4.20 star(s) 198 Votes

mannice431

Well-Known Member
Jun 14, 2017
1,016
1,085
Hey guys i was wondering if you know where the "Donna realizes she is pregnant" scene is located?

I think it's where she's in the pool but i'm not sure and i wanna make sure i'm triggering it.

Edit: Nevermind, if anyone is curious about the location, it's after you leave prison, there'll be a scene where Donna is sitting in a jacuzzi by herself as she looks at a pregnancy test.
 
Last edited:

Englen

Well-Known Member
Mar 17, 2019
1,603
11,503


Hello,

1. Blender - Daz
2. Color errors
3. Previews + comparisons


1. Blender - Daz


As everyone here should know, I am learning Blender.
And the best way to get better in something is to do it a lot.

I never openly said it and I wanted it to be a surprise but I planned on doing the WiAB rework in Blender.
That's also the reason why it took such a long time to even show some stuff to you guys.

But, last week I decided against it, even tho I have invested around 800€ in assets and other software but the Daz to Blender converters suck too hard at the moment.

I managed to fix all the major problems.. But.. There are so many small drawbacks and problems at the moment that pile up to a gigantic "Fuck you."

Blender itself isn't the problem. It's mostly the converters you have to use to get functionality. (Like Diffeomorphic or the Daz to Blender bridge.)

It would be no problem to do these super high-quality sex animations you often see on the web with a few chosen chars.
But if you have to constantly switch environments, chars, and do 1000+ renders an update, the headache these converters give me is too big.
Besides, I can only put two chars in one scene before my Vram explodes.
I decided to revisit Blender in a year and hopefully, those converters have improved by then.
I will still do Blender stuff on the side and sometimes use it for cinematics but I will proceed with my old plan. I will continue the game in Daz till season 2.
I am at a point where my Daz renders look decent enough to justify going a little bit further till season 2.

But I still learned a lot from Blender, especially in terms of animations, natural movement, etc.
Obviously, you cannot compare Daz and Blender. Daz is a shitshow in terms of animations.
So yeah, from now on, we're back on high productivity. (At least as soon as I get a 3090.)
I managed to render some scenes with the 1070Ti, even tho they take ~3:30h to finish.

2. Color errors

A few days ago I noticed some huge errors in my renders. Especially in the "blacks".
They are caused by my monitor and sometimes I see them and sometimes I don't.

I asked some people if they also see that stuff. But they don't.
If you notice some errors in the future, just something that looks absolutely weird, please tell me which monitor you are using and if you customized your color settings.

I also noticed how unbelievably different renders look on different monitors.
Currently, I am using a 49" Ultrawide 5120x1440.
And I hooked up a 27" 1920x1080 and saw how different they look.

There is sadly no way to actually match what you and I see.
Sadly, I do have to assume that everything you see on your monitor looks different from mine.

For example, the highlights on my 49" look amazing, while they are completely gone on the 27".
Maybe it's a resolution thingy. I can't say and I just hope it doesn't look too far off.
This also affects Summer's Gone.


3. Previews + comparisons.

Due to the fact that this is in some part a rework. (Events are different.) I have the chance to show you comparisons to what I am actually reworking and if a visual rework besides the story-rework is justified.

The entire first season of WiAB is written now. Everything is brought up to a new standard. I will now have to overhaul the second season a little.

In the old WiAB, I reduced the MC in terms of deepness to a minimum. I did that because back in the days, I thought giving the MC a "bland" personality, would make it easier for the player to insert themselves.

I hate that and did throw it completely away in Chapter 6 and added what was usually planned for the boy.

I always did it so that you couldn't see the MC's face in the old WIAB (cause it's the player.) but I found a new love.. Cinematic shots and animations. And I have to show the face.

You could see the old MC in this render.
You don't have permission to view the spoiler content. Log in or register now.

The updates are now smaller. I won't do any 5000 lines updates anymore as you all know. So, as soon as I have the 3090, I will be able to give my first thoughts on the near future.

