- Jul 18, 2020
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Your replies were reasonable so far so riddle me this: Why do you think you can manage two games at once? What are you doing differently than all the other devs who are struggling to produce updates for one single project that you can invest twice the amount of energy and time?Your estimate is correct if everything stays as it is.
Doing two games is batshit crazy.
Your replies were reasonable so far so riddle me this: Why do you think you can manage two games at once? What are you doing differently than all the other devs who are struggling to produce updates for one single project that you can invest twice the amount of energy and time?
I am optimizing myself and the way I work. I also think you cannot really compare devs.What are you doing differently than all the other devs who are struggling to produce updates for one single project
And this is the key to it all.[...] that you can invest twice the amount of energy and time?
You're entitled to your own opinion. I will not try to change your mind.Doing two games is batshit crazy.
This is a fantastic analogy. Even the best basketball players who can average 30 or more need to take breaks here and there. A+ quality plus producing at your peak performance sounds like an easy way to burn yourself out. However, if you believe you can do it, then you have my trust and support. I'm sure many of us who support both of your games feel the same way. Take all the time you need man.I like the confidence and drive to make working on 2 games at once work, but I'll believe it when I see it. There is a reason hardly any devs do more than 1 game at a time, and the ones that do work on more either have teams or their games are simple. This situation obviously doesn't apply to either of those things.
Working at your maximum output consistently isn't realistic. You may be able to make 40 renders per day... on some days. Doing that every day isn't reasonable. To compare it to something completely different. A star basketball player may be able to score 50 points at their best, but they just average 25 normally. Applying this to developing a game, you may be able to do 40 renders on your best days, but you average just 20 renders per day.
Increasing your average to 25 is far more likely and realistic than getting 40 every day. Simplifying the process ( and the renders themselves) would help to accomplish this, but you aren't the type that'd accept B+ or A- quality when you want A+ quality. Most people don't notice the difference, but you do.
I feel like you're setting yourself up to be burnt-out. You aren't a machine, you're never going to be perfectly optimized.
I really hope whatever you're trying works for your own personal benefits and for the development of the game but the problems you mentioned here don't just go away on their own. You can't just force yourself to get past these things.At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
I think that would help if you start doing a weekly or bi-weekly report on the progress of the development on patreon.I've had high focus days in May in which I created 21 WiAB renders + one 120 frames lewd animation and 20 SG renders in around ten hours and then rendered them overnight.
It all comes down to focus. If the focus is there, I can do it.
At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
I have to get rid of a damn annoying habit that we all probably know too well.
Or give himself anxiety attacks and not meet those deadlines anyway.I think that would help if you start doing a weekly or bi-weekly report on the progress of the development on patreon.
Having to present numbers and progress consistently would be more like a obligation, you would put yourself in a position of having to have the commitment to do it.
Oceanlab as much as I loved this game and your ability as an artist and writer, I think you've deserved a fair bit of criticism here for working on 2 games simultaneously.Your estimate is correct if everything stays as it is.
But I do not plan on keeping things the way they are.
Currently, achievable things like: Optimising workflows, getting rid of bad habits that lead to procrastination, prepping for the next day, etc. are things I am currently taking action in.
The development is slower than it could be but this is a safety measure to not end up as fucked as I did with SG Ch3. And this Anti-burnout measure stays in check until my habits are optimized.
See down below about "optimizations" that are currently beyond my financial ability.
I am fairly certain he's going to get burnt out if he keeps them both going. In fact it appears he already may be. I doubt he'll be able to manage even a 6 month schedule for updates for either game let alone 2-3 months like he said. It doesn't work like that. I think DPC and Philly are very professional and even they can't get updates out within 2-3 months.Oceanlab as much as I loved this game and your ability as an artist and writer, I think you've deserved a fair bit of criticism here for working on 2 games simultaneously.
From my perspective (and it's pretty clear that others share my perspective), pushing through to finish this game would have been the rational choice especially since the story is complete. I can understand how you may feel burned out working on the same thing, but instead of dividing time between 2 projects, perhaps focusing on doing less with one on a regular basis would have been the better choice. Working on 2 games simultaneously isn't going to boost your income. Having regular updates for 1 game and a reliable release cycle will.
As I stated elsewhere in this thread, you have the makings of a great game here but you risk losing all momentum and patrons by turning the release cycle into development hell. People that subscribe to the more successful devs, do so because they have at least quarterly release cycles and delivery of quality content during that timeframe. At the rate this game is going, it will take many more years to complete.
If this is nothing more than a passion project and you don't care about Patreon income, by all means...take as long as a you like. But if you consider this a full-time gig then you should be considering the fans of the game willing to cough up money for your content.
I've followed some of these artists/devs for some time. When they're bored of doing renders, they do animations. When they tire of animations they do renders. If they're tired of both, they work on the story and dialogue. The key to preventing burnout is not by switching between 2 separate stories, but changing up routine for the story that they're working on.I am fairly certain he's going to get burnt out if he keeps them both going. In fact it appears he already may be. I doubt he'll be able to manage even a 6 month schedule for updates for either game let alone 2-3 months like he said. It doesn't work like that. I think DPC and Philly are very professional and even they can't get updates out within 2-3 months.
On top of that, "I am going to get rid of my bad habits and stop procrastinating" just doesn't happen overnight. You can't just push through those things. That's not how mental health works.
heheOr give himself anxiety attacks and not meet those deadlines anyway.
too be honest not much ntr content and not very good but Ocean is more skilled now and maybe the scenes will be better in the future more realistic and kinky so I would wait if you like ntr if you dont like ntr the game has more than enough content so just turn it off and enjoy but the first 5 cheapters gegtting reworks so it is prob smart too wait.Out of curiosity, how much NTR content is there? Just to see if it's worth turning it on/off
Thanks, I tried both "routes" and yeah I saw the few differences indeed. I'll wait until the game has more to offer, good luck to the devtoo be honest not much ntr content and not very good but Ocean is more skilled now and maybe the scenes will be better in the future more realistic and kinky so I would wait if you like ntr if you dont like ntr the game has more than enough content so just turn it off and enjoy but the first 5 cheapters gegtting reworks so it is prob smart too wait.
Do push ups and crunches each time you load and render leggo!At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
Yup. Waiting over a year for an update would easily make someone lose interests or simply forgot about it.As much as I like his 2 games, but waiting for the update a year is crazy.
If this happened to the authors whom I support, I would have unsubscribed long ago and forgot about them.