4.30 star(s) 196 Votes

Matt2012021

Active Member
Jul 18, 2020
523
881
after reading all that this much is clear 1 person shouldn't be doing 2 games at once i'll just move from this VN its nice but not worth this wait have a feeling i will saying the same about summer's gone in half a year hope i'm wrong best wishes and luck to the dev
 
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slightchance

Active Member
Mar 25, 2018
937
1,815
Doing two games is batshit crazy.
Your estimate is correct if everything stays as it is.
Your replies were reasonable so far so riddle me this: Why do you think you can manage two games at once? What are you doing differently than all the other devs who are struggling to produce updates for one single project that you can invest twice the amount of energy and time?
 

Deleted member 327695

Member
Game Developer
Dec 11, 2017
438
9,859
Doing two games is batshit crazy.

Your replies were reasonable so far so riddle me this: Why do you think you can manage two games at once? What are you doing differently than all the other devs who are struggling to produce updates for one single project that you can invest twice the amount of energy and time?

I know it is possible as soon as I have eliminated my weak points and strengthened my habits.

I saw a big increase in render output since May due to the fact that I more or less "recovered" from the SG Chapter 3 grind.
Developing is actually super fun again.

15 renders a day for both games and I hit the 2-3 month update-mark for both games.

What are you doing differently than all the other devs who are struggling to produce updates for one single project
I am optimizing myself and the way I work. I also think you cannot really compare devs.

For example, I am doing a lot of "advanced" Zbrushing lately. Not just in still renders or on characters.
I am custom sculpting the movement of, for example, Miru's vagina, thighs, belly during a sex scene. Make the glans of the penis get pushed in by her touch during a handjob.
While creating a 20+ animation sex scene.

If a dev struggles to get a normal-sized update out for one project, then there is a high chance it is his own fault for being not organized and/or focused enough.

[...] that you can invest twice the amount of energy and time?
And this is the key to it all.

Time does not equal output.
I've had high focus days in May in which I created 21 WiAB renders + one 120 frames lewd animation and 20 SG renders in around ten hours and then rendered them overnight.

It all comes down to focus. If the focus is there, I can do it.

At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.

I have to get rid of a damn annoying habit that we all probably know too well.


There is another reason why Chapter 1 is taking- longer than it should. I will discuss this after the release.

Doing two games is batshit crazy.
You're entitled to your own opinion. I will not try to change your mind.

But let me give you my side of the coin.
I have a damn good time developing these games. (At least since May again.)

You're speaking from a consumer perspective, I speak from the perspective of someone who has found a creative outlet. A way to express himself and take others on the road with him.

You're saying I am batshit crazy.
But I am having a really good time and I have had more fun developing the last two months than the entire year of 2020.

I think the only good thing I can tell you is that the day will come when my habits and determination are aligned.
 

slightchance

Active Member
Mar 25, 2018
937
1,815
I thought I had deleted my initial thought which may have come over as a bit strong, but after reading your reply, with the level of details you're committed to - which, let's face it, only a few will appreciate or notice - I still think it is crazy to work on two games simultaneously. I would totally understand it if you would treat one game as your side project while pushing the other forward but that doesn't seem to be the case. And yes, I think we can and should compare devs like we do in other professions. When a cook makes an egg salad and the other is still deciding whether or not they'll use Indian or Belgian chicken breeds the points go to whoever will be finishing the dish in a reasonable time.

I am happy for you that you're comfortable with the way things are right now though and thank you for taking your time to reply. xxx
 

jamdan

Forum Fanatic
Sep 28, 2018
4,366
23,440
I like the confidence and drive to make working on 2 games at once work, but I'll believe it when I see it. There is a reason hardly any devs do more than 1 game at a time, and the ones that do work on more either have teams or their games are simple. This situation obviously doesn't apply to either of those things.

Working at your maximum output consistently isn't realistic. You may be able to make 40 renders per day... on some days. Doing that every day isn't reasonable. To compare it to something completely different. A star basketball player may be able to score 50 points at their best, but they just average 25 normally. Applying this to developing a game, you may be able to do 40 renders on your best days, but you average just 20 renders per day.

Increasing your average to 25 is far more likely and realistic than getting 40 every day. Simplifying the process ( and the renders themselves) would help to accomplish this, but you aren't the type that'd accept B+ or A- quality when you want A+ quality. Most people don't notice the difference, but you do.

I feel like you're setting yourself up to be burnt-out. You aren't a machine, you're never going to be perfectly optimized.
 