I have found some 3090s available. But those are the "Bad" custom versions.
And I really don't want to pay 1800€ for a "bad" version of it. The ones that are loud and cool like shit.
My eyes are open and I am scanning the sites every day.

I am probably going to do another dev log this month.

- Ocean
:)
 
Last edited:

Gh0st_Harambe

Well-Known Member
Mar 9, 2020
1,751
4,830


Hello,

1. Blender - Daz
2. Color errors
3. Previews + comparisons


1. Blender - Daz


As everyone here should know, I am learning Blender.
And the best way to get better in something is to do it a lot.

I never openly said it and I wanted it to be a surprise but I planned on doing the WiAB rework in Blender.
That's also the reason why it took such a long time to even show some stuff to you guys.

But, last week I decided against it, even tho I have invested around 800€ in assets and other software but the Daz to Blender converters suck too hard at the moment.

I managed to fix all the major problems.. But.. There are so many small drawbacks and problems at the moment that pile up to a gigantic "Fuck you."

Blender itself isn't the problem. It's mostly the converters you have to use to get functionality. (Like Diffeomorphic or the Daz to Blender bridge.)

It would be no problem to do these super high-quality sex animations you often see on the web with a few chosen chars.
But if you have to constantly switch environments, chars, and do 1000+ renders an update, the headache these converters give me is too big.
Besides, I can only put two chars in one scene before my Vram explodes.
I decided to revisit Blender in a year and hopefully, those converters have improved by then.
I will still do Blender stuff on the side and sometimes use it for cinematics but I will proceed with my old plan. I will continue the game in Daz till season 2.
I am at a point where my Daz renders look decent enough to justify going a little bit further till season 2.

But I still learned a lot from Blender, especially in terms of animations, natural movement, etc.
Obviously, you cannot compare Daz and Blender. Daz is a shitshow in terms of animations.
So yeah, from now on, we're back on high productivity. (At least as soon as I get a 3090.)
I managed to render some scenes with the 1070Ti, even tho they take ~3:30h to finish.

2. Color errors
A few days ago I noticed some huge errors in my renders. Especially in the "blacks".
They are caused by my monitor and sometimes I see them and sometimes I don't.

I asked some people if they also see that stuff. But they don't.
If you notice some errors in the future, just something that looks absolutely weird, please tell me which monitor you are using and if you customized your color settings.

I also noticed how unbelievably different renders look on different monitors.
Currently, I am using a 49" Ultrawide 5120x1440.
And I hooked up a 27" 1920x1080 and saw how different they look.

There is sadly no way to actually match what you and I see.
Sadly, I do have to assume that everything you see on your monitor looks different from mine.

For example, the highlights on my 49" look amazing, while they are completely gone on the 27".
Maybe it's a resolution thingy. I can't say and I just hope it doesn't look too far off.
This also affects Summer's Gone.


3. Previews + comparisons.

Due to the fact that this is in some part a rework. (Events are different.) I have the chance to show you comparisons to what I am actually reworking and if a visual rework besides the story-rework is justified.

The entire first season of WiAB is written now. Everything is brought up to a new standard. I will now have to overhaul the second season a little.

In the old WiAB, I reduced the MC in terms of deepness to a minimum. I did that because back in the days, I thought giving the MC a "bland" personality, would make it easier for the player to insert themselves.

I hate that and did throw it completely away in Chapter 6 and added what was usually planned for the boy.

I always did it so that you couldn't see the MC's face in the old WIAB (cause it's the player.) but I found a new love.. Cinematic shots and animations. And I have to show the face.

You could see the old MC in this render.
You don't have permission to view the spoiler content. Log in or register now.

The updates are now smaller. I won't do any 5000 lines updates anymore as you all know. So, as soon as I have the 3090, I will be able to give my first thoughts on the near future.

