DA22

Devoted Member
Jan 10, 2018
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Ah yeah it shows what your choices gives as points, but not what the impact of those points or choices will have in later game. One can have suspicions, but somehow I have a sneaky suspicion a certain teasing writer with a slight mean streak, who shall remain unnamed, might have surprises in store for us if we trust too much in those points. :biggrin:
 

Palanto

Active Member
Game Developer
Oct 4, 2017
964
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How much space do i need on android for this?? 4,5 is not enough?
4,5GB should be more than enough free space. The .apk file is ~1.3GB so this + the installed 1.3GB would end up with 2.6GB you can then delete the .apk file and free 1.3GB again ;)

Is there any updated walkthrough?
Like DA22 and ASLPro3D already mentioned, there's no real need for an updated one since the last added content didn't have a choice in it :)
 

Sierra3

Member
Dec 17, 2017
216
596
Hopefully more background information will be teased at in the following updates; I still have three characters I am trying to figure/nail down background for.

Strangely, having fun trying to figure out the background/setting/characters (or ASLPro's madness). :D
 

Wyrme

Member
Nov 23, 2017
437
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Hopefully more background information will be teased at in the following updates; I still have three characters I am trying to figure/nail down background for.

Strangely, having fun trying to figure out the background/setting/characters (or ASLPro's madness). :D
You say this as if these are separate entities. :p
 

DA22

Devoted Member
Jan 10, 2018
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Hopefully more background information will be teased at in the following updates; I still have three characters I am trying to figure/nail down background for.

Strangely, having fun trying to figure out the background/setting/characters (or ASLPro's madness). :D
Yes that is one of the gifts a good writer gives you with a well told story, a game that can be enjoyed on many levels, for the characters and their background, just for the story, speculations about developments, sexy times and many more.

Though i might like to tease Jack about him being a meanie, teasing (and considering fact he started this insane big project on his own with only help of his wive, slightly), crazy writer :biggrin::evilsmile:. He is definitely delivering all you could expect or want from a good story. Really hyped to see the next installment of the story next Monday.:eazyHype:
 

ASLPro3D

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Sep 16, 2017
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Hopefully more background information will be teased at in the following updates; I still have three characters I am trying to figure/nail down background for.

Strangely, having fun trying to figure out the background/setting/characters (or ASLPro's madness). :D
I'd be interested to know who those characters are, just for a point of reference... to see if they are ones that I felt I had done a good enough job or may need to expand on. :)
 
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ASLPro3D

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Yes that is one of the gifts a good writer gives you with a well told story, a game that can be enjoyed on many levels, for the characters and their background, just for the story, speculations about developments, sexy times and many more.

Though i might like to tease Jack about him being a meanie, teasing (and considering fact he started this insane big project on his own with only help of his wive, slightly), crazy writer :biggrin::evilsmile:. He is definitely delivering all you could expect or want from a good story. Really hyped to see the next installment of the story next Monday.:eazyHype:
Yeah, crazy sort of stressed and depressed "crazy writer", I just read a whole mess of posts about the game "Duel Family" and read how inconsistent that creator is, tried his rather bleak and short game and found out he's making almost 10k a month, while being late nearly every one of those months!!

Hell, we've have only been late once, by one day, because we had a programming error that we HAD to fix, our game (with April's release in a few days) is now up to 101,515 words with 2,198 images and if not for a lot of you in this thread, we wouldn't be making the 1k a month that we are making...

...feels like I am doing something WRONG and there is no hope for us in this... sorry to vent, but man, that is just depressing. :(

Anyhow, just working on May's script now... it's good, so far, I think. @Palanto Games is uploading it to mega now and will be ready to go out to the sponsors here on Monday... in case I don't see you, have a good weekend and Happy Easter if you celebrate it.
 
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ASLPro3D

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Someone suggested that it might be a good idea for me to change my lead image to something more akin to attracting people's attention to the game and a bit more clearer to it's content and story, instead of just a bunch of female characters... and I think he may be right....

So if any of you have any idea of what that image should be, I am open to suggestions!

Thanks in advance!
 
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El bacca Del Chew

Well-Known Member
Apr 3, 2017
1,813
4,604
read how inconsistent that creator is, tried his rather bleak and short game and found out he's making almost 10k a month
Hmmmm, okie i understand the feeling here but you know the amount of money does not qualify the talent of the creator.

The walking dead do have 10 millions viewers each week when Twin Peaks barely made 0.6 million, The saw franchise is a worldwide commercial succes while Jacob's Ladder was a flop, Stephen king sold millions of copies meanwhile Ambrose Bierce is almost forgotten....

I get it, it can be frustating and when you are involved in a heart taking project, you expect results. And of course when you see cheap trashy nonsense products earning way much more than deserved, it may be a downer. But doesn't mean you are doing all wrong !
There's so many factors, which you can't control all of them, and in the porn game "industry" they are rather irrational for somes.

