4.20 star(s) 198 Votes

Fap2766

Member
Sep 17, 2020
296
978
It would be interesting to know if developers when starting a VN have a whole story mapped out or they just make it up as they go along. I would have thought it would be better to do the former but I rarely see that here (or it's not obvious they have a plan!)

For me, unless there was some significant technical flaws in an earlier release, "reworking" is code for " I have ran out of ideas but want to keep milking my Patreons".

I absolutely get and appreciate that the vast majority of devs do this as a hobby and not as a career and very few people are in a position to work on a project for years and then release a final version in 1 go - you clearly get more income by releasing in stages (bit like early access games on Steam).

I just wish there was a bit more honesty about where the dev is at with their thinking - they earn so much good will over the months/years then some seem content to burn all that in a short space of time for a few $$.

Oceanlab is clearly a very talented artist and I do appreciate good visuals, but give me a compelling story over a shiny VN with no substance any day of the week.
 
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Andeddo

Member
May 6, 2018
312
666
It would be interesting to know if developers when starting a VN have a whole story mapped out or they just make it up as they go along. I would have thought it would be better to do the former but I rarely see that here (or it's not obvious they have a plan!)
Most devs i know do have layed out plan of the story, at least. With events, etc. Some even have complete plot, and some have only main plotline, leaving side content to be influenced by patrons/fans/future developments and devs taste.

For me, unless there was some significant technical flaws in an earlier release, "reworking" is code for " I have ran out of ideas but want to keep milking my Patreons".
Ain't that a truth
 

Uriel ☁

Well-Known Member
Nov 28, 2017
1,625
10,222
For me, unless there was some significant technical flaws in an earlier release, "reworking" is code for " I have ran out of ideas but want to keep milking my Patreons".
The old v0.6 is still in the OP, go try it then come back and tell me if it ain't full of technical flaws lol.
It still has some redeeming qualities, especially in the latest chapters, but several key characters are unsalvageable.
That is also ignoring how the visual quality went from literal potato to the best on the market.
 
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AngelsAfterDark

Well-Known Member
Jun 11, 2021
1,199
2,292
It would be interesting to know if developers when starting a VN have a whole story mapped out or they just make it up as they go along. I would have thought it would be better to do the former but I rarely see that here (or it's not obvious they have a plan!)

For me, unless there was some significant technical flaws in an earlier release, "reworking" is code for " I have ran out of ideas but want to keep milking my Patreons".

I absolutely get and appreciate that the vast majority of devs do this as a hobby and not as a career and very few people are in a position to work on a project for years and then release a final version in 1 go - you clearly get more income by releasing in stages (bit like early access games on Steam).

I just wish there was a bit more honesty about where the dev is at with their thinking - they earn so much good will over the months/years then some seem content to burn all that in a short space of time for a few $$.

Oceanlab is clearly a very talented artist and I do appreciate good visuals, but give me a compelling story over a shiny VN with no substance any day of the week.
I know I too made a joke about Ocean reworking the rework but honestly I don't see him doing it again. And i definitely don't think he reworked this game because he ran out of ideas or that he's trying to milk the game. If u take a look at the original game, it's very outdated(excluding the last update)so it makes sense for him to want to go back and rework it(he's doing it with SG as well) . Also the original wasn't that good when it started out, he's writing improved alot and his presentation improved to a point where visually its the best ine this industry. As an artist myself i can respect him going back to the drawing board to make this game as good as he possibly can in the vision that he originally had. It wouldn't have worked out if half way through the game the MC changed and the overall story and characters changed, so a rework was needed. Ocean also said before that due to limitations he couldn't make WIAB the way he intended to but now he can and we've already seen how superior even just CH 1 is compared to the entirety of the original game. Not just visually but the story feels more natural and realistic then it did before. I remember how dumb the the scene of Helen reuniting with the MC was in the original. She just straight up set on his lap for no reason and shoved her butt into his crotch, like :WaitWhat: . So yeah change was definitely needed, sucks that 6 CHs had to be sacrificed but an artist does what's required not expected.
 

Mortarion

Well-Known Member
Donor
Oct 22, 2017
1,831
6,774
Most devs i know do have layed out plan of the story, at least. With events, etc. Some even have complete plot, and some have only main plotline, leaving side content to be influenced by patrons/fans/future developments and devs taste.


