1.80 star(s) 5 Votes

Reaver

Active Member
May 31, 2017
714
623
Lockpicking works fine, you'll blow through like 50 of them trying to get into the nuns place but it works. It's based on difficulty, and the nun is set at 100% if i recall the discussion on the topic. So it's going to be a pain to get in but you can if you want to.
 
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Reaver

Active Member
May 31, 2017
714
623
So we had a discussion and we have decided that we will be implementing a 70%, 20%, and 10% rule into the game. For clarity that means that 70% of the women in the game will be of dark skin, 20% will be of Asian descent, and 10% will be white. We also will be bring in BBW women and Silver Fox’s.

So in terms of % for now, that means that there will be 3 more white women added and two of them will be BBW with one being a Silver Fox (that’s a women that is 65+ years old, Granny needs your love too).


Now you all can start making your lists of potential actors and actresses to add based off of this information and yes we will be adding Black Zilla to the game so don’t worry.

That’s all for now.
 

negisensei1

Member
Jul 13, 2017
111
39
I can't get the lock picked..spent 2 real life mins tring x_X

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2483.
Total: 38.205627 ms (FindLiveObjects: 1.099487 ms CreateObjectMapping: 0.281885 ms MarkObjects: 36.751732 ms DeleteObjects: 0.070471 ms)

NullReferenceException: Object reference not set to an instance of an object
at Assets.Scripts.LockPickGameManager.StartGame (System.Int32 difficulty) [0x0006e] in F:\WelcomeToSindusky\Assets\UI\MiniGames\LockPickGame\LockPickGameManager.cs:62
at Assets.Scripts.LockpickingView.StartLockpicking () [0x0000c] in F:\WelcomeToSindusky\Assets\Scripts\Views\LockpickingView.cs:20
at Assets.Scripts.LockpickingView.Start () [0x00001] in F:\WelcomeToSindusky\Assets\Scripts\Views\LockpickingView.cs:13

(Filename: F:/WelcomeToSindusky/Assets/UI/MiniGames/LockPickGame/LockPickGameManager.cs Line: 62)

NullReferenceException: Object reference not set to an instance of an object
at Assets.Scripts.LockPickGameUI.Start () [0x0000c] in F:\WelcomeToSindusky\Assets\UI\MiniGames\LockPickGame\LockPickGameUI.cs:28

(Filename: F:/WelcomeToSindusky/Assets/UI/MiniGames/LockPickGame/LockPickGameUI.cs Line: 28)
 

Reaver

Active Member
May 31, 2017
714
623
I can't get the lock picked..spent 2 real life mins tring x_X

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2483.
Total: 38.205627 ms (FindLiveObjects: 1.099487 ms CreateObjectMapping: 0.281885 ms MarkObjects: 36.751732 ms DeleteObjects: 0.070471 ms)

NullReferenceException: Object reference not set to an instance of an object
at Assets.Scripts.LockPickGameManager.StartGame (System.Int32 difficulty) [0x0006e] in F:\WelcomeToSindusky\Assets\UI\MiniGames\LockPickGame\LockPickGameManager.cs:62
at Assets.Scripts.LockpickingView.StartLockpicking () [0x0000c] in F:\WelcomeToSindusky\Assets\Scripts\Views\LockpickingView.cs:20
at Assets.Scripts.LockpickingView.Start () [0x00001] in F:\WelcomeToSindusky\Assets\Scripts\Views\LockpickingView.cs:13

(Filename: F:/WelcomeToSindusky/Assets/UI/MiniGames/LockPickGame/LockPickGameManager.cs Line: 62)

NullReferenceException: Object reference not set to an instance of an object
at Assets.Scripts.LockPickGameUI.Start () [0x0000c] in F:\WelcomeToSindusky\Assets\UI\MiniGames\LockPickGame\LockPickGameUI.cs:28

(Filename: F:/WelcomeToSindusky/Assets/UI/MiniGames/LockPickGame/LockPickGameUI.cs Line: 28)
It works nonetheless, you'll just go through 50 + of them... I spent more then 5 min testing it and it works so just find the sweet spot and keep trying.
 