Can you improve? Sure, there's always room for better, but then do you have to compare yourself to lesser quality and review your standards for achieving it. Don't think so.
You can aim to some specifics and more profitable targets by using a more marketing aproach rather than an artistic one. But you can't level down just for bringing the bucks, betraying your true self ain't the solution. Short term one maybe but in the end....

What many brands do is keeping the quality on the main product and create side project with lesser values but bigger marge of profits.

Anyway, keep the faith (not Bon jovi) and my friend, if you have doubts, don't forget that few of us in here do not.

EDIT: Btw if i ain't clear enough, you gonna have to learn French or i should spend more than 5 mns to write a message in English..hahaha
 

Sierra3

Member
Dec 17, 2017
216
596
I'd be interested to know who those characters are, just for a point of reference... to see if they are ones that I felt I had done a good enough job or may need to expand on. :)
The three characters are not major (at least not yet): Edith, Daryl Jr., and Lamia. (Also, I currently have two options regarding Edith/Daryl Jr. based on ages).
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As for the remaining majority of characters, obviously it would be nice to know a little more, but since I know 'roughly' their ages and lineages (who begot who, that kind of stuff) and some other tidbits, they are not 'bothering' me as much (yet).

A couple of the characters have some 'interesting' background possibilities (or else I am starting to go bonkers). :biggrin:

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Sierra3

Member
Dec 17, 2017
216
596
Someone suggested that it might be a good idea for me to change my lead image to something more akin to attracting people's attention to the game and a bit more clearer to it's content and story, instead of just a bunch of female characters... and I think he may be right....

So if any of you have any idea of what that image should be, I am open to suggestions!

Thanks in advance!
Possible idea:
- Background: Render of the church/abbey exterior (concept/spoiler image posted earlier)
- The two 'families' entering gate and/or going up steps.
- On either side of church/abbey entrance (doors), an Angelion and Demonothan (both w/ wings displayed). Could possibly use Azera and Lilith.
- Appropriate wording/verbage/title.
 

Wyrme

Member
Nov 23, 2017
437
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Stephen king sold millions of copies meanwhile Ambrose Bierce is almost forgotten....
I knew there was something cool about you (aside from taste in games :p) Much like Jack got me with his Gor references earlier, I have felt alone in my corner of the world even knowing who Ambrose was not to mention actually reading anything of his works.

The walking dead do have 10 millions viewers each week when Twin Peaks barely made 0.6 million
Here I get to go for the @Palanto Games concise response and just 'ditto' myself from the last. Well, the explanation pretty much defeated the effort *sigh*

@ASLPro3D I personnally would not compare these two projects. Sure they are both adult games and 3d modeled. Other than a couple 'genre' overlaps it is apples and oranges, and to paraphrase @El bacca Del Chew to regress to the mean would have more down than up in the future. You have to love what you do, and the product from it. Now, if to fill time in between WC book1 and WCbook2 (or *cough* a Knight RPG *cough*) you threw together a lighter project (however you define lighter) many if not all would understand and rejoice. Hell, My other favorite writer in the genre of games has been doing that for years, with a month or two a year producing something (sometimes completely) different. That is my two cents worth, which with $5 more you can get an over sugared milkshake with a 1/2 dose of caffeine in it.
 

Turret

Engaged Member
Jun 23, 2017
3,812
6,564
Hi @ASLPro3D

I came over here from the Dual Family thread. Up to now, I did not have time to test your game, maybe ove Easter, but I am a hobby writer who takes his projects very serious and I visit to tell you I know what you feel and to keep your head up. That is easier said than done, but I hope you knowing that there is support in spirit might help.
Gumdrop is a disgrace for all creative people who pour their heart blood into their stories, games, songs.

On another matter: For a new title picture, how about an Angel and a Demon leaning on the shoulders of the MC, who is standing on a crossraod?
 

Wyrme

Member
Nov 23, 2017
437
1,141
Paraphrase, hmmm...would say translate, add some grey matter and a richer vocabulary. Made me sound clever, haha.[/QUOTE] Nah, I wouldn't attempt to translate for you. I missed on an easy german sentence in this thread, and my german is 1000% better than my french :p I atleast duolingo my german every now and again, french I haven't touched since the 80's heheh. Besides, verbosity does not denote eloquence.

I like @Sierra3's ideas on visuals. I think size would be an issue for what sprung into my melon. MC at the head of those stairs Lady S approaching from the left bottom, Miss Lynara approaching right bottom. Demonothon and Angelothon wings (50% transparency) on the appropriate sides of MC's body, Both of the girls glancing back (inward) as if watching(waiting for) us to start.
 

