4.20 star(s) 198 Votes

Deleted member 327695

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Game Developer
Dec 11, 2017
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How are things on the GPU front btw?
Judging by the fact that Nvidia now stopped selling the 3000 series on their own website.
And that EVGA is still trying to complete Day 1 orders (17th September).
Not good.


But till now nobody ever confirmed that the 3090s actually share memory through a NvLink (which is a pain to get working judging by all the tech-videos.)
Most "facts" hint that it does not share the memory. Even Nvidia doesn't mention it anywhere near their new NvLink Bridge.

I will probably not go for 2x 3090s for each PC, but for the A6000 Quadro which is going to release hopefully later this year.
I need the 48GB Vram and can later upgrade with a second one to go for 96GB and more speed and hopefully escape Vram problems forever.
 

Darth Sidious

The Senate & Emperor of the First Galactic Empire
Donor
Sep 24, 2017
1,622
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Judging by the fact that Nvidia now stopped selling the 3000 series on their own website.
And that EVGA is still trying to complete Day 1 orders (17th September).
Not good.


But till now nobody ever confirmed that the 3090s actually share memory through a NvLink (which is a pain to get working judging by all the tech-videos.)
Most "facts" hint that it does not share the memory. Even Nvidia doesn't mention it anywhere near their new NvLink Bridge.

I will probably not go for 2x 3090s for each PC, but for the A6000 Quadro which is going to release hopefully later this year.
I need the 48GB Vram and can later upgrade with a second one to go for 96GB and more speed and hopefully escape Vram problems forever.
The Quadro may be a safer bet, if the 3090 indeed shared memory it would've been great, great enough for NVIDIA to announce it themselves. I'm running on an RTX 3090 now, the NVLink plug looks different from the earlier ones but that's pretty much all I can tell because I too haven't tried. Anyway good luck!
 
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afifkow

Newbie
Feb 5, 2020
15
45
broo, i fucking love the game, not only the art is awesome but also the story is hella amazing (prolly amongst one of the best written adult VN game). I really can't wait to see the upcoming update since there's so many thing I haven't understand like what's the fucking motive of antagonist and would like to see Martin get rekt by me lmfaoo. Anyway, time to give a visit to your patreon. 10/10!!!
 

SAMASH112

.
Donor
Nov 19, 2018
1,035
2,465
Judging by the fact that Nvidia now stopped selling the 3000 series on their own website.
And that EVGA is still trying to complete Day 1 orders (17th September).
Not good.


But till now nobody ever confirmed that the 3090s actually share memory through a NvLink (which is a pain to get working judging by all the tech-videos.)
Most "facts" hint that it does not share the memory. Even Nvidia doesn't mention it anywhere near their new NvLink Bridge.

I will probably not go for 2x 3090s for each PC, but for the A6000 Quadro which is going to release hopefully later this year.
I need the 48GB Vram and can later upgrade with a second one to go for 96GB and more speed and hopefully escape Vram problems forever.
The truth is that the two cards of 3x series is doing very well for less than half the price, but yep, Quadro always for development. Of course more expensive
 
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JB08

Well-Known Member
Aug 6, 2016
1,319
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How much better is a quadro vs a 3080 or 3090? At least the older available quadro cards, they are fairly cheap compared to when they released. What about 2000 series cards? Does RAM have any effect or just the VRAM of the GPU?
 

Deleted member 327695

Member
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Dec 11, 2017
438
9,858
The truth is that the two cards of 3x series is doing very well for less than half the price, but yep, Quadro always for development. Of course more expensive

Yes, I would really like to get two 3090s instead. Just alone for the render speed in Animations.
But to make this even run I would at least need to get a new TRX4 mainboard (4 Slot PCI-E) which would cost around 800€ and a Threadripper (1500-2000€) plus the price for the two cards.

So even the 3090s would cost me a lot of money.

But I really need the Vram when I fully switch to Blender in the future.
If I'd stay at Daz, then 24GB would probably be enough but certainly not for Blender.



