3.00 star(s) 51 Votes

nogling

Newbie
Jul 26, 2021
97
65
Looks like the broken animations are more or less fixed, but how long is pregnancy supposed to take? Even if you crank the multiplier? I have the time going by at the fastest rate in the game and cheat engine going even faster and she's been in the first trimester for like 20 minutes.

Edit: continued waiting. Still stuck in first trimester. I'm convinced pregnancy is broken now and as a result is indefinite.
Multiplier takes longer, go the other way
 

nogling

Newbie
Jul 26, 2021
97
65
how do i initiate sex with any monster, it just straights up ..kill you ...and i can't even mastrubate near them ....so then how do i have sex with them ...
Read <removed>, READ. Grit points. 1 point = ability to take on monsters with 1 Grit. When you do the dirty, you temporarily lose your grit point until it regenerates. This is ALSO assuming you've actually turned on defeat in the options menu...
 

DaGecko

Newbie
Feb 27, 2019
81
117
how can it get MORE buggy as time goes on??? Ugh - this game has SOOOO much potential that is being tossed out the window...

bugs (in addition to some already mentioned):
* HUGE GAMEBREAKING BUG: [E] to talk. Occasionally (and NOT rarely) it toggles the START of a conversation but never actually triggers it - but the game *thinks* there is a conversation going on, so you can't use the [E] functions for ANYTHING else. And you cannot stop the conversation, because it never actually started in the decision tree. (probably a typo / broken edit in the initial conditional for talking to someone sends the code... into oblivion). THIS CAN OCCUR AT ANY CONVERSATION OPTION.
* HUGE annoying bug - levels, skills, and quests all reset to initial start conditions (even Fisherman quest starts again) on every 'Respawn' event (portaling in / out of tower, dying, loading a game, etc.) so the character is back to level 1 and all progression wiped. Note, you cannot re-do quests (even if the 'conversation' bug didn't bork the quests) as some of the flags still are set which bugs the quest and any current quests you are in the middle of. Respawn function needs to be re-written instead of just edited.
* graphical error on Respawn (and often 'reset' - i.e.: after sex) events: various body parts may or may not become invisible (though sometimes it is the equipment on that location). Probably due to masking things for sex scenes and (depending on the scene) not everything being toggled back 'visible' again. Probably also can be fixed by re-writing the Respawn function.
* doors (on EVERYTHING - including the place the player builds) STILL do not function! Usually they just don't move (which, kinda makes them a WALL and not a DOOR), though rarely one is correctly able to move freely, but then cannot be 'latched' - also making it NOT a door. Which makes building your 'home' for a safe place to sleep pointless, since they are gonna get in anyway.
* Cave / Path to 'Sanctuary' village is incorrectly mapped: one end is 'under water' and the other isn't - so trying to traverse it bugs the game state... not that there is anything THERE, but still. (if this is intentional due to the content not being finished, just block it off with a boulder or something rather than bugging it)
* Expressions: Sometimes she has them, sometimes she doesn't - but her looking completely BORED while being molested by a HUGE monster destroys any immersion in the game/events. Again, most likely an error in toggling states.