Ain't that a truth
The old v0.6 is still in the OP, go try it then come back and tell me if it ain't full of technical flaws lol.
It still has some redeeming qualities, especially in the latest chapters, but several key characters are unsalvageable.
That is also ignoring how the visual quality went from literal potato to the best on the market.
I know I too made a joke about Ocean reworking the rework but honestly I don't see him doing it again. And i definitely don't think he reworked this game because he ran out of ideas or that he's trying to milk the game. If u take a look at the original game, it's very outdated(excluding the last update)so it makes sense for him to want to go back and rework it(he's doing it with SG as well) . Also the original wasn't that good when it started out, he's writing improved alot and his presentation improved to a point where visually its the best ine this industry. As an artist myself i can respect him going back to the drawing board to make this game as good as he possibly can in the vision that he originally had. It wouldn't have worked out if half way through the game the MC changed and the overall story and characters changed, so a rework was needed. Ocean also said before that due to limitations he couldn't make WIAB the way he intended to but now he can and we've already seen how superior even just CH 1 is compared to the entirety of the original game. Not just visually but the story feels more natural and realistic then it did before. I remember how dumb the the scene of Helen reuniting with the MC was in the original. She just straight up set on his lap for no reason and shoved her butt into his crotch, like :WaitWhat: . So yeah change was definitely needed, sucks that 6 CHs had to be sacrificed but an artist does what's required not expected.

I don't want to disturb this conversation of yours, but just to prevent some nasty missunderstandings in the future, i will throw this fully passionless in:

1660649516192.png
 

Andeddo

Member
May 6, 2018
312
666
I don't want to disturb this conversation of yours, but just to prevent some nasty missunderstandings in the future, i will throw this fully passionless in:
i was talking overall
not involved in Ocean's games enough to point something out, after all the time
 

Mortarion

Well-Known Member
Donor
Oct 22, 2017
1,831
6,774
i was talking overall
not involved in Ocean's games enough to point something out, after all the time
It was not my intention to offend you directly or mean you explicit. I have used your qoute just for the context of all. :)
 
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Cabin Fever

Engaged Member
Nov 23, 2018
3,493
5,660
It would be interesting to know if developers when starting a VN have a whole story mapped out or they just make it up as they go along. I would have thought it would be better to do the former but I rarely see that here (or it's not obvious they have a plan!)

For me, unless there was some significant technical flaws in an earlier release, "reworking" is code for " I have ran out of ideas but want to keep milking my Patreons".

I absolutely get and appreciate that the vast majority of devs do this as a hobby and not as a career and very few people are in a position to work on a project for years and then release a final version in 1 go - you clearly get more income by releasing in stages (bit like early access games on Steam).

I just wish there was a bit more honesty about where the dev is at with their thinking - they earn so much good will over the months/years then some seem content to burn all that in a short space of time for a few $$.

Oceanlab is clearly a very talented artist and I do appreciate good visuals, but give me a compelling story over a shiny VN with no substance any day of the week.
The pre-reworked version of this game lands squarely in the middle of the "significant technical flaws" category. The reasons for the rework is well known, some circumstantial but mostly technical.

And in fact the rework is cleaning up a mess of a story and creating a more compelling one.

Like others have said, go play the original to see for yourself. I dare you to do that and then come back and say the rework wasn't necessary. :p
 

Ass Fan

Conversation Conqueror
TwitFollower
Jun 27, 2020
6,361
12,857
Great comment buddy this is something I always ask myself today I'm 25 years old so it's hard to know how old I will be when this finally happens. :KEK:
 

muffinxz

Member
Aug 10, 2021
102
273
These game devs found the perfect way to milk the money off supporters.

1- Start a game with hardworking good story
2- Don't finish it
3- Remake it
4- People mad ? release 10 mins gameplay so they can shut the fuck up
5- Remake it again

That way, early patreons will pay for both versions and the neat trick : Hype them with some sexy previews to milk em even more. That's why I stopped supporting games. Who is more creative on how to milk people. The new trend for these devs.
 

Mortarion

Well-Known Member
Donor
Oct 22, 2017
1,831
6,774
These game devs found the perfect way to milk the money off supporters.

1- Start a game with hardworking good story
2- Don't finish it
3- Remake it
4- People mad ? release 10 mins gameplay so they can shut the fuck up
5- Remake it again

That way, early patreons will pay for both versions and the neat trick : Hype them with some sexy previews to milk em even more. That's why I stopped supporting games. Who is more creative on how to milk people. The new trend for these devs.
If you had ever played the Ch1 from WIAB you would notice that is has was more playtime than 10 minutes. To be fair, ctrl skipping could be 10 minutes, but its not the devs fault if his players lack the abilty to read - or understand the read words ...
 
4.20 star(s) 198 Votes