I can't agree more with Wyrme, luckily ASLPro already realizes it himself as well already, so should not come as a big blow to him. :biggrin:
Love the atmospheric pic of the outside of the church, inside seems bit light instead and how come my spidey sense starts tingling about the mention of that old priest that is able to keep a powerful likely tricky oracle in check over a very long time. :evilsmile:
As I also said on ASLPRO's patron page a relative innocent Lynara might be fun, but a naive one would make a bad ally in the future. So I guess a little corruption will be in order and I guess that Oracle may well be her teacher both in the ways of power as corruption.
Yeah based on that little talk between the Queen and her guest, we can surmise that Lynara has an extreme upper powerlevel I guess. Question is of course if this is on pars with that of MC or even higher. In last case it will likely be the choices concerning Lynara that might decide the outcome of the game inn the end. Mean mean mean Jack.
Also hyped for next weeks update of course if all goes well for Palanto :eazyHype:. Will get you all gladly hyped up after I have seen it. :evilsmile:
Yeah, I agree with the interior of the church and will likely knock that down some... too many candlepower in the scene for sure... but did want things to kind of stand out for the "tease" some.
As for Lynara, I think I pretty much stated at the get go... that it was going to depend on the choice made by the player how the result of the war would take play out... hehehe... now that everyone has a better handle on my insanity and storytelling, I think it is becoming increasingly clear that those don't just mean the choices made as the MC... but also as Lynara as well.
Yep, I am a bastard!! x'D
I am looking at this from a perspective of life and maturing from adolescence in the case of Lynara, even though she is so much more older than the MC, in a lot of ways, she is still a child... one that hasn't had much interaction outside of the castle (or even within it, if we go by what has been stated), add to the fact that she has been sequestered in a repressed society in her upbringing... and suddenly is cast into world of humans who allow their passions to drive them.
It can be easy to get swept up in that... and then there is the possibility that either the Princess or the MC can become drunk on the power that they will find that they have... particularly in the hands of players like us who are used to taking things to the extreme in other games... a combination of elements that could actually hinder players in this game, but still make for an interesting ending.
The question then is... just how much rope am I going to give to players before I decide it is enough and allow them to hang themselves... now that is the REAL question... or, am I going, to give you all the rope you want, the opportunity to swing at any given moment or never at all...
What I can say, is I don't want to create a bunch of "Dead Ends" in the game... life doesn't work that way, sure it can if the choices are super stupid that would result in "death", but when it comes to ordinary life... even when we make mistakes, we reap the crap that comes with it, but often times there is still ways to achieve your goal... might take a little longer, but you can still achieve it.
So, with that in mind, yes, you can make bad choices... suffer the consequences of those choices, but still can get a good ending, but will require you to work harder to do so... make an ungodly amount of bad choices, bad outcome... but I want to put in ways in which characters (the MC or Lynara) where they can redeem themselves if need be.