- Jan 3, 2019
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holy shitBut:
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holy shitBut:
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Its funny, in one way that's kind of a dumb question, but in another way it isn't.I not undestend... Were is exsactly Incest? Who is it? Also, Log for 0.10? O_O
Nope. This Amelia is not the equivalent of SO Amelia. At the end of the encrypted file quest, you see a ~20 years older Lana who tells WW Amelia that she's her mother and it's implied that she's the granddaughter of this universe's equivalent of SO Amelia. I'm sorry if I'm tuning some of you down, but the MC is not 'bonking' his mom. She's more like his daughter if we assume 1:1 mapping of the SO and WW characters (which we shouldn't do anyway, because it's a different universe and also every character has his own motivation, meaning that not 100% of what they say is true). Events in WW are in a different universe and compared to the events in SO are a couple of decades in the future....
So without going into detail, the MC had a bit of an accident with wibbly wobbly timey wimey multiversey stuff and is now meeting, and bonking, his mom when she was a girl.
But in a different universe.
...
Open the computer in your cabin - there are cheats for stats, money and minigames.is there any cheat for this game ?
Play a game of strip dice with Catherine (started from when she's at the gym with Barbara) and loose.how do you trigger "old rivalry"? i have everything else save for this...no progress for v0.10
Yes, right you are.Nope. This Amelia is not the equivalent of SO Amelia. At the end of the encrypted file quest, you see a ~20 years older Lana who tells WW Amelia that she's her mother and it's implied that she's the granddaughter of this universe's equivalent of SO Amelia. I'm sorry if I'm tuning some of you down, but the MC is not 'bonking' his mom. She's more like his daughter if we assume 1:1 mapping of the SO and WW characters (which we shouldn't do anyway, because it's a different universe and also every character has his own motivation, meaning that not 100% of what they say is true). Events in WW are in a different universe and compared to the events in SO are a couple of decades in the future.
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No, it's not me, I'm with this problem too.am I the only one that can't even TALK to anybody?
Nope. This Amelia is not the equivalent of SO Amelia. At the end of the encrypted file quest, you see a ~20 years older Lana who tells WW Amelia that she's her mother and it's implied that she's the granddaughter of this universe's equivalent of SO Amelia. I'm sorry if I'm tuning some of you down, but the MC is not 'bonking' his mom. She's more like his daughter if we assume 1:1 mapping of the SO and WW characters (which we shouldn't do anyway, because it's a different universe and also every character has his own motivation, meaning that not 100% of what they say is true). Events in WW are in a different universe and compared to the events in SO are a couple of decades in the future.
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... yet....
If anything though, you'd think this would make the need for an incest patch even more remote.
am I the only one that can't even TALK to anybody?
When I started making the game, I the idea was to have 'relationship stats' with each girl and the progress in quests and repeating events to be dependent on the stats. Sounds good, right? Wrong. The amount of work for this to be achieved, would be huge and me being a one-man show for the game would mean that the updates would be one every three-four months. I would have to make a way to increase / decrease the stats, which would add some unnecessary grind to the game (imagine having to repeat the same dialogue five times just to get a certain stat to a certain level) and now... multiply this by 15 (that's how many girls are initially on the ship). So instead of 'stats-driven' game, I decided to continue as 'quest-driven' where the relationship with the girls depends on the progress you make with them instead of how many times you offered to wash the dishes. For a short time, I was looking at making some sort of hybrid between the two - slight variations in the events depending on stats, but soon I abandoned that because it would be really hard to keep track of those variations for all the 15 girls on the ship.No, it's not me, I'm with this problem too.
Yeah the final quest "Old Rivalry" is started by playing Liars Dice with Catherine again and losing so that she gives you a dare.Anyone figure out how to start the new quest in this update?
You will have to ask the dev as there are only screenshots of rendered images or recordings of animations. Rather than the 3d models themselves.I guess there isn't anyway to figure out what models are use in the game
Kewl, love the yacht it's the same one I used on my game. btw here's a camera pack for it...When I started making the game, I the idea was to have 'relationship stats' with each girl and the progress in quests and repeating events to be dependent on the stats. Sounds good, right? Wrong. The amount of work for this to be achieved, would be huge and me being a one-man show for the game would mean that the updates would be one every three-four months. I would have to make a way to increase / decrease the stats, which would add some unnecessary grind to the game (imagine having to repeat the same dialogue five times just to get a certain stat to a certain level) and now... multiply this by 15 (that's how many girls are initially on the ship). So instead of 'stats-driven' game, I decided to continue as 'quest-driven' where the relationship with the girls depends on the progress you make with them instead of how many times you offered to wash the dishes. For a short time, I was looking at making some sort of hybrid between the two - slight variations in the events depending on stats, but soon I abandoned that because it would be really hard to keep track of those variations for all the 15 girls on the ship.
So instead of trying to 'talk' to the girls, keep track of the quests - the 'i' button will offer clues what you need to do to advance. Once you have made enough progress with a girl, you'll notice that on certain locations there are talk bubbles or eye icons, meaning that there is a repeating event which you can trigger.