AlphaQ2

New Member
Jun 12, 2017
13
50
I like the confidence and drive to make working on 2 games at once work, but I'll believe it when I see it. There is a reason hardly any devs do more than 1 game at a time, and the ones that do work on more either have teams or their games are simple. This situation obviously doesn't apply to either of those things.

Working at your maximum output consistently isn't realistic. You may be able to make 40 renders per day... on some days. Doing that every day isn't reasonable. To compare it to something completely different. A star basketball player may be able to score 50 points at their best, but they just average 25 normally. Applying this to developing a game, you may be able to do 40 renders on your best days, but you average just 20 renders per day.

Increasing your average to 25 is far more likely and realistic than getting 40 every day. Simplifying the process ( and the renders themselves) would help to accomplish this, but you aren't the type that'd accept B+ or A- quality when you want A+ quality. Most people don't notice the difference, but you do.

I feel like you're setting yourself up to be burnt-out. You aren't a machine, you're never going to be perfectly optimized.
This is a fantastic analogy. Even the best basketball players who can average 30 or more need to take breaks here and there. A+ quality plus producing at your peak performance sounds like an easy way to burn yourself out. However, if you believe you can do it, then you have my trust and support. I'm sure many of us who support both of your games feel the same way. Take all the time you need man.
 

LuciferPrometheus

Active Member
Apr 30, 2020
660
1,529
At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
I really hope whatever you're trying works for your own personal benefits and for the development of the game but the problems you mentioned here don't just go away on their own. You can't just force yourself to get past these things.

I think it has been established that you're passionate about developing. When you're passionate about something, and still procrastinate it, very seldom it is just laziness. It could be anything from depression to undiagnosed ADHD. You can't just tell yourself that I am going to get rid of these habits and then get updates out in 2-3 months. On top of that you're burdening yourself with two games.

I hope everything goes well but speaking from personal experience, it takes therapy and a lot of will power to get past these.

But best of luck anyway.
 

kacas

Newbie
Mar 14, 2020
25
28
I've had high focus days in May in which I created 21 WiAB renders + one 120 frames lewd animation and 20 SG renders in around ten hours and then rendered them overnight.

It all comes down to focus. If the focus is there, I can do it.

At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.

I have to get rid of a damn annoying habit that we all probably know too well.
I think that would help if you start doing a weekly or bi-weekly report on the progress of the development on patreon.
Having to present numbers and progress consistently would be more like a obligation, you would put yourself in a position of having to have the commitment to do it.
 

LuciferPrometheus

Active Member
Apr 30, 2020
660
1,529
I think that would help if you start doing a weekly or bi-weekly report on the progress of the development on patreon.
Having to present numbers and progress consistently would be more like a obligation, you would put yourself in a position of having to have the commitment to do it.
Or give himself anxiety attacks and not meet those deadlines anyway.
 

slayer991

Member
Jun 8, 2017
189
406
Your estimate is correct if everything stays as it is.

But I do not plan on keeping things the way they are.

Currently, achievable things like: Optimising workflows, getting rid of bad habits that lead to procrastination, prepping for the next day, etc. are things I am currently taking action in.

The development is slower than it could be but this is a safety measure to not end up as fucked as I did with SG Ch3. And this Anti-burnout measure stays in check until my habits are optimized.

See down below about "optimizations" that are currently beyond my financial ability.
Oceanlab as much as I loved this game and your ability as an artist and writer, I think you've deserved a fair bit of criticism here for working on 2 games simultaneously.

From my perspective (and it's pretty clear that others share my perspective), pushing through to finish this game would have been the rational choice especially since the story is complete. I can understand how you may feel burned out working on the same thing, but instead of dividing time between 2 projects, perhaps focusing on doing less with one on a regular basis would have been the better choice. Working on 2 games simultaneously isn't going to boost your income. Having regular updates for 1 game and a reliable release cycle will.

As I stated elsewhere in this thread, you have the makings of a great game here but you risk losing all momentum and patrons by turning the release cycle into development hell. People that subscribe to the more successful devs, do so because they have at least quarterly release cycles and delivery of quality content during that timeframe. At the rate this game is going, it will take many more years to complete.

If this is nothing more than a passion project and you don't care about Patreon income, by all means...take as long as a you like. But if you consider this a full-time gig then you should be considering the fans of the game willing to cough up money for your content.
 

LuciferPrometheus

Active Member
Apr 30, 2020
660
1,529
Oceanlab as much as I loved this game and your ability as an artist and writer, I think you've deserved a fair bit of criticism here for working on 2 games simultaneously.

