No you won't. Clearly that's a man's name.In future, you may yell out a common name like " X Æ A-12 ", then the red head yell back :" X Æ A-12 , that is it!"
BTW, I noticed the game isn't in your signature anymore
No you won't. Clearly that's a man's name.In future, you may yell out a common name like " X Æ A-12 ", then the red head yell back :" X Æ A-12 , that is it!"
That's it. I'm going with Nyxlygsptlnz. I can't imagine a future where that's not the most common female name.No you won't. Clearly that's a man's name.
It is there. Just the other one was coming in hot recently, so I changed the queue a little. Like F1 ranking.No you won't. Clearly that's a man's name.
BTW, I noticed the game isn't in your signature anymore![]()
Hello, sirhere is my unofficial android port of Water World v0.25.0.
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from now on my android ports of Ren'Py games have a 2nd, persistent save location like windows. if you uninstall an app, the save files and persistent data remain intact.
therefore the app needs the permission to access the public external storage, because it has to read and write outside its own external storage directories.
you have to grant the permission or the app is shut down.
have fun and please report problems (you can reach meYou must be registered to see the links).
updated: 31.07.2020
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
ImportError: No module named matrix
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\ast.py", line 882, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\python.py", line 1913, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\core.py", line 2662, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\core.py", line 3467, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 241, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 907, in event
return handle_click(self.clicked)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 842, in handle_click
rv = run(action)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 308, in run
new_rv = run(i, *args, **kwargs)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 315, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\loadsave.py", line 729, in load
roots, log = loads(location.load(filename))
File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\loadsave.py", line 62, in loads
return cPickle.loads(s)
ImportError: No module named matrix
Windows-8-6.2.9200
Ren'Py 7.1.0.882
Water World 0.25.0
Mon Aug 10 22:20:11 2020
I like these 2 characters quite a lot. : )Did Lia and Mia got any updates since their story was put on hold/aborted ?
I think "No module named matrix" indicates that you've played an unofficial build of thee game (e.g. compressed) and then tried to load the save in the official build. It looks like some unofficial builds add some stuff that creates errors when loading their save in the official version. Nothing I can do about that. Sorry!Hi Guys /...
i have downloaded the latest v0.25 and used v0.24 saves to continue , but got error .
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) ImportError: No module named matrix -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\ast.py", line 882, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\python.py", line 1913, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\ui.py", line 289, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\core.py", line 2662, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\core.py", line 3467, in interact_core rv = root_widget.event(ev, x, y, 0) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\transition.py", line 47, in event return self.new_widget.event(ev, x, y, st) # E1101 File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\screen.py", line 697, in event rv = self.child.event(ev, x, y, st) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 241, in event rv = d.event(ev, x - xo, y - yo, st) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\layout.py", line 995, in event rv = i.event(ev, x - xo, y - yo, cst) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 907, in event return handle_click(self.clicked) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 842, in handle_click rv = run(action) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 308, in run new_rv = run(i, *args, **kwargs) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\display\behavior.py", line 315, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\loadsave.py", line 729, in load roots, log = loads(location.load(filename)) File "C:\Users\World\Documents\MEGAsync Downloads\WaterWorld-0.25.0-pc\renpy\loadsave.py", line 62, in loads return cPickle.loads(s) ImportError: No module named matrix Windows-8-6.2.9200 Ren'Py 7.1.0.882 Water World 0.25.0 Mon Aug 10 22:20:11 2020
Yeah. I rarely get the time to play games, but I too checked the latest version of ToN. I haven't played it since the very first release and I totally get why you decided to put it in front. Really good animations on that one. I wish I had the time to put into making mine so precise too.It is there. Just the other one was coming in hot recently, so I changed the queue a little. Like F1 ranking.
I saw some of artist fans made a lot of their creations based on a few games. Those games maybe good or maybe not that good, but they have just been such hardcore fans, by making so many pictures (scenes with hot figures), to enrich those games. Sometimes I feel a bit jealous on that.
Pine Falls sounds familiar so I probably tried one of the early versions of the game, but I haven't played the other one. God, I miss the 'good old days' of being a 'game player' instead of a 'game developer'... It's a bit what magicians say about when they learned how to do tricks - knowing how stuff is done changes your perspective and takes some of the fun away. Also with this being my side project since I can't afford to quit my job and live off the money I get from Patreon, it takes away most of my spare time, so not that much is left for playing games.I assume that they are teamwork, since they can take care so many things so good and so fast at the same time.
They give the players a little bit something fun something expected or unexpected in every update. It is quite like the pace or rhythm of American TV show. I think it is very difficult and rare for game developers to have such level of controlling skill and knowing what people want and where they are going to. If I don't know their team history, I'd say it is a team from proper professional company doing the adult game.
Among solo developers, I think only the Pine Falls could compare to the complicacy of WaterWorld, and only The Lust Hero could compare to the sence of humor to your game.
Shit bro, looks like you're gonna have to wait 2 more yearsRenders look alright and the concept is unique but boy was Spaced Out a big boy disappointment. Someone @ me in 8 years when it gets to 0.5 and tell me how it do.
This is 25th release, not one quarter of story.... Software versioning isn't decimal.Shit bro, looks like you're gonna have to wait 2 more years