As some above me says; I cannot wait for the next update!You must be registered to see the links
Hello,
1. Dedicating one PC to each game.
2. New GPU cards.
3. More words to the rework.
1. Dedicating one PC to each game
As most of you remember, I said that I can now dedicate both PC's to developing one game at a time which should speed up development a lot.
And it did but I am running into something that is getting really annoying.
There are three huge reasons why I will change my approach.
1.
If an asset is on PC #1 then I can't turn PC #1 off while PC #2 renders.
In addition to that, my network connection does sometimes fail, which will lead to an error message when a new render that I had in the queue gets loaded.
I always render overnight and when this error suddenly appears, it will stop the entire render process and I will wake up to no rendered images and an error message.
2.
Since May, Daz hasn't gotten updated. There is this really annoying bug, that if you save an animation, certain morphs won't be saved with it.
For example, You animate the pussy in rhythm with the cock and you save the animation. When you now load it up, the pussy won't move anymore and I have to do it all over again. The big problem here is.. If the animation/Daz crashes mid render, I can't just proceed from where it crashed, because there is no way I will be able to replicate the exact movements of the pussy I had before. (This save bug appears when I set up an animation on PC #1 and want to render it on PC#2.) (PC #1 has a lot of WiAB stuff while PC #2 has many SG related things)
3.
If I modify a skin map or any other map in Daz, PC#1 will search for it where it was saved first. If I now open anything related to this scene on PC#2, Daz can't find certain things anymore.
For the last month I divided the two games onto one PC each. So from now on PC#1 will be fully WiAB dedicated and PC#2 will be SG.
This means both will get developed simultaneously. I have been doing this for around 3 weeks now and I haven't seen any error messages anymore. Except the usual Daz fatal error one, which is just Daz being Daz.
I am 850 animation renders and 55 stills into the first Chapter of the rework.
At the moment, I do spend a lot of time creating the enviroments. And till Chapter 2, this is still going to be a thing. But as soon as I have set up all the enviroments, developing will speed up a notch.
2. New GPU cards
Most of you must have heard about the new 30xx series by now.
To my surprise, they are a lot cheaper and stronger than I thought. I will get two 3090's as soon as possible and next year I will get another two 3090's. (Both PC's featuring two 3090's.)
Two 3090's are more than 6 times as strong as my current setup in each PC.
This will change everything but I am afraid I won't be able to get the first two before December due to them probably being sold out in minutes.
3. More words to the rework.
I will show you one of the first renders today but don't really see this as the first preview., because this was more of a test render.
The first real preview will be in Dev log #2 and this upcoming preview.. Let's just say, we began slowly reaching for the stars.
- Ocean
I cannot believe i still haven't gotten the FULL version of 0.6! I still have 0.5... Got my evening covered then, it seems!
Looking very promising this, for sure! Cannot wait!