the story. Lets say that in a week you have your marriage anniversary and you've planned to go on week long cruise on a ship. Just the two of you, so MC has to make haste with his interactions to show his wife that he's a loving and reliable husband to prevent possible cheating on a cruise or do exact opposite. Anyway planning ahead is one of the easiest things, doing even short scene with all the details, renders and dialogues is much harder than preplanning whole upcoming plot, so why wouldn't you do that?

I hope this doesn't seem like i'm stating obvious for no reason, or too patronizing, telling you how to do things, but i actually seen multiple writers and developers stumble into these potholes and either had to remake or just drop a story because it becomes too incoherent or too complex.
Thank you for taking your time to write this advice for me. This is my first game, and so in the making of it there will be some things that, if I was to start it again, I might change - especially in terms of mechanics. I really value your advice on choices and branches - it makes a lot of sense to me.

Regarding the story, it is planned, just not to the end (I would find writing in that fashion too mechanical - and would get bored). I know of several successful authors who start a novel on page one and just write it from there. I'm not really like that - but it is a rewarding and exciting method as the story develops organically. It takes you places you never considered at the start. So there are opportunities for an evolutionary development at certain points. I also like input from players - many of whom have great ideas, so I don't want to plan too tightly. I can't always implement suggestions, but some are excellent and make me think of options for the story.

Boredom will never be an issue, as I'm genuinely excited by the story and it's possibilities - but over work certainly can be, and for your advice on managing that I am very grateful.
 
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Fleads

Newbie
Nov 4, 2017
32
43
Game has the best psychological build-up so far. Most game developers either stop developing after they reach ultimate game goal (swinging, harem, sharing and etc) or turn game into sex scene grind. Believe that this game artist will be able to overcome and outlive this grim scenario and continue to build on drama even after sharing/cheating play-off unfolds.
 
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Illegible Mink

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Jun 1, 2018
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Just finished playthrough of update 0.4.0 Husband's POV and I am on Infidelity path with loyal husband who loves the wife and lets her do whatever she wants and encourages her to feel sexy. I reject all other girls as much as I can and try to involve wife in everything I can. These are my thoughts of this update:

First of all I want to say that before playing I read some negative posts in this thread and was worried update would be quite plain or short - I am happy to say that at least on my path it was not that bad at all, so no need to get depressed before you check it yourself! :)

As always, especially after a while, you should be amazed by rendering details of backgrounds and scenes. I am a little worried it takes a lot of time for you to do and it might make updates slower if you get 'too detailed' in rendering, but results are great so if it works timing wise - keep at it! I have to mention the upskirt for nurse in first parts of the update was a lovely detail!

This update it feels like I faced first tough choice - to invite wife over weekend trip with possibility of misbehaving there; or to leave her home unattended so she have the freedom to misbehave there. I chose to invite her after all being the lovely husband that I am, but I am happy that later she cancelled weekend plans to stay home especially with what I know now and who else will be in our home while I am gone ;)

I want to mention that it is great to see wife and husband say "I love you" to each other a lot and that is something that should not disappear once the actualy cheating starts in my opinion. As I see it, that is just extra detail that makes infidelity even hotter. To say you love someone in one conversation and to moan some other mans name in the next - so sinful, so hot :p

Wife's white wool top is amazing, I love how you do skin tight tops for wife as they detail her breasts beautifully. However later there was outfit that I was shocked to dislike, since I am so used to loving all your outfits (with a good reason!), the grey dress with chest pockets looked dreadful in my opinion.

While visiting Daniel's store wife had a great teamwork with him, they were not overly rude just cheeky and playful which is how I prefer conversations in husband's presence, but it resulted in wife wanting some privacy to arrage Daniel's help on painting over the weeked which is happy news to any perverts out there myself very much included. This is one opportunity that cannot be a failure so I will eagerly wait this scene to unfold in next updates!

"HUMSTER3D" licence plate on Ford car. Just wanted to say I noticed it, I dunno what's it about :D And speaking of cars, a minor detail sure, but people in cars are not wearing seatbelts. It probably is a pain to render, but I thought you should know and it's fine either way, just raising awareness if you wanna strike for that perfectionism.

I don't have much interest in sex with wife yet, but the scene we had here was decent in a sense that it looked like wife LOVES to be serviced. This rose some fatansies in my head of course, since husband seems gullible at times I wonder how hot it would be if wife brought creampie home from work and if husband notices it while servicing his queen, a classic 'it's just womanly bodily fluids dear' excuse would be okay with me :D

At the camp we see many characters and what blew my mind the most is that they actually change outfits day by day and this isn't another Simpsons episode with 1 pair of clothing for million years - I appreciate it, I think outfits on characters are really important and a lot of games do not put such effort as you have in this, thanks!

About the club card wife found in husband's pocket. She should say she gets rid of it, but secretly keep and check out the club solo (unless you have some plans for husband to be naive enough to think it's not just a swinger club). For sharing path they could visit together, for cuck path wife could visit and inform husband about it or bring him along as a pet, and for cheat path I would love wife solo visit and keep it a secret. But I'm sure you already have plans for events surrounding club, I am just curious what they are.

At the camp I noticed Stella have nice leggings and to be honest some other women had nice tight pants as well. I don't see much of this skin tight clothing done in other games - once again I really appreciate your outfit taste and rendering skills!

