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3.30 star(s) 68 Votes

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
Hi all, I've removed the link to Spaced Out from my Patreon Page (you can still find the game here) and the reason to do that is because I can't easily change the references to the relationship Greg has with Amelia and Lana. So if you see Greg referring to Amelia as his 'boss' and Lana as his 'colleague' in Water World, don't be surprised. A patch is coming ;)
 

EvilChef

Well-Known Member
Sep 23, 2016
1,165
1,534
Hi all, I've removed the link to Spaced Out from my Patreon Page (you can still find the game here) and the reason to do that is because I can't easily change the references to the relationship Greg has with Amelia and Lana. So if you see Greg referring to Amelia as his 'boss' and Lana as his 'colleague' in Water World, don't be surprised. A patch is coming ;)
Nice save m8 :closedtongue:
 

UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,440
102,677


Linear? Not so much...
Hi all,

Writing quests and events I came to the conclusion that it gets harder and harder to keep track of which quest started which, which phase got what added to the inventory, etc. so I decided to make a diagram. Turns out the game is not so linear at all, which makes it challenging to have a consistent story dialogue, because when writing it, I have to keep track of which events the player has gone through to reach the current point in time and have to 'tweak' the dialogue to reference only those. The numbers in the circles reference the quest phase in the code and do not necessarily correspond with the steps from the walkthrough.

That being said, new quests can be added at any given point in time. For example if you start a new game, it will be possible to play the quest which will be added in 0.5 before the quests from 0.4 and even before some of the quests added in 0.3, which adds a whole new perspective to the game.
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140


Linear? Not so much...
Hi all,

Writing quests and events I came to the conclusion that it gets harder and harder to keep track of which quest started which, which phase got what added to the inventory, etc. so I decided to make a diagram. Turns out the game is not so linear at all, which makes it challenging to have a consistent story dialogue, because when writing it, I have to keep track of which events the player has gone through to reach the current point in time and have to 'tweak' the dialogue to reference only those. The numbers in the circles reference the quest phase in the code and do not necessarily correspond with the steps from the walkthrough.

That being said, new quests can be added at any given point in time. For example if you start a new game, it will be possible to play the quest which will be added in 0.5 before the quests from 0.4 and even before some of the quests added in 0.3, which adds a whole new perspective to the game.

Looking at this posted on the dark background of the forum, I think the transparent background was a huge mistake :closedtongue:. Here is a proper version with the interconnecting paths visible:

Water World Flow.png
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
BTW the new quest with Amelia will start off from Mia's visit. It won't have a dependency on any other quest, but will spawn a new quest which will be in 0.6 if my patreons vote for it.
 

ChimkenNumger

New Member
Jun 7, 2018
4
0
I really love this game!
And I really Love JULIA from this game Oh man she is soo hot!
Plz add more scenes with julia in the future updates.
Can u be plz kind and link the model u used for julia chrachter?
Thanks
 

nokia3110

New Member
Sep 27, 2018
7
1
fuckin love barbara, i wish she lives in real life as a porn star


i've finished all quest, now what? no sex scene that can i play it again??
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
fuckin love barbara, i wish she lives in real life as a porn star


i've finished all quest, now what? no sex scene that can i play it again??
Apart from putting lotion on Vicky's tits, sneaking a peek at Julia when she changes her clothes before lessons and spying on Yvette from the helipad - no. This is the main focus of 0.5 though - repeating events with different characters.
 

nokia3110

New Member
Sep 27, 2018
7
1
Apart from putting lotion on Vicky's tits, sneaking a peek at Julia when she changes her clothes before lessons and spying on Yvette from the helipad - no. This is the main focus of 0.5 though - repeating events with different characters.
all done except putting lotions on tits..
how to trigger this?
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
..........
About the UI, I completely understand where you're coming from, the reason I mentioned the map thing doesn't really have much to do with completing quests but rather miscellaneous activities, for example, I'm in the kitchen trying to have a snack, and I want to go to upper lounge right next to it to nap and wait for a certain character on the same floor, having a quick access to different rooms on the same floor plane makes it that much easier and convenient to do, Also, I have a habit of scouting rooms just for the sake of checking out the renders and maybe in a future update I'll need to get to a room that has no character in it to complete a task (making the quick access through characters' icons useless).
..........
A bit late, but I finally figured it out! There won't be a button on the screen that would take you to the current deck, but there will be a keyboard shortcut. I'll add shortcuts for the buttons (e.g. 'm' for map, 'i' for help, etc.) and an additional key that would take you to the map of the current deck. That way the UI won't be cluttered and it would still have the functionality.
 