How much better is a quadro vs a 3080 or 3090? At least the older available quadro cards, they are fairly cheap compared to when they released. What about 2000 series cards? Does RAM have any effect or just the VRAM of the GPU?
In my opinion, a Quadro is actually worse in every aspect other than Vram. (They are only really good if you got a big render farm. You also can't use many Quadro features in software like Blender, Daz, etc.)

And for Blender, I need at least 48GB, which the A6000 has and I can put two A6000s together to get 96GB of Vram.
But they are much more expensive and I will lose render speed compared to the two 3090s.

Ram has no active effect on the renders. (In Octane you could do "Out of Core" (Idk if it was called like that) rendering, which means it took the system ram if you didn't have enough Vram.)
More ram = Your PC will run smoother during the render process but if you don't have enough ram, then the PC might even crash.
 

HogRocket

Engaged Member
Jun 8, 2020
2,487
13,717
I am not sure if I love Where It All Began, or I hate it. The story telling, staging, and "cinematography" are great.
Part of the problem is the story hits a little too close to home for comfort. False accusations ruined friendships that many many years and the truth have not healed and probably never will.
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892


1. GPU status and the A6000 Quadro
2. Particle hair


1. GPU status and the A6000 Quadro


It's still impossible to acquire a 3090 at the moment.

Nvidia stopped selling their cards completely on their own website and many Third-Party shops keep unlisting the 3000 series.

The PC that is currently working on WiAB isn't able to render but I cannot wait that much longer.

I will try to acquire a 3090 by the 15th of November and if don't get one, I will 'waste' 500-600€ for a used 2080Ti so that I can at least render again.
I also shifted my attention away from the 3090 to the A6000 (Quadro)

Sadly, the 3090 is not capable of sharing the memory in a Dual GPU NvLink setup. Which means I would run into some serious Vram problems in Blender later on. (24GB for Daz are probably enough.)

That's why I will probably go for an A6000 Quadro which should hopefully release later this year.
This card features 48GB of Vram and you can run it in a dual GPU setup for 96GB Vram which would eliminate all Vram problems 'forever'.
The current goal is to acquire two A6000s for both PCs. This will probably cost around 16.000 - 20.000€ and it's an investment I am willing to take.
I hope I will be able to acquire these over the next 1 - 2 years.
But just because I am not capable of rendering full-sized scenes for WiAB at the moment. Things are not staying still.


2. Particle hair

For those who don't know, the number of male hairstyles for Daz is extremely limited. And many of them are very low in terms of quality. At least if you go for a photorealistic look.

It's the same for the female hairstyles, just that there are actually a few good hairstyles (OOT best) but still the number is limited and that's why you see the same hair in many different games.

This won't be a problem anymore.

The solution to this problem is "Particle Hair." from Blender.

Particle hair can be grown on any surface and as long as I can imagine the hairstyle, I can create it.
I started experimenting a few days ago and the first victim for this is going to the MC.
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When I enter my focus-work mode I often forget to do screenshots.

It took me a while to get things working and a lot of bug fixing and understanding certain aspects was needed but I feel quite confident now.

In the MC's case, I started with 4 different hair zones. (Bangs, Top, Sides, Back)
Here for example you can see the weight map of the Back/Side
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Red is the "heaviest" and that means there is a maximum of 100% hair grow and the hairs get smaller and less dense the further we move to the edge.

Which is extremely nice for pubic hair, eyebrows, and beards.
You can blur the weight map to have a smooth transition from dense hair to small little ones.
I ran into a really annoying problem which I managed to fix after around a day of frustration.
The hair wasn't dense. It looked like he the MC stayed on a steroid cycle for way too long.

I sadly do not have a screenshot of the "Steroid-cycle MC-hair" but you can see it here in one of the earlier screenshots.
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I already got it a lot more dense here but it still had some problems.