Cave episode was quite nice, not only did you get a pulse increase when all the lovely students get in their swimsuits, the fact that classmates encourage Debbie to be lustful seductress towards husband is also very hot. I can just imagine you mounting Debbie and group of students surrounding you cheering you on, or making snide remarks in school later about Debbie and husband banging like rabbits between classes. For my playthrough I won't indulge, but I can really see much love from development towards Debbie and it should be well received as well as I'm looking forward to indulge in this in another playthrough somewhere in future.

All in all perhaps the update does not have many active scenes, but if you really immerse in this universe and sink into text and lore, you should notice that the groundwork laid out for future is massive. Once the preparations will be made there is no telling how many spiking hot scenes could be before our eyes. I would not be surprised if there will be update in the future that will require several days to play through simply because you don't want to rub the skin off your tool!

I will be patiently waiting for wife's POV and I have high hopes for update 0.5.0 after that, because the potential is huge, now it's time to start executing and putting things in motion. Thanks for being involved in the community, thanks for attending the details, thanks for not losing motivation despite the comments, good or bad. And thanks for people supporting this project, this will be bloody magnificent game one day with a great replay value! :)
As is becoming a tradition, your comments and views are much appreciated, and very generous. I'm sorry that as a well behaved and honourable husband, that Debbie was unobtainable for you - I'm sure your wife will be so much more loyal to you because of your trustworthiness (actually, I'm not so sure about that).

To other things...

There'll always be some negative comment being made, it's the nature of the beast - but you get used to it and don't take it personally - some make me roll my eyes a bit. When critical comments question the way a story line has developed I do listen - but only if it is politely and reasonably put. I might not act on it if I disagree with it, but I do listen. I think some releases will hit the spot with some players and others may prefer other releases. Some are more story than others. I just do what I think helps the story along in a way that I'm happy with.

Artistically, yes - jumpers look nice, the dress was her choice not mine, and the number plate isn't configurable sadly. I liked the upskirt shot too - white tights/pantyhose with white panties does something to me. I'll leave that there. And thanks for noticing the changes in outfits. It can be a pain, but it's more realistic - and as to their style, they'll get more provocative as time goes on.

Re the story, your wife certainly seemed happy to organise the painting without you. We'll see how that turns out in 4.1. May be a bit ahead of ourselves for her to visit the club on her own as of yet, but it'll certainly feature soon enough. Perhaps she and Heather could go together - I like that idea too much. Debbie was certainly controversial in this release. She can't be too central, as it does get away from the main theme - but she's a mighty fine distraction. I really enjoyed writing and drawing the dorm and cave scenes, and loved her friends teasing her about the MMC etc - seemed like fun for them!

Like you. I'm so looking forward to coming releases - 4.1, 5.0 and 5.1 all offer something new and critical to our story - your patience will be worth it in the end.

As ever - thanks for your comments my friend - keep being nice to your wife, it'll all be fine.
 

Illegible Mink

Well-Known Member
Donor
Jun 1, 2018
1,884
3,636
Game has the best psychological build-up so far. Most game developers either stop developing after they reach ultimate game goal (swinging, harem, sharing and etc) or turn game into sex scene grind. Believe that this game artist will be able to overcome and outlive this grim scenario and continue to build on drama even after sharing/cheating scenario unfolds.
Yep - that's the challenge. But I reckon that wifey is just beginning to come out of her shell!
 

Old Dog

Message Maven
Donor
Jul 20, 2017
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As is becoming a tradition, your comments and views are much appreciated, and very generous. I'm sorry that as a well behaved and honourable husband, that Debbie was unobtainable for you - I'm sure your wife will be so much more loyal to you because of your trustworthiness (actually, I'm not so sure about that).

To other things...

There'll always be some negative comment being made, it's the nature of the beast - but you get used to it and don't take it personally - some make me roll my eyes a bit. When critical comments question the way a story line has developed I do listen - but only if it is politely and reasonably put. I might not act on it if I disagree with it, but I do listen. I think some releases will hit the spot with some players and others may prefer other releases. Some are more story than others. I just do what I think helps the story along in a way that I'm happy with.

Artistically, yes - jumpers look nice, the dress was her choice not mine, and the number plate isn't configurable sadly. I liked the upskirt shot too - white tights/pantyhose with white panties does something to me. I'll leave that there. And thanks for noticing the changes in outfits. It can be a pain, but it's more realistic - and as to their style, they'll get more provocative as time goes on.

Re the story, your wife certainly seemed happy to organise the painting without you. We'll see how that turns out in 4.1. May be a bit ahead of ourselves for her to visit the club on her own as of yet, but it'll certainly feature soon enough. Perhaps she and Heather could go together - I like that idea too much. Debbie was certainly controversial in this release. She can't be too central, as it does get away from the main theme - but she's a mighty fine distraction. I really enjoyed writing and drawing the dorm and cave scenes, and loved her friends teasing her about the MMC etc - seemed like fun for them!

Like you. I'm so looking forward to coming releases - 4.1, 5.0 and 5.1 all offer something new and critical to our story - your patience will be worth it in the end.

As ever - thanks for your comments my friend - keep being nice to your wife, it'll all be fine.
white tights/pantyhose with white panties does something to me.
Me as well mate,I get a rash and they chaff;)
Illegible Mink Yes I find it very sexy to see a lady in pantyhose/tights,with or without panties
 
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