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MR. Stiale

Member
Game Developer
Sep 20, 2018
106
174
A bit late, but I finally figured it out! There won't be a button on the screen that would take you to the current deck, but there will be a keyboard shortcut. I'll add shortcuts for the buttons (e.g. 'm' for map, 'i' for help, etc.) and an additional key that would take you to the map of the current deck. That way the UI won't be cluttered and it would still have the functionality.
Nice, now all you gotta do is figure out how to keep people from constantly asking 'what's the shortcut' or similar questions ...:oops:
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
Nice, now all you gotta do is figure out how to keep people from constantly asking 'what's the shortcut' or similar questions ...:oops:
They can't ask about it if they don't know it exists and if they know, they don't have to ask :cool:

Seriously though - I was thinking of some kind of UI help screen overlay when you start a new game, but let's see if I can manage to get it done for 0.5.
 
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UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,440
102,677




Hi all,
0.5 is going as scheduled with renders being made for the events and dialogue being written so I don't expect any delays or any dropped events in order to hit the release date. The coding for the dynamic scene at the end of the Amelia quest and the repeatable event after that isn't started yet, but most of the renders are complete and I intend to use any extra time I have left for expanding it even further (with more poses, animations, etc.). This is why it has to be done at the end of the 0.5 development.

There will be a couple of new features. First is the addition of keyboard shortcuts for the UI buttons (wait, map, actions, etc.) This will make the game easier to play since you won't have to use your mouse so much. The second new feature is that you can set a name to your character.
 
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zephrates

Member
May 12, 2017
211
527
How do you actually do anything in this game? I went through the intro, now I can wander around the ship, skip time forward, and otherwise do... nothing. Oh, unless you count taking a nap.
 

Ranger

'Water World' developer
Game Developer
Jul 30, 2017
1,144
2,140
How do you actually do anything in this game? I went through the intro, now I can wander around the ship, skip time forward, and otherwise do... nothing. Oh, unless you count taking a nap.
When certain conditions are met, you will see a star in the button bar at the top right of the screen. This is an action which will advance you through the quests. The available quests with some hints how to advance each step is available when you press the 'i' button. You can check the walkthrough for simple instructions where to be for each of the steps in the quests.

I've planned to add some help screens in 0.5 that will hopefully take care of explaining the UI to the first time players.
 
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MerlinUSA

Member
Mar 1, 2018
363
157
Now that I've figured out how the game works, I'm rather impressed. The graphics are amazing (I'm assuming you're using IRAY)!
A previous comment makes a valid point, though. At the beginning, the Captain mentions an option of returning to port, then later says there are no ports. Looks like you might need a bit of a rewrite of the dialog.
Also, saw a few typos, but not many of us can legitimately complain about that. Fat fingers abound!
Overall, though, I'm looking forward to seeing how this story plays out.
 

UncleVT

Låt den rätta komma in
Moderator
Jul 2, 2017
9,440
102,677




Hi all,
Here is the (final I hope) progress update on 0.5
Renders are mostly finished with only 4-5 remaining to be done. There are quite a few pictures that will require a bit of post processing because I have to fix the edges of drops of... fluid (let's call it that) on skin that look weird. Dialogue is also mostly done with only the various endings of the scene with Amelia remaining to be written. I suppose I'll be able to finish that today and fix most of the renders that need to be fixed. Tomorrow I'll start testing and fixing coding issues. Once this is done (it shouldn't take long to do it) I'll start doing the extra scene for my $20+ patreons. It will be an alternative choice to one of the events, so no coding (and potential bugs) is required, just a bit more dialogue since the renders for it are finished too.

If everything goes as expected, I suppose I'll be able to publish 0.5.X around 28-29th.
 
3.30 star(s) 68 Votes