I have found some 3090s available. But those are the "Bad" custom versions.
And I really don't want to pay 1800€ for a "bad" version of it. The ones that are loud and cool like shit.
My eyes are open and I am scanning the sites every day.

I am probably going to do another dev log this month.

- Ocean
:)
Thanks for sharing, Miru and the mc looks way better. Awesome job Ocean.
 

Abhai

Devoted Member
Sep 12, 2018
9,482
38,577
Thanks for sharing, Miru and the mc looks way better. Awesome job Ocean.
for Miru I agree, yet for mc, im not sure....wth is the thing with heterochromia?
why to stop there, why not epidermolysis bullosa as well?
and ofc, as the final touch he could/should add two dicks, or at least forked dick, to make mc a complete beauty.
 

Arigon

Engaged Member
Aug 27, 2020
2,296
4,535
I think the new versions of both are far better. Elon Musk is out and an ex convict pirate of the Caribbean looks great!
keep up your great work
 

Gold613

Active Member
Sep 21, 2016
634
758
I digged the first Miru then I digged the second Miru and now I dig the last Miru too, holy shit she looking fine.... My hate for SG has suddenly increased...
 

candycucumber

New Member
Sep 8, 2017
13
45
for Miru I agree, yet for mc, im not sure....wth is the thing with heterochromia?
why to stop there, why not epidermolysis bullosa as well?
and ofc, as the final touch he could/should add two dicks, or at least forked dick, to make mc a complete beauty.
Great, and now MC looks weird like Bill Kaulitz of Tokio Hotel. Thanks for the Teaser, with that knowing my wait of one f***ing year has finally ended.
 

DuckDairyDip

Well-Known Member
Feb 21, 2018
1,060
1,481
I'm confused are these the same designs they have in chapter 6 or are they different?
and if they are different dose that mean chapter 6 will also get a rework?
Miru got changed in chapter 6 to that design and the MC got changed but this is certainly new. I would be surprised if the rework won't include some changes to chapter 6 so I expect that to happen when the rework gets rolled out.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,933
16,538


Hello,

1. Blender - Daz
2. Color errors
3. Previews + comparisons


1. Blender - Daz


As everyone here should know, I am learning Blender.
And the best way to get better in something is to do it a lot.

I never openly said it and I wanted it to be a surprise but I planned on doing the WiAB rework in Blender.
That's also the reason why it took such a long time to even show some stuff to you guys.

But, last week I decided against it, even tho I have invested around 800€ in assets and other software but the Daz to Blender converters suck too hard at the moment.

I managed to fix all the major problems.. But.. There are so many small drawbacks and problems at the moment that pile up to a gigantic "Fuck you."

Blender itself isn't the problem. It's mostly the converters you have to use to get functionality. (Like Diffeomorphic or the Daz to Blender bridge.)

It would be no problem to do these super high-quality sex animations you often see on the web with a few chosen chars.
But if you have to constantly switch environments, chars, and do 1000+ renders an update, the headache these converters give me is too big.
Besides, I can only put two chars in one scene before my Vram explodes.
I decided to revisit Blender in a year and hopefully, those converters have improved by then.
I will still do Blender stuff on the side and sometimes use it for cinematics but I will proceed with my old plan. I will continue the game in Daz till season 2.
I am at a point where my Daz renders look decent enough to justify going a little bit further till season 2.

But I still learned a lot from Blender, especially in terms of animations, natural movement, etc.
Obviously, you cannot compare Daz and Blender. Daz is a shitshow in terms of animations.
So yeah, from now on, we're back on high productivity. (At least as soon as I get a 3090.)
I managed to render some scenes with the 1070Ti, even tho they take ~3:30h to finish.

2. Color errors

A few days ago I noticed some huge errors in my renders. Especially in the "blacks".
They are caused by my monitor and sometimes I see them and sometimes I don't.

I asked some people if they also see that stuff. But they don't.
If you notice some errors in the future, just something that looks absolutely weird, please tell me which monitor you are using and if you customized your color settings.

