- May 9, 2019
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6 months periods, maybe.I didn't follow the game. Were the updates regular before the apocalypse?
6 months periods, maybe.I didn't follow the game. Were the updates regular before the apocalypse?
Yeah, every time I point out a game is either going to take a decade or is never going to be finished at a certain pace I get brigaded by a warhost of trolls, then it turns out it was 100% correct. The facepalm emote on this site is basically a badge of honourBack in January I said 6 months as a joke and people facepalmed lol. At present this prediction seemed optimistic!
At the current pace, and with there being 30 chapters in total like the dev said, it'll take 8 years even if he takes 3 months per update lol. And let's not kid ourselves with that 3 month estimate. It's going to take well over a decade. Either the dev will rush the story or its eventually going to get abandoned. Idk how anyone can disagree with that.Yeah, every time I point out a game is either going to take a decade or is never going to be finished at a certain pace I get brigaded by a warhost of trolls, then it turns out it was 100% correct. The facepalm emote on this site is basically a badge of honour
I get where you come from but there is no way he can hire somebody he is not as big as being a dik for example and second both games are like his babys I dont think that he want that anyone mess with the writting or renders he is a perfectionist and I love his qualitie looking at the other visual novels their is no dev that is on his level no joke maybe our red string and estate dominate from the writting skill and qualitie .what the dev needs to do is hire more ppl cause doing two games at once with there being only one person is overkill. ppl are just gonna get pissed off and sick of waiting for updates to the point where eventually they wont pay for it anymore, causing Ocean to abandon it and i'll be super pissed if that happens cause both WIAB and SG are incredible games with an incredible story to boot
Your estimate is correct if everything stays as it is.At the current pace, and with there being 30 chapters in total like the dev said, it'll take 8 years even if he takes 3 months per update lol. And let's not kid ourselves with that 3 month estimate. It's going to take well over a decade. Either the dev will rush the story or its eventually going to get abandoned. Idk how anyone can disagree with that.
what the dev needs to do is hire more ppl cause doing two games at once with there being only one person is overkill. ppl are just gonna get pissed off and sick of waiting for updates to the point where eventually they wont pay for it anymore, causing Ocean to abandon it and i'll be super pissed if that happens cause both WIAB and SG are incredible games with an incredible story to boot
Lets be honest, this is never getting finished, I mean if I could get paid $2k/mo to turn out no actual content then I sure as shit would.
His Patreon still talks about getting 2 Ampere Titan GPUs, which don't exist and there are no plans to release them.
He's made like $15k off of Patreon since the last update and could have had 2 3090s by now easily, the 3090 hasn't been hard to get, hell I've bought 2 3080's faster than he got a single update out for either VN and the 3080 is way harder to get than a 3090.
Top that off with he is also supposed to be working on Summers Gone which hasn't seen an update in over 5 months AND the 'rework' isn't even done?
Yeah we'll be buying 6000 series cards before there is an ending in sight here.
You are referring to posts I most likely made before the 3090s even came out and there was hope for Titan-level ampere GPUs with a properly working NvLink.His Patreon still talks about getting 2 Ampere Titan GPUs, which don't exist and there are no plans to release them.
15k$ before taxes, subscriptions (AE, PS, Zbrush), healthcare, social life, living expenses, assets like music, etc.He's made like $15k off of Patreon since the last update and could have had 2 3090s by now easily, the 3090 hasn't been hard to get,
Your replies were reasonable so far so riddle me this: Why do you think you can manage two games at once? What are you doing differently than all the other devs who are struggling to produce updates for one single project that you can invest twice the amount of energy and time?Your estimate is correct if everything stays as it is.
Doing two games is batshit crazy.
Your replies were reasonable so far so riddle me this: Why do you think you can manage two games at once? What are you doing differently than all the other devs who are struggling to produce updates for one single project that you can invest twice the amount of energy and time?
I am optimizing myself and the way I work. I also think you cannot really compare devs.What are you doing differently than all the other devs who are struggling to produce updates for one single project
And this is the key to it all.[...] that you can invest twice the amount of energy and time?
You're entitled to your own opinion. I will not try to change your mind.Doing two games is batshit crazy.
This is a fantastic analogy. Even the best basketball players who can average 30 or more need to take breaks here and there. A+ quality plus producing at your peak performance sounds like an easy way to burn yourself out. However, if you believe you can do it, then you have my trust and support. I'm sure many of us who support both of your games feel the same way. Take all the time you need man.I like the confidence and drive to make working on 2 games at once work, but I'll believe it when I see it. There is a reason hardly any devs do more than 1 game at a time, and the ones that do work on more either have teams or their games are simple. This situation obviously doesn't apply to either of those things.
Working at your maximum output consistently isn't realistic. You may be able to make 40 renders per day... on some days. Doing that every day isn't reasonable. To compare it to something completely different. A star basketball player may be able to score 50 points at their best, but they just average 25 normally. Applying this to developing a game, you may be able to do 40 renders on your best days, but you average just 20 renders per day.
Increasing your average to 25 is far more likely and realistic than getting 40 every day. Simplifying the process ( and the renders themselves) would help to accomplish this, but you aren't the type that'd accept B+ or A- quality when you want A+ quality. Most people don't notice the difference, but you do.
I feel like you're setting yourself up to be burnt-out. You aren't a machine, you're never going to be perfectly optimized.
I really hope whatever you're trying works for your own personal benefits and for the development of the game but the problems you mentioned here don't just go away on their own. You can't just force yourself to get past these things.At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
I think that would help if you start doing a weekly or bi-weekly report on the progress of the development on patreon.I've had high focus days in May in which I created 21 WiAB renders + one 120 frames lewd animation and 20 SG renders in around ten hours and then rendered them overnight.
It all comes down to focus. If the focus is there, I can do it.
At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
I have to get rid of a damn annoying habit that we all probably know too well.
Or give himself anxiety attacks and not meet those deadlines anyway.I think that would help if you start doing a weekly or bi-weekly report on the progress of the development on patreon.
Having to present numbers and progress consistently would be more like a obligation, you would put yourself in a position of having to have the commitment to do it.
Oceanlab as much as I loved this game and your ability as an artist and writer, I think you've deserved a fair bit of criticism here for working on 2 games simultaneously.Your estimate is correct if everything stays as it is.
But I do not plan on keeping things the way they are.
Currently, achievable things like: Optimising workflows, getting rid of bad habits that lead to procrastination, prepping for the next day, etc. are things I am currently taking action in.
The development is slower than it could be but this is a safety measure to not end up as fucked as I did with SG Ch3. And this Anti-burnout measure stays in check until my habits are optimized.
See down below about "optimizations" that are currently beyond my financial ability.