I would prefer to work on one game at the time. I like to finish a task before I start another, otherwise, things tend to get messy.
But I can't put one of the games on hold. That's like admitting defeat, or so it feels to me.
Even tho developing two games does bring some negativity with it, it also gives me something I would not want to miss ever again.. Variety.
The constant change of faces is wonderful. I never get bored and it always excites me to work on the other game again. It's like an extra boost of motivation.
People get angry and I hear constant nagging. I can deal with that.
But he essentially got himself into this situation. He chose to work on 2 games simultaniously, he is reworking one of those games, he is massively improving render quality, now he is adding these huge cinematics that are not really that necessary while doing all this work by himself (I think).
True. The cinematics might not be worth the time investment from a player's perspective.
But they are for me.
I always try to improve, I always try to bring things to a new level. It's what keeps me going. I get happy when I discover something new and I can't wait to implement it into the game.
Of course, I could have stayed with Iray and not switched to Octane, I could've stopped watching hours and hours of Lightroom, Photoshop, Premiere, After Effects, Inkscape, Materialize, Blender tutorials and instead settled with what little I knew.
I could've prevented many negative feelings from all the setbacks I experienced over the last year. All the frustration that comes with trying to improve, if I had just stayed where I was 8 months ago.
But I don't settle for "Average".
I know that many people don't care that much about the visuals as long as they're not totally crap.
I did announce to do half-chapter releases to counter the "Quality-Time ratio" and this should fix a lot of problems.
But in the end, I don't owe anything to anyone. People can nag and insult me as much as they want, it doesn't affect me anymore and it won't speed up the development either.
There are a lot of games on this site to take a person's mind off a devs development schedule.
My games are long and my goal is to be a long time developer. I don't plan on burning out in the next 1-2 years because of a bad Work-Life balance. So many games are already abandoned because of this and many will follow.
And containing a healthy balance is one of my top priorities and this does take some time away from actively developing but it makes sure my games won't end up abandoned.