- May 2, 2018
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Well when can we expect an update? its been quite a while
I think they're redoing earlier stuff rn, and if I'm catching what everyone here's been talking about right I think the dev has been having some computer issues and needs to get some new GPUs.Well when can we expect an update? its been quite a while
Well when can we expect an update? its been quite a while
and the dev is working on the other game (SG) atm.I think they're redoing earlier stuff rn, and if I'm catching what everyone here's been talking about right I think the dev has been having some computer issues and needs to get some new GPUs.
yep, he is doing the rework mostly due to story adjusting/improving (#4,540), and im afraid there is no any eta (apart from telling "a fair amount of time") possible atm.I finished the game yesterday and I loved it. I know that chapter one to five are in the reworks and content in being added and reshuffled but are they going to change the story altogether?
I didn't play with the ntr turned on and miru was faithful to me and everything between her and mc seemed to be going well, but in the beginning of the 6th chapter MC reveals those things about miru to the others and I felt like that came outta nowhere. So is the whole story being reshuffled?
And any ETA on how long before chapter 1-5 are done and new chapters are released?
Anyway if you have read it I appreciate you taking out your time to do so.
And have that semi-vague eta made worse with a fried GPU. So, it'll probably be a hot minute even after Summer's Gone has its next chapter released.yep, he is doing the rework mostly due to story adjusting/improving (#4,540), and im afraid there is no any eta (apart from telling "a fair amount of time") possible atm.
With how things are going currently with all the setbacks and what not. IF SG get's released this year, the earliest you can expect anything from WiAB even if by next year with getting a new gpu. Best you can hope for is around end of april. If unlucky then it is going to be a bit longer then that.And any ETA on how long before chapter 1-5 are done and new chapters are released?
Anyway if you have read it I appreciate you taking out your time to do so.
Preserving your thumb, it is critical to our body that it stays warm and firmly protected between your fingers when faking a punch of such intensity .Loving the game, can't wait for more!
One question though: What the actual f*ck is this???
View attachment 889915
Loving the game, can't wait for more!
One question though: What the actual f*ck is this???
View attachment 889915
Military style punchLoving the game, can't wait for more!
One question though: What the actual f*ck is this???
View attachment 889915
at the pace this gets released, you mean 10 years later?Now I wish I had discovered this a year later. But if any game is worth the wait, this one is.
Thanks for sharing, Miru and the mc looks way better. Awesome job Ocean.You must be registered to see the links
Hello,
1. Blender - Daz
2. Color errors
3. Previews + comparisons
1. Blender - Daz
As everyone here should know, I am learning Blender.
And the best way to get better in something is to do it a lot.
I never openly said it and I wanted it to be a surprise but I planned on doing the WiAB rework in Blender.
That's also the reason why it took such a long time to even show some stuff to you guys.
But, last week I decided against it, even tho I have invested around 800€ in assets and other software but the Daz to Blender converters suck too hard at the moment.
I managed to fix all the major problems.. But.. There are so many small drawbacks and problems at the moment that pile up to a gigantic "Fuck you."
Blender itself isn't the problem. It's mostly the converters you have to use to get functionality. (Like Diffeomorphic or the Daz to Blender bridge.)
It would be no problem to do these super high-quality sex animations you often see on the web with a few chosen chars.
But if you have to constantly switch environments, chars, and do 1000+ renders an update, the headache these converters give me is too big.
Besides, I can only put two chars in one scene before my Vram explodes.
I decided to revisit Blender in a year and hopefully, those converters have improved by then.
I will still do Blender stuff on the side and sometimes use it for cinematics but I will proceed with my old plan. I will continue the game in Daz till season 2.
I am at a point where my Daz renders look decent enough to justify going a little bit further till season 2.
But I still learned a lot from Blender, especially in terms of animations, natural movement, etc.
Obviously, you cannot compare Daz and Blender. Daz is a shitshow in terms of animations.
So yeah, from now on, we're back on high productivity. (At least as soon as I get a 3090.)
I managed to render some scenes with the 1070Ti, even tho they take ~3:30h to finish.
2. Color errors
A few days ago I noticed some huge errors in my renders. Especially in the "blacks".
They are caused by my monitor and sometimes I see them and sometimes I don't.
I asked some people if they also see that stuff. But they don't.
If you notice some errors in the future, just something that looks absolutely weird, please tell me which monitor you are using and if you customized your color settings.
I also noticed how unbelievably different renders look on different monitors.
Currently, I am using a 49" Ultrawide 5120x1440.
And I hooked up a 27" 1920x1080 and saw how different they look.
There is sadly no way to actually match what you and I see.
Sadly, I do have to assume that everything you see on your monitor looks different from mine.
For example, the highlights on my 49" look amazing, while they are completely gone on the 27".
Maybe it's a resolution thingy. I can't say and I just hope it doesn't look too far off.
This also affects Summer's Gone.
3. Previews + comparisons.
Due to the fact that this is in some part a rework. (Events are different.) I have the chance to show you comparisons to what I am actually reworking and if a visual rework besides the story-rework is justified.
The entire first season of WiAB is written now. Everything is brought up to a new standard. I will now have to overhaul the second season a little.
In the old WiAB, I reduced the MC in terms of deepness to a minimum. I did that because back in the days, I thought giving the MC a "bland" personality, would make it easier for the player to insert themselves.
I hate that and did throw it completely away in Chapter 6 and added what was usually planned for the boy.
I always did it so that you couldn't see the MC's face in the old WIAB (cause it's the player.) but I found a new love.. Cinematic shots and animations. And I have to show the face.
You could see the old MC in this render.
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The updates are now smaller. I won't do any 5000 lines updates anymore as you all know. So, as soon as I have the 3090, I will be able to give my first thoughts on the near future.
I have found some 3090s available. But those are the "Bad" custom versions.
And I really don't want to pay 1800€ for a "bad" version of it. The ones that are loud and cool like shit.
My eyes are open and I am scanning the sites every day.
I am probably going to do another dev log this month.
- Ocean
for Miru I agree, yet for mc, im not sure....wth is the thing with heterochromia?Thanks for sharing, Miru and the mc looks way better. Awesome job Ocean.