You're speaking from a consumer perspective, I speak from the perspective of someone who has found a creative outlet. A way to express himself and take others on the road with him.
You're saying I am batshit crazy.
But I am having a really good time and I have had more fun developing the last two months than the entire year of 2020.
I think the only good thing I can tell you is that the day will come when my habits and determination are aligned.
Ocean, thanks for the status update, really. Most devs see page after page of "where is the update?" or "is this is abandoned?", and just tune out and go away. So, I appreciate you being straight with all of us. You were are very honest with what you are facing and what is the cause of your delays, much more than most devs, and that should be applauded. You could have just said you had unspecified medical problems, family issues, or some other vague excuse like needing to refactor your code or something, and disappeared for 6 months like many, many, devs do around here. But, by explaining where you are at, and how it is a combination of hardware issues, day to day motivation, distractions, etc, is really refreshing.
I think anybody that works from home, totally understands where you are coming from. There are so many distractions, that those of us that are prone to being distracted, have a million things vying for our attention instead of work. It is not easy to sit at a desk for 6, 8, 10, hours and just focus on work all day, when you could be doing anything else. I for one, completely understand.
Ultimately, I hope that you are proud of yourself for making 2 of the best games on the site, and the quality increase has been amazing. Sure, working on one game is quicker, probably, but which do you cut? On this thread, obviously, most want you to abandon Summer's Gone. On the SG thread, of course, people say that WIAB is a waste of time.
You do what you think is best. You aren't the first dev to work on more than one game to keep his motivation up.
All of those that give you advice on development, what schedule you should work at, what you should work on, etc, etc, they have no idea. It is not like you are calculating spreadsheets all day, developing a game take creativity, an artistic mind, meticulous skill, and internal motivation, that isn't easy to do every day, like clockwork.
Whether it takes 3 months, or 6 months, or longer, well, you are doing very high quality work, pretty much by yourself, I understand, so great job. I hope that it remains rewarding for you over time, and that you see both games through to the end, because they are both wonderful, a lot of fun to play, and you have a devoted audience of fans and supporters who love to play each update, whenever they come out.
The important thing is to keep having fun. It is your life, after all, and it would be a shame to let yourself get burned out. If you can enjoy what you do, you are luckier than most.