Palanto

Active Member
Game Developer
Oct 4, 2017
964
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A couple of the characters have some 'interesting' background possibilities (or else I am starting to go bonkers). :biggrin:

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Hehe... :D


Well your ideas are pretty amazing guys :D I like all of them and couldn't decide for one of the three so far if my life depended on it :D But thank god I'm not the one who has to decide that :D
 

DA22

Devoted Member
Jan 10, 2018
8,059
16,629
Well not immediately an idea for an image that pulls everyone in, though it should stay true to the game since no use to pull people in and then have them disappointed. :) Do like the church idea and leaning heavily on the females in the image to attract players might be wise, with not a to strong emphasis on a perceived fantasy nature of the game. Also make sure your first tag reads inces and second more incest. :evilsmile:

Thing is certain types of games and fetishes is where the easy money is like heavy easy to reach incest, especially if Mom, sister, daughter based and with some exceptional renders. Though I do not have really played his game, the comments did keep me away, he is praised for delivering really breathtaking renders, if maybe not a good game.

Also some of those better earning artists had the luck to enter the market in a time when way less games with any quality were around, so had it easier to build a paying base, where you now compete with way more games, even if not many are even close to quality of Wicked Choices. (This makes it also very easy for players, maybe to easy to see something in the game they do not like and just run away to another game that promises easy fapping without even trying it).

Third thing is you do demand some open mindedness from people due to the nature of the story, the ability to read and have some patience as well. That is not for everyone and does scare of some people.

Fourth thing is it does take quite a long time sometimes to build up a decent following and even longer for them to decide to spend on the development of the game or to reallocate funds from a game they already support.

Only thing I can advise you as Wyrme, Sierra, El Bacca, Turret and others did is do make the game you want to make and enjoy to make (Which is the game we decided to support and do enjoy to play). Maybe do throw in a few lighter stories, comics or games in between or to the side to interest people in your work that have a way lower and easier entry to them. This could be related to the stories you want to tell in game or just something completely different.

edit: Another thing you might consider when have a bit more time and your personal life calmed down a bit is to create your own website, where you can direct people that follow you on Patreon, this site and other gaming sites you promote Wicked Choices on to to build a stronger bond with those who do follow your work and have done in the past like buying your book. Maybe display older works there as well, links to buying your book, some art in future from the artist(s) you want to bring in. Crossover recommendations for/with other devs, fanart of other artists connected tou your games and worlds, those in between chapter thank you's if you decide to take them out of game, backgrounds to the worlds of your (future) game(s), maybe requested renders for a small price and so on. (thinking for example of little FAP sitting on Wyrme's shoulder berating @Wyrme for dressing in a sense that is not befitting of the high priest of the CoOLS, thinking of those chaps yes:evilsmile:, while his kittens nod in agreeement with Syrina)
 

ASLPro3D

Engaged Member
Donor
Game Developer
Sep 16, 2017
3,402
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Hmmmm, okie i understand the feeling here but you know the amount of money does not qualify the talent of the creator.

The walking dead do have 10 millions viewers each week when Twin Peaks barely made 0.6 million, The saw franchise is a worldwide commercial succes while Jacob's Ladder was a flop, Stephen king sold millions of copies meanwhile Ambrose Bierce is almost forgotten....

I get it, it can be frustating and when you are involved in a heart taking project, you expect results. And of course when you see cheap trashy nonsense products earning way much more than deserved, it may be a downer. But doesn't mean you are doing all wrong !
There's so many factors, which you can't control all of them, and in the porn game "industry" they are rather irrational for somes.

Can you improve? Sure, there's always room for better, but then do you have to compare yourself to lesser quality and review your standards for achieving it. Don't think so.
You can aim to some specifics and more profitable targets by using a more marketing aproach rather than an artistic one. But you can't level down just for bringing the bucks, betraying your true self ain't the solution. Short term one maybe but in the end....

What many brands do is keeping the quality on the main product and create side project with lesser values but bigger marge of profits.

Anyway, keep the faith (not Bon jovi) and my friend, if you have doubts, don't forget that few of us in here do not.

EDIT: Btw if i ain't clear enough, you gonna have to learn French or i should spend more than 5 mns to write a message in English..hahaha
Thank you my friend, message well received and clear! :)

I got into A.B's work while I was in the military myself... "That Damned Thing" is still one of my all time favorites. Stephen King's early work, was really good... But most of his later work, with the exception of "It" and the Dark Tower Gunslinger series... although those are some of his most wordy works out there and remains a reminder for me to not get lost in scene descriptions in my writing.

Rather, I learned to be brief and quick with the colors of the world I try to paint (I'm sure @Wyrme and @Palanto Games can attest to this after reading my novel) and leave the rest to the reader's imagination and allowing them to paint their own particular horrors themselves to enhance the scene... more memorable for them that way.
 
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