- Oct 4, 2017
- 964
- 1,841
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Just to be "on track", your game looks pretty good with a transparent text box. Try the patch from my sig to try and maybe consider tweaking your game's default conf to something similar :winkytongue:
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Yep already thought about that one, but always threw the idea out of the window because it's easily possible for everyone to just hide ALL gui elements by pressing H or Middle Mouse Button in Ren'Py.*snip*
As for the transparent Text Box, I will have @Palanto Games look into it and test it, to see... thanks for pointing it out!!
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But if it's something the players want I'll get to it
I'm also considering something else about the textbox, saw some interesting changes other people made (i.e. in Babysitter) where the textbox get's dynamically sized depending on the amount of text there is. Going to look into that one a bit more too then
Well your german was nearly perfect except for: ..ist besser "als" mein Deu"t"sch.Dein Englisch ist besser denn mein Deusch. Never did master the genders of my nouns. All is forgiven, especially with fatigue added into the mix.
Well about your first point, we're already working on a little system that will help in this regard At least there will be a lot more information in one place then But I don't want to reveal too much yet since we don't know when we have the time to complete and implement it yet (ASLPro3D needs to create some special renders for that and I need to gather more information out of the game to fill that system, respectively ASLPro3D needs to give me some of those information because they aren't in the game yet )*snip*
Once the game / interactive story is completed, do you think there might be a chance for you to "re-master" certain sections with more information or better descriptions? As an author, and a professional one at that, you know readers are either given information or they have to contrive it from their own knowledge and experiences. Since this is partially based in a world of your design, certain information is not readily available to the reader so it has to be given to them. If for no other reason than to make the mental transitions more smooth which can lead to readers being more forgiving because they will "know" things will make sense at some point.
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On a slightly different topic, if I found grammatical errors, who should I tag for them? Would it be yourself or @Palanto Games?
About the typos, you can tag me or us both in cases like that, because I need to fix them inside the code anyway