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4.20 star(s) 197 Votes

20meiki92

Newbie
Donor
Feb 23, 2019
50
92
Quick question, is the rework going to be released into 5 segments (1 for each chapter) or in larger chunks? I guess I'm trying to see how far ahead is chapter 7, is it going to be 3 releases from now or more like 6?
According to the notice at the start of the game's current version, it'll be released in two parts.
There will be five updates for the rework according to the poll result on his Patreon.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,608
24,859
I cannot wait for chapter 7, This story is great..... (*** Not really a spoiler but don't read if you haven't played***) .....hugging Dad and seeing the family there waiting for court was kind of a tear jerker. I Love mom as mute because you can kinda imagine her personality....I keep wondering what her personality is going to be like if we ever get to hear her speak.

Looks like I am going to have to get out the credit card and buy the Dev's a few hundred coffee's to make the Dev stay up later to keep working <3
Quick question, is the rework going to be released into 5 segments (1 for each chapter) or in larger chunks? I guess I'm trying to see how far ahead is chapter 7, is it going to be 3 releases from now or more like 6?
Given the 2 part rework...and Summers Gone (while fair enough is done on a sep machine)...I think Ch7 will be some time yet. This is why I've not even played Ch6 yet...rather just wait for the reworks to be done first.
 

VaniBoomer

New Member
Mar 11, 2020
1
3
I like this game just as I like Summer Gone, but I have to say, I don't like the way Ocean has planned to do his games, I mean, at this point considering he wants to revamp the game I think it would be more smart to abandon "Where it all began" and focus exclusively on "Summer Gone" (not because I prefer that game, not at all, I like both games), but I really think that Ocean is not going to be able to create two games at the same time consecutively, does Ocean have a whole machine for each game? Yes, but it's still a lot of work for only 1 person and also Ocean wants his games to be long... I don't know, I am not motivated to support 1 project when I know that this project will take years to finish and one of the reasons for this is that the dev is developing 2 projects at the same time, I don't think this project "plan" will go well, I think Ocean will end up burning up and getting fed up with this stressful situation, I think one of the best solutions would be for 1 or 2 people to help Ocean a little with the development of his games, but that's just advice from me, after all people lose interest in things as time goes by and it would be a shame to see this game and Summer Gone fall into oblivion
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,608
24,859
I like this game just as I like Summer Gone, but I have to say, I don't like the way Ocean has planned to do his games, I mean, at this point considering he wants to revamp the game I think it would be more smart to abandon "Where it all began" and focus exclusively on "Summer Gone" (not because I prefer that game, not at all, I like both games), but I really think that Ocean is not going to be able to create two games at the same time consecutively, does Ocean have a whole machine for each game? Yes, but it's still a lot of work for only 1 person and also Ocean wants his games to be long... I don't know, I am not motivated to support 1 project when I know that this project will take years to finish and one of the reasons for this is that the dev is developing 2 projects at the same time, I don't think this project "plan" will go well, I think Ocean will end up burning up and getting fed up with this stressful situation, I think one of the best solutions would be for 1 or 2 people to help Ocean a little with the development of his games, but that's just advice from me, after all people lose interest in things as time goes by and it would be a shame to see this game and Summer Gone fall into oblivion
Summers Gone fell into his lap...it was not his idea or creation. He has taken over it (thus why he is reworking the intro so SG). In order to do both somewhat competently he now has 2 seperate machines working on each title independantly. Once the reworked renders and dialgue are done i have faith he will be able to work on both to a consistent degree and within better timeframes.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,896
16,273
Summers Gone fell into his lap...it was not his idea or creation. He has taken over it (thus why he is reworking the intro so SG). In order to do both somewhat competently he now has 2 seperate machines working on each title independantly. Once the reworked renders and dialgue are done i have faith he will be able to work on both to a consistent degree and within better timeframes.
Actually, from what I know he is the original writer. He wrote the story and give it to a friend to develop while he was working on WIAB. Said friend decided he did not want to keep producing it so he got it back.

I might be wrong though, but I am pretty confident that was the story.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,608
24,859
Actually, from what I know he is the original writer. He wrote the story and give it to a friend to develop while he was working on WIAB. Said friend decided he did not want to keep producing it so he got it back.

I might be wrong though, but I am pretty confident that was the story.
Could be right there Ayhsel...I knew something was with it but that it eventually fell back and Ocean decided to continue with it.
 

Deleted member 327695

Member
Game Developer
Dec 11, 2017
438
9,857
I think one of the best solutions would be for 1 or 2 people to help Ocean a little with the development of his games, but that's just advice from me, after all people lose interest in things as time goes by and it would be a shame to see this game and Summer Gone fall into oblivion
I will probably never hire any people. (At least not in the art department.) Every update, scene and cinematic is already completely visualized in my head and I only need to bring it into the rendering software.
Other artists would have a different style and are probably not capable of matching mine.