From my perspective (and it's pretty clear that others share my perspective), pushing through to finish this game would have been the rational choice especially since the story is complete. I can understand how you may feel burned out working on the same thing, but instead of dividing time between 2 projects, perhaps focusing on doing less with one on a regular basis would have been the better choice. Working on 2 games simultaneously isn't going to boost your income. Having regular updates for 1 game and a reliable release cycle will.

As I stated elsewhere in this thread, you have the makings of a great game here but you risk losing all momentum and patrons by turning the release cycle into development hell. People that subscribe to the more successful devs, do so because they have at least quarterly release cycles and delivery of quality content during that timeframe. At the rate this game is going, it will take many more years to complete.

If this is nothing more than a passion project and you don't care about Patreon income, by all means...take as long as a you like. But if you consider this a full-time gig then you should be considering the fans of the game willing to cough up money for your content.
I am fairly certain he's going to get burnt out if he keeps them both going. In fact it appears he already may be. I doubt he'll be able to manage even a 6 month schedule for updates for either game let alone 2-3 months like he said. It doesn't work like that. I think DPC and Philly are very professional and even they can't get updates out within 2-3 months.

On top of that, "I am going to get rid of my bad habits and stop procrastinating" just doesn't happen overnight. You can't just push through those things. That's not how mental health works.
 

slayer991

Member
Jun 8, 2017
189
406
I am fairly certain he's going to get burnt out if he keeps them both going. In fact it appears he already may be. I doubt he'll be able to manage even a 6 month schedule for updates for either game let alone 2-3 months like he said. It doesn't work like that. I think DPC and Philly are very professional and even they can't get updates out within 2-3 months.

On top of that, "I am going to get rid of my bad habits and stop procrastinating" just doesn't happen overnight. You can't just push through those things. That's not how mental health works.
I've followed some of these artists/devs for some time. When they're bored of doing renders, they do animations. When they tire of animations they do renders. If they're tired of both, they work on the story and dialogue. The key to preventing burnout is not by switching between 2 separate stories, but changing up routine for the story that they're working on.

I think Philly and DPC (2 of the 4 artists I'm subbed to) usually release every 3-4 months but they're pretty good-sized updates.

Philly's last released update was 4/21. His last dev update on June 12th showed 535 renders and 33 animations. That's about 76 renders a week and almost 5 animations per week.

DPCs last release for Being A DIK was 4/27. As of June 4th, he has 83 animations and 335 renders completed. He estimated that he's 30-35% complete.

That's still a good amount of content for probably the 2 best in the business (along with Tora Productions so long as Tlaero is writing).

HopesGaming (DeLuca Family) has a slower release cycle...but still a ton of content when they do release.
 
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kacas

Newbie
Mar 14, 2020
25
28
Or give himself anxiety attacks and not meet those deadlines anyway.
hehe
Not necessarily, for me having a deadline is much better than not having one, when i dont have one i am always letting things for later. I dont know if he is like that or not, its just a tip.
 

mommysboiii

Engaged Member
Oct 17, 2019
2,335
4,513
Out of curiosity, how much NTR content is there? Just to see if it's worth turning it on/off
too be honest not much ntr content and not very good but Ocean is more skilled now and maybe the scenes will be better in the future more realistic and kinky so I would wait if you like ntr if you dont like ntr the game has more than enough content so just turn it off and enjoy :giggle: but the first 5 cheapters gegtting reworks so it is prob smart too wait.
 
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vall6269

Member
Nov 16, 2020
201
190
too be honest not much ntr content and not very good but Ocean is more skilled now and maybe the scenes will be better in the future more realistic and kinky so I would wait if you like ntr if you dont like ntr the game has more than enough content so just turn it off and enjoy :giggle: but the first 5 cheapters gegtting reworks so it is prob smart too wait.
Thanks, I tried both "routes" and yeah I saw the few differences indeed. I'll wait until the game has more to offer, good luck to the dev :)
 
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ShiShi!

Member
Nov 28, 2017
499
620
At the moment, I am still a "victim" to "overstimulation", I work on a scene- something is loading, and I tab into YT, etc.
I am currently curing this sickness of procrastination with meditation and other things.
Do push ups and crunches each time you load and render leggo!

It pumps the adrenaline and keep you focused!

You're gonna be the buffest sex game developer by the time these 2 games finished!
 

ShiShi!

Member
Nov 28, 2017
499
620
As much as I like his 2 games, but waiting for the update a year is crazy.
If this happened to the authors whom I support, I would have unsubscribed long ago and forgot about them.
Yup. Waiting over a year for an update would easily make someone lose interests or simply forgot about it.

I only got on here once every few weeks and actually forgot about it up until recently lol.
 
4.30 star(s) 196 Votes