Right, I just used cuck loosely there. What I was asking was if the 3 paths you pick at the start has an affect on the side characters plot. I would guess that is mostly a no. In that case, what are the planned routes for the side characters. Are they exclusively there for the benefit of the MC (where he can cheat/poly with with side characters), or are they another piece on the board that could be used to satisfy the cuck/cheated on/sharing or whatever fetish?
What I'm getting at is that a lot of players who pick the cuck/infidelity routes at the start are probably more inclined to see the MC get hit with a barrage of that type of content. You know, the type of story where like the wife, gf, daughter, neighbor, everyone cucks/cheats on him. That said, the writing in this game definitely goes for a more grounded progression of characters that evolves naturally rather than being a tropey fetish delivery system. I think this makes the game refreshing, but I still kinda want to know the general direction so I can plan my run a bit.
On a side note, it's really hard to determine what stat the choices will affect. I'm aiming for a high love, low respect infidelity run, but I can only see the effects of choices later on, in the wife POV. The variables don't give much hints either because they are all named x1 x2 x3 etc. This is making me replay the whole day over to get things right. I know it's not ideal in terms of immersion, but maybe showing the points right when you pick the choice will be a nice QOL thing.