The only help I will get in the future is a coder.


Summers Gone fell into his lap...it was not his idea or creation. He has taken over it (thus why he is reworking the intro so SG). In order to do both somewhat competently he now has 2 seperate machines working on each title independantly. Once the reworked renders and dialgue are done i have faith he will be able to work on both to a consistent degree and within better timeframes.
Summer's Gone is my creation.
I gave it to Regium because I saw how long WiAB would take to finish and I had faith in him. But he struggled and while my quality was increasing, he was running in circles and so I took it back and remade Chapter 2 SG.

The 3090 renders 2-3x as fast as the 2080Ti. Future development speed will definitely increase by a lot. (Also remember that I did cut the updates in half after SG Ch3.)


Another big factor is that I am not using out of the box environments. SG and especially WiAB will feature so many new customized environments in the upcoming updates that I all had to create at first.
As soon as all these environments are done, development speed will increase significantly.



What always wonders me is.. If a dev releases monthly updates with 200-300 renders he is considered hard-working.
If a dev takes 4-5 months and releases 5x - 8x as much content, people complain even tho it's the same or even more.
(I know the thought behind this and the risk of people forgetting your game.)


And a very important factor that many people forget is:

Work doesn't always correlate to new content.
I often spent 12h a day working on the games and only 3h of them will result in new content. The other 9h are spent improving, experimenting, and discovering new elements to further improve the game. (Blender in this case.)

All I can say is to have patience.
Trust me, it will be worth it.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,608
24,859
I will probably never hire any people. (At least not in the art department.) Every update, scene and cinematic is already completely visualized in my head and I only need to bring it into the rendering software.
Other artists would have a different style and are probably not capable of matching mine.

The only help I will get in the future is a coder.




Summer's Gone is my creation.
I gave it to Regium because I saw how long WiAB would take to finish and I had faith in him. But he struggled and while my quality was increasing, he was running in circles and so I took it back and remade Chapter 2 SG.

The 3090 renders 2-3x as fast as the 2080Ti. Future development speed will definitely increase by a lot. (Also remember that I did cut the updates in half after SG Ch3.)


Another big factor is that I am not using out of the box environments. SG and especially WiAB will feature so many new customized environments in the upcoming updates that I all had to create at first.
As soon as all these environments are done, development speed will increase significantly.



What always wonders me is.. If a dev releases monthly updates with 200-300 renders he is considered hard-working.
If a dev takes 4-5 months and releases 5x - 8x as much content, people complain even tho it's the same or even more.
(I know the thought behind this and the risk of people forgetting your game.)


And a very important factor that many people forget is:

Work doesn't always correlate to new content.
I often spent 12h a day working on the games and only 3h of them will result in new content. The other 9h are spent improving, experimenting, and discovering new elements to further improve the game. (Blender in this case.)

All I can say is to have patience.
Trust me, it will be worth it.
Yeah Ayhsel corrected me...I knew was along some lines. Thanks for the update also btw, appreciated.
 

slightchance

Active Member
Mar 25, 2018
946
1,830
What always wonders me is.. If a dev releases monthly updates with 200-300 renders he is considered hard-working.
If a dev takes 4-5 months and releases 5x - 8x as much content, people complain even tho it's the same or even more.
When the amount of renders is the same I'd prefer a shorter waiting time in between updates. :LOL:

Oh, and welcome to the Law of Diminishing Returns. You see, as it so happens, no one really cares if you're heavily invested in custom renders where every flower and chair is accounted for, especially if you choose to experiment and discover new elements that leads to fuck all new content.
A louder minority might appreciate the difference between 5k and 50k polygons but the majority simply gives a shite.

In the end it's your choice whether you aim to design a shoe that sells for $10k once a year or put a fraction of the time into a $100 sneaker and sell a whole shipping container. I've seen some horrible renders and hand drawn sketches here that were still full of naughty and enticing, pornographic bits. Heck, even your first draft if WiaB worked for me, believe or not.
 
Jun 23, 2017
470
645
What always wonders me is.. If a dev releases monthly updates with 200-300 renders he is considered hard-working.
If a dev takes 4-5 months and releases 5x - 8x as much content, people complain even tho it's the same or even more.
(I know the thought behind this and the risk of people forgetting your game.)
i think part of this also has to do with perception if you're using patreon and charging monthly. people just expect if you're doing it on a regular and charging monthly, that you also release something monthly. charge per update solves some of the problems, but then leaves dev without a monthly income.... dilemma. the white knighters will fly on in and give me the patreon is support speech and that's fine. but i've worked a LOT in sales; all kinds, garbage, disguised, operational, professional, technical, commissioned and non-commissioned, and people just expect what they expect, and you can't be everything to everybody.