Advice:
1) You are a professional developer (by definition: you have a Paetron; you are being PAID to code. Amateurs and hobbyists DON'T get paid) so you really MUST follow professional habits: Comment your damn code! How can I tell you don't? Because; while boring, painful, irritating and monotonous; commenting GREATLY speeds up and enhances bug fixing... and after following the game progression for over a year, you are having a LOT of issues fixing bugs - really appears you are slapping Band-Aids over them rather than fixing them and now the layers of Band-Aid are so deep they are *creating* more bugs. Common issue in starting coders and can develop into bad habits (looking at YOU, Microsoft - ya bastards) - break it and actually FIX the bugs.... which means start commenting (and mapping) your Code.
2) Focus on said bug fixes for your next TWO releases - yes, it's boring and not as exciting as creating new content, but you have a MOUNTAIN (actually a few) of content and world-building. If you don't start fixing NOW (so you can take into account the necessary changes when adding more content), you are going to 'paint yourself into a corner' and find that when you DO actually attempt to fix the bugs, the fixes themselves will break your game / content. Plus your contributors will be MUCH, MUCH happier with you for a playable release that isn't constant frustration (no-one plays a porn game to be frustrated - well, unless they have much more severe mental issues than anyone I have ever heard of).
3) Make a few of the 'inhabited' areas safe to sleep/rest in... for a price (which is not necessarily up front and known at first). The Fisherman, the Wildlings, etc. have a safe place to rest and should be willing to share for some... favors. Yeah, sex, but also perhaps some simple quests? (chop firewood, gather, be naked <and accessable> in camp/cottage, etc.) Maybe have her be tied up and whatever (sold to the ogres / troll-kin?) if the NPC doesn't want her themselves (or becomes tired of her). This provides a place to rest when just starting out, but 'encourages' the player to build their own place as soon as possible. Just have it not (necessarily) 'Game Over' if she is captured / sold - have some way to escape.
4) For your players that don't have the 'Preggers' kink (or are just tired of it after the first couple times), have the Sorceress have an option to 'magically harvest before birth' instead of the accellerated pregnancy and 'grow the fetus in a magic tube' (or whatever) so the questline (and content) is still valid - maybe just with different rewards.

good luck
 

Wlms

Active Member
Apr 17, 2021
940
1,463
how can it get MORE buggy as time goes on??? Ugh - this game has SOOOO much potential that is being tossed out the window...

bugs (in addition to some already mentioned):
* HUGE GAMEBREAKING BUG: [E] to talk. Occasionally (and NOT rarely) it toggles the START of a conversation but never actually triggers it - but the game *thinks* there is a conversation going on, so you can't use the [E] functions for ANYTHING else. And you cannot stop the conversation, because it never actually started in the decision tree. (probably a typo / broken edit in the initial conditional for talking to someone sends the code... into oblivion). THIS CAN OCCUR AT ANY CONVERSATION OPTION.
* HUGE annoying bug - levels, skills, and quests all reset to initial start conditions (even Fisherman quest starts again) on every 'Respawn' event (portaling in / out of tower, dying, loading a game, etc.) so the character is back to level 1 and all progression wiped. Note, you cannot re-do quests (even if the 'conversation' bug didn't bork the quests) as some of the flags still are set which bugs the quest and any current quests you are in the middle of. Respawn function needs to be re-written instead of just edited.
* graphical error on Respawn (and often 'reset' - i.e.: after sex) events: various body parts may or may not become invisible (though sometimes it is the equipment on that location). Probably due to masking things for sex scenes and (depending on the scene) not everything being toggled back 'visible' again. Probably also can be fixed by re-writing the Respawn function.
* doors (on EVERYTHING - including the place the player builds) STILL do not function! Usually they just don't move (which, kinda makes them a WALL and not a DOOR), though rarely one is correctly able to move freely, but then cannot be 'latched' - also making it NOT a door. Which makes building your 'home' for a safe place to sleep pointless, since they are gonna get in anyway.
* Cave / Path to 'Sanctuary' village is incorrectly mapped: one end is 'under water' and the other isn't - so trying to traverse it bugs the game state... not that there is anything THERE, but still. (if this is intentional due to the content not being finished, just block it off with a boulder or something rather than bugging it)
* Expressions: Sometimes she has them, sometimes she doesn't - but her looking completely BORED while being molested by a HUGE monster destroys any immersion in the game/events. Again, most likely an error in toggling states.

Advice:
1) You are a professional developer (by definition: you have a Paetron; you are being PAID to code. Amateurs and hobbyists DON'T get paid) so you really MUST follow professional habits: Comment your damn code! How can I tell you don't? Because; while boring, painful, irritating and monotonous; commenting GREATLY speeds up and enhances bug fixing... and after following the game progression for over a year, you are having a LOT of issues fixing bugs - really appears you are slapping Band-Aids over them rather than fixing them and now the layers of Band-Aid are so deep they are *creating* more bugs. Common issue in starting coders and can develop into bad habits (looking at YOU, Microsoft - ya bastards) - break it and actually FIX the bugs.... which means start commenting (and mapping) your Code.
2) Focus on said bug fixes for your next TWO