UPDATE: The Many Threads of Insanity – April 17, 2021
(as posted on our Patreon Page)
Hello everybody, I hope that you are having a good weekend thus far and it is that time again to provide you with a current update to “
Chapter Two” of the prologue to “
Agents of Karma”, let’s start by posting the current screenshot of the Twine File of the game’s pathing for you all to see…
As you can see by the above image, when compared to the last one we posted a couple of weeks back, you can see that I’ve made quite a bit of progress to the game’s many different variations and choices that you will be presented with and able to make in “
Chapter Two”.
Looking at it, you can see certainly see the insanity that I had in mind while under the influence of all those painkillers and meds… that is good for you, when the release is finally out and you get to play it, but… honestly… I can’t even begin to tell you the level of frustration and tears that I’ve shed just trying to maneuver through this entire mess to make sure everything is put in the proper place, that it flows properly, that you get what you need to get and Epadder is still going to have to add the point(s) adjustments based on those choices.
Each of those pages has anywhere between 2-3 images stacked within them in comic book panel format and I still have even more renders to do to tie things up and finish this off.
I know that I’ve probably said it before, but it bears repeating through my tears that I will
NEVER be doing something this complex again per chapter without a lot more help… I don’t have it in me to do so, it isn’t worth the frustration of making you wait for a release, for the long hours that I am putting into it, the many times that I’ve had to force myself to sit here for 8-12 hours a day or longer working on this without wanting to quit completely.
The complexity, till we get more help, is going to have to be done in variations and strings throughout the whole game, much like “
Wicked Choices: Book One”, where the ramifications of your choices will happen over time, not as immediately as I tried to do in “
Chapter Two” here.
Speaking of help, I was able to secure us an artist that will be helping me and will be acting as the
Master of “Fluid Dynamics”, so that you don’t have terribly rendered blobs of 3D fluid spread over or bubbling out of the characters post “happy moments”, if you get my meaning… all of the slimy, sticky, wonderful mess will be handled by our talented 2D “Fluid Dynamic” artist, so please take a moment to welcome
Nyarimo to our team when you get the chance here!
Okay, with that, even though I only put in 6 hours so far today, I need to pack it up here… I got my 2nd Covid Vaccine shot yesterday and, though my left arm is a bit sore from it, I still need to start up the riding mower and mow my yard today, before it starts looking like a vacant lot.
Talk and will provide another update soon and hope that you all have a really good weekend and thank you again for your dedication in us!
~Jack