Reaver

Active Member
May 31, 2017
714
623
how many? i just have 1
how do you have only 1? I went through a good 200+ testing all the doors, and never had to buy any more... so im confused (they are $10 each from the troll) NM that was form the first test, the new version you have to buy them. Sorry my bad.
 

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
how do you have only 1? I went through a good 200+ testing all the doors, and never had to buy any more... so im confused (they are $10 each from the troll) NM that was form the first test, the new version you have to buy them. Sorry my bad.
In order to get to the shower, it'll only be a few lockpicks actually. That lock is only set to 20 difficulty. All other locks are set to 100 default.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
716
i didnot pass further than aunts boob touching :cool:
...
is that good/evil system of no use... some tyrant approach would be great, right?
 

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
i didnot pass further than aunts boob touching :cool:
...
is that good/evil system of no use... some tyrant approach would be great, right?
I know, her boobs are great, right? The good and evil system is in it's infancy at the moment but I think it'll actually effect the game in the future. Just not sure how yet.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
716
all people figured how to progress further and get lockpicks but not me! :confused::unsure:


Just not sure how yet.
me neither! ... well, i assumed it was either for scenes differentiation (do u lick pussy or slap it with belt) or action differentiation (do u date your mom, or pimp her). or both :devilish:
 

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
me neither! ... well, i assumed it was either for scenes differentiation (do u lick pussy or slap it with belt) or action differentiation (do u date your mom, or pimp her). or both :devilish:
It's possible that the player will get certain powers based on their evil/good level but I haven't figured out what the powers would be yet.
 

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
all people figured how to progress further and get lockpicks but not me! :confused::unsure:



me neither! ... well, i assumed it was either for scenes differentiation (do u lick pussy or slap it with belt) or action differentiation (do u date your mom, or pimp her). or both :devilish:
If you want to get lockpicks, work as a janitor at the pharmaceutical company. Buy the lockpicks from the merchant at the back alley.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
716
ah, company!
...
lockpicking is a fresh ...but painful experience ...is it about sound? or space button pushing?
...
powers? like supernatural superpowers? didnot expect that, the premise seemed to be quite 'ordinary'.
 
Last edited:

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
ah, company!
...
lockpicking is a fresh ...but painful experience ...
...
powers? like supernatural superpowers? didnot expect that, the premise seemed to be quite 'ordinary'.
It won't be as painful in the future. The only lock you're supposed to be able to pick is the nun's quarters lock because it's set to difficulty 20. The rest are set to difficulty 100 by default.

Yeah, I kind of wanted to mix things up a little. Although I'm not sure about the powers yet. It's not set in stone.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
716
i see... as there is pharma company i expected some pills-based premise, which imo would be a bit more believable (thus bit better immersion experience)
 

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
i see... as there is pharma company i expected some pills-based premise, which imo would be a bit more believable (thus bit better immersion experience)
Definitely want to use pills but if I go the pills route, I'm kind of at a loss for how the evil/good will effect the game without taking control from the user.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
716
i dont follow. i mean both pills and spells are somewhat enhancers or action-facilitators. while good/evil system could be about directing the action. roughly speaking the former are means, the latter are opportunities. and both can be controlled by a player, unless player is stuck with some rigid narative not allowing him to use (that thing) on (that female)
for example, you take a pill/cast a spell - increased NPC's lust/corruption/affection/whatever. while being good you go vanilla porn path (with relevant scenes), and when bad you go full bdsm (with relevant scenes). (above i had example 'do u date your mom, or pimp her' but that probably will not work in datesim, unless there are some 'random' encounters or some male npcs)
 

Sinaxxr

Corrupting A Nun (Dev/Artist)
Game Developer
Jan 9, 2019
393
740
i dont follow. i mean both pills and spells are somewhat enhancers or action-facilitators. while good/evil system could be about directing the action. roughly speaking the former are means, the latter are opportunities. and both can be controlled by a player, unless player is stuck with some rigid narative not allowing him to use (that thing) on (that female)
for example, you take a pill/cast a spell - increased NPC's lust/corruption/affection/whatever. while being good you go vanilla porn path (with relevant scenes), and when bad you go full bdsm (with relevant scenes).
Hmmm. Maybe. But what if the player wanted to change what happens in the scene? Would I limit what they see based on how good or bad they are? Is that fun?
 
1.80 star(s) 5 Votes