- May 31, 2017
- 728
- 625
[X] noooooo. ...let it be optional side-quest love ... to 55-65 yo...{65+ years old} Granny needs your love too .
how many? i just have 1I don't know what to tell you man. I just tested it and it's working. I was able to pick the lock to the nun's quarters just fine. Took me a few lockpicks but it's possible.
It works nonetheless, you'll just go through 50 + of them... I spent more then 5 min testing it and it works so just find the sweet spot and keep trying.I can't get the lock picked..spent 2 real life mins tring x_X
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2483.
Total: 38.205627 ms (FindLiveObjects: 1.099487 ms CreateObjectMapping: 0.281885 ms MarkObjects: 36.751732 ms DeleteObjects: 0.070471 ms)
NullReferenceException: Object reference not set to an instance of an object
at Assets.Scripts.LockPickGameManager.StartGame (System.Int32 difficulty) [0x0006e] in F:\WelcomeToSindusky\Assets\UI\MiniGames\LockPickGame\LockPickGameManager.cs:62
at Assets.Scripts.LockpickingView.StartLockpicking () [0x0000c] in F:\WelcomeToSindusky\Assets\Scripts\Views\LockpickingView.cs:20
at Assets.Scripts.LockpickingView.Start () [0x00001] in F:\WelcomeToSindusky\Assets\Scripts\Views\LockpickingView.cs:13
(Filename: F:/WelcomeToSindusky/Assets/UI/MiniGames/LockPickGame/LockPickGameManager.cs Line: 62)
NullReferenceException: Object reference not set to an instance of an object
at Assets.Scripts.LockPickGameUI.Start () [0x0000c] in F:\WelcomeToSindusky\Assets\UI\MiniGames\LockPickGame\LockPickGameUI.cs:28
(Filename: F:/WelcomeToSindusky/Assets/UI/MiniGames/LockPickGame/LockPickGameUI.cs Line: 28)
how do you have only 1? I went through a good 200+ testing all the doors, and never had to buy any more... so im confused (they are $10 each from the troll) NM that was form the first test, the new version you have to buy them. Sorry my bad.how many? i just have 1
NO IT WILL BE MANDATORY!!!! MWAHAHAHAhahhahahah[X] noooooo. ...let it be optional side-quest love ... to 55-65 yo...
In order to get to the shower, it'll only be a few lockpicks actually. That lock is only set to 20 difficulty. All other locks are set to 100 default.how do you have only 1? I went through a good 200+ testing all the doors, and never had to buy any more... so im confused (they are $10 each from the troll) NM that was form the first test, the new version you have to buy them. Sorry my bad.
I know, her boobs are great, right? The good and evil system is in it's infancy at the moment but I think it'll actually effect the game in the future. Just not sure how yet.i didnot pass further than aunts boob touching
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is that good/evil system of no use... some tyrant approach would be great, right?
all people figured how to progress further and get lockpicks but not me!boobs
me neither! ... well, i assumed it was either for scenes differentiation (do u lick pussy or slap it with belt) or action differentiation (do u date your mom, or pimp her). or bothJust not sure how yet.
It's possible that the player will get certain powers based on their evil/good level but I haven't figured out what the powers would be yet.me neither! ... well, i assumed it was either for scenes differentiation (do u lick pussy or slap it with belt) or action differentiation (do u date your mom, or pimp her). or both
If you want to get lockpicks, work as a janitor at the pharmaceutical company. Buy the lockpicks from the merchant at the back alley.all people figured how to progress further and get lockpicks but not me!
me neither! ... well, i assumed it was either for scenes differentiation (do u lick pussy or slap it with belt) or action differentiation (do u date your mom, or pimp her). or both
It won't be as painful in the future. The only lock you're supposed to be able to pick is the nun's quarters lock because it's set to difficulty 20. The rest are set to difficulty 100 by default.ah, company!
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lockpicking is a fresh ...but painful experience ...
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powers? like supernatural superpowers? didnot expect that, the premise seemed to be quite 'ordinary'.
Definitely want to use pills but if I go the pills route, I'm kind of at a loss for how the evil/good will effect the game without taking control from the user.i see... as there is pharma company i expected some pills-based premise, which imo would be a bit more believable (thus bit better immersion experience)
Hmmm. Maybe. But what if the player wanted to change what happens in the scene? Would I limit what they see based on how good or bad they are? Is that fun?i dont follow. i mean both pills and spells are somewhat enhancers or action-facilitators. while good/evil system could be about directing the action. roughly speaking the former are means, the latter are opportunities. and both can be controlled by a player, unless player is stuck with some rigid narative not allowing him to use (that thing) on (that female)
for example, you take a pill/cast a spell - increased NPC's lust/corruption/affection/whatever. while being good you go vanilla porn path (with relevant scenes), and when bad you go full bdsm (with relevant scenes).