the other perception can also be that psychological bias where if something is not constantly around, you lose interest, it does exist, i forget what that's called, but its a thing. the market for these games is absolutely flooded. if its a labor of love or hobby, then that doesn't matter. but if you ARE trying to make it your living, well... you have to grow and have to stand out right?

either way, your games are quality. i love what you're doing. i prefer summer's gone over this one, but that's just personal and subject related. i'm not someone to try to please tho, as i simply do not patreon anyone anymore for any reason. been burned too much by devs who abuse it, or lose interest, or disappear and never finish.

what i do now, is if i see a completed game that i really like (probably been playing all along), that dev for a one shot patron or coffee or whatever will get a triple A game price or better donation. so far its happened four times (will be 5 when dots completes dmd). some people are just talent, pure gold, and deserve it. until then. yar har fiddle dee dee
 
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FFTW

Active Member
Jun 7, 2017
585
663
i think part of this also has to do with perception if you're using patreon and charging monthly. people just expect if you're doing it on a regular and charging monthly, that you also release something monthly. charge per update solves some of the problems, but then leaves dev without a monthly income.... dilemma. the white knighters will fly on in and give me the patreon is support speech and that's fine. but i've worked a LOT in sales; all kinds, garbage, disguised, operational, professional, technical, commissioned and non-commissioned, and people just expect what they expect, and you can't be everything to everybody.

the other perception can also be that psychological bias where if something is not constantly around, you lose interest, it does exist, i forget what that's called, but its a thing. the market for these games is absolutely flooded. if its a labor of love or hobby, then that doesn't matter. but if you ARE trying to make it your living, well... you have to grow and have to stand out right?

either way, your games are quality. i love what you're doing. i prefer summer's gone over this one, but that's just personal and subject related. i'm not someone to try to please tho, as i simply do not patreon anyone anymore for any reason. been burned too much by devs who abuse it, or lose interest, or disappear and never finish.

what i do now, is if i see a completed game that i really like (probably been playing all along), that dev for a one shot patron or coffee or whatever will get a triple A game price or better donation. so far its happened four times (will be 5 when dots completes dmd). some people are just talent, pure gold, and deserve it. until then. yar har fiddle dee dee
what were those 4 games? I would like to play some quality finished titles :). also, what is DMD?

as for TC, first thanks very much for all your efforts and it is definitely appreciated. However, you have to keep in mind that we are all busy people who do many things everyday, so if a game took half a year to update, even if as you said the update was large enough to warrant it, there is a good chance that a lot of people would have forgotten the finer details of the story by then. I know it happened to me a lot with many games that I stopped playing for some months for one reason or another. and the fact that it takes a long time will make a lot of people not even know when it is out because they would have forgotten to check. I personally think that around 3 months is the most one can have between updates if he wants to avoid this issue. Just my opinion though :).
 
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Jun 23, 2017
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what were those 4 games? I would like to play some quality finished titles :). also, what is DMD?

as for TC, first thanks very much for all your efforts and it is definitely appreciated. However, you have to keep in mind that we are all busy people who do many things everyday, so if a game took half a year to update, even if as you said the update was large enough to warrant it, there is a good chance that a lot of people would have forgotten the finer details of the story by then. I know it happened to me a lot with many games that I stopped playing for some months for one reason or another. and the fact that it takes a long time will make a lot of people not even know when it is out because they would have forgotten to check. I personally think that around 3 months is the most one can have between updates if he wants to avoid this issue. Just my opinion though :).
i will throw my reply under spoilers so as not to derail the thread. i almost replied this private message, but some others might be interested, so i will post it, just... spoilered. DmD is dating my daughter by MrDots, i'll put some more commentary about that under the spoiler as well. that one is a sorta special case.

You don't have permission to view the spoiler content. Log in or register now.

EDIT: any further questions or discussion, just message me, or we can make a new thread. respect for Ocean. after doing some quick reference and calculation, i won't give exact breakdowns, but i dropped almost $600 to the listed devs/games total. so. i guess it adds up, wow yikes. can't believe i really spend that much. :LOL:
 
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Gamesstar

Well-Known Member
Game Developer
Jul 3, 2019
1,713
1,830
I saw some comments about femdom. Is there any scenes like footjobs or footdom ? I kind a like it ;)
 

BeenThroughHell

Active Member
Sep 10, 2020
969
458
Everything about this Game is freaking awesome. cant wait for the next update.Keep up the Good Work
this will be my second most favorite.not to mention the awesome soundtrack at the menu screen.
just freaking awesome.
 

d_pedestrian

Engaged Member
Jul 18, 2020
2,072
8,662
Hey everyone. Just downloaded this game and as soon as i started the game there was a screen regarding rework. i am clueless. is the links available in the first post the reworked version or the reworked version is not out yet?
 
4.20 star(s) 197 Votes