I also noticed how unbelievably different renders look on different monitors.
Currently, I am using a 49" Ultrawide 5120x1440.
And I hooked up a 27" 1920x1080 and saw how different they look.

There is sadly no way to actually match what you and I see.
Sadly, I do have to assume that everything you see on your monitor looks different from mine.

For example, the highlights on my 49" look amazing, while they are completely gone on the 27".
Maybe it's a resolution thingy. I can't say and I just hope it doesn't look too far off.
This also affects Summer's Gone.


3. Previews + comparisons.

Due to the fact that this is in some part a rework. (Events are different.) I have the chance to show you comparisons to what I am actually reworking and if a visual rework besides the story-rework is justified.

The entire first season of WiAB is written now. Everything is brought up to a new standard. I will now have to overhaul the second season a little.

In the old WiAB, I reduced the MC in terms of deepness to a minimum. I did that because back in the days, I thought giving the MC a "bland" personality, would make it easier for the player to insert themselves.

I hate that and did throw it completely away in Chapter 6 and added what was usually planned for the boy.

I always did it so that you couldn't see the MC's face in the old WIAB (cause it's the player.) but I found a new love.. Cinematic shots and animations. And I have to show the face.

You could see the old MC in this render.
You don't have permission to view the spoiler content. Log in or register now.

The updates are now smaller. I won't do any 5000 lines updates anymore as you all know. So, as soon as I have the 3090, I will be able to give my first thoughts on the near future.

I have found some 3090s available. But those are the "Bad" custom versions.
And I really don't want to pay 1800€ for a "bad" version of it. The ones that are loud and cool like shit.
My eyes are open and I am scanning the sites every day.

I am probably going to do another dev log this month.

- Ocean
:)
So Miru went from the barely passable girl to super gorgeous goddess! Meanwhile MC went from regular guy to Badass Henry Cavill.

I can't wait to play the new version
 
Last edited:

Abhai

Devoted Member
Sep 12, 2018
9,482
38,577
So Miru went from the barely passable girl to super gorgeous goddess! Meanwhile MC went from regular guy to Badass Henry Cavill....I can't wait to play the new version
I say&feel contrary, unfortunately...regarding "a new mc", imo, he looks like an unfortunate offspring of B.Kaulitz&J.Bieber on steroids ( :KEK: ) ...a true monstrosity, kinda, and the game has no intent to become a proper horror? or has?
yet, whatever, tastes differ, im guessing ladies (or those feeling like it) find him "just adorable", as any badass pop-rock star should be (pictured)...
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,933
16,538
I say&feel contrary, unfortunately...regarding "a new mc", imo, he looks like an unfortunate offspring of B.Kaulitz&J.Bieber on steroids ( :KEK: ) ...a true monstrosity, kinda, and the game has no intent to become a proper horror? or has?
yet, whatever, tastes differ, im guessing ladies (or those feeling like it) find him "just adorable", as any badass pop-rock star should be (pictured)...
:LOL: You made me laugh with your characterization... But honestly, he is really handsome. I do think a simpler hairstyle would look better, as that one is the kind of hairstyle that "takes 4 hours just to look as if I don't care how it looks". I also think he would look better with less a beard, this one is too thick.
But no doubt, he is super handsome.

Still, the big surprise is Miru... she is breathtaking. She also looks less of a freak, all super charge girl and has a way softer look. Ocean is a genius making babes.
 
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Abhai

Devoted Member
Sep 12, 2018
9,482
38,577
:LOL: You made me laugh with your characterization... But honestly, he is really handsome. I do think a simpler hairstyle would look better, as that one is the kind of hairstyle that "takes 4 hours just to look as if I don't care how it looks". I also think he would look better with less a beard, this one is too thick.
But no doubt, he is super handsome.

Still, the big surprise is Miru... she is breathtaking.
well, if not on new mc, on new Miru we all agree, as far as i can see;)
 
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Reactions: Ayhsel
4.20 star(s) 198 Votes