Anyway, let's skip to the current state of my hairdressing career.
This is the current state and first test hair for the MC. I kinda did go for a surfer look but this is not the final product and I didn't polish it at all. So in the actual game, you will see a different hairstyle that looks more natural.
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I plan on giving every single character particle hair and I will try to reproduce some memorable hairstyles like Katie's hair.
Okay, besides the unlimited possibilities and customization it offers. Does particle hair feature any other pros?

Oh yes! And this is the reason I decided to learn it.

It has 'hair physics'.
This means I will never have to animate hair manually again. I can use external forces like wind and movements to influence the hair.
The hair will behave like real hair during animations which will save a lot of time and will look so much better.
Other pros:

- I can let the hair grow and cut it whenever I want.
- I don't need to create a complex hair shader for every character.


And be sure I spent a lot of time trying to find the best solution to make the imported hair move naturally.
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Here is what I did some time ago but it just never looked natural because it kept stretching the mesh (hair).

All the energy and time I currently invest in all this stuff will save me so much development time later on. As soon as everything is running and I got the new GPU we're looking at a big improvement in terms of development speed.

But less talking, more working.

Until I get the new GPU or the used 2080Ti, I will proceed to create environments for past Chapter 1, hair, and other stuff like fluid simulations.

I can't find some older screenshots/videos I had that were about fluid simulations and animated cum shots, but well.

I just wanted to update you guys on the current stand and don't worry if I don't do a Patreon post every week. I am working on the game every single day and when I post, the post is usually filled with information even tho the current GPU situation is out of my control.



- Ocean
:)
 

soxfanforever

Newbie
Jan 21, 2018
39
74
It's too early to tell (should always wait for 3rd party reviews), but Big Navi seems extremely promising. 6900XT looks competitive with the 3090 for $500 less.
 

reflexbound

Member
Game Developer
Feb 28, 2020
239
1,098
It's too early to tell (should always wait for 3rd party reviews), but Big Navi seems extremely promising. 6900XT looks competitive with the 3090 for $500 less.
Not anything near what he needs with just 16GB of memory. Don't know if two of these can share memory, but still 32GB probably aren't enough for his Blender work if he's planning to have not one 48GB Quadro, but two each.
 
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Brovalon

Active Member
Jan 11, 2020
636
720
So, finished the game yesterday - I'm both very pleased, and quite embarrassed. Pleased because the game ended up being far more interesting and high quality than I was expecting, and embarrassed that I avoided it for so long. (Because somehow I didn't realize the NTR was toggleable.)

Now please, keep in mind that all opinions, thoughts, etc, come from the POV of someone who wasn't all that fond of NTR, and as such, had it turned off. (Could I use any more commas?)

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If you bothered reading this... Kudos, and thank you (though, did you really gain anything from it?). I look forward to the next update quite a bit! I just want to give a big thank you to the developer, and patron supporters of the developers - they all make this possible, and for that, they have my thanks.

Also, a big thank you for making a comprehensive walkthrough. While it seems to miss a couple of points here or there, and could be a bit better (concise) in explaining various routes/possible consequences/etc, when talking about the non NTR path. And, of course, a thanks to the maker of the walkthrough mod - it covers 0.6v where the written one does not.
 

alex13_zen

Active Member
Sep 30, 2019
618
806
I saw online that the new Radeon 6000 video cards are specialized for gaming, their RDNA2 architecture is the same as in the new consoles. The Nvidia Ampere on the other hand is a compute architecture, and so the rtx 3000 series should be better suited for non-gaming tasks. Too bad this series had mostly a paper launch.
 

reflexbound

Member
Game Developer
Feb 28, 2020
239
1,098
Wouldn't read too much into these things. Sure, there's always optimization in one or the other direction, but in general, modern GPUs aren't that dissimilar. And redering is more similar to gaming than to GPU computing. Though the more mature ray tracing hardware in the Amperes probably can make a difference for redering. In the end, memory seems to be the more important issue here, especially for the route Ocean is going.
 
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4.20 star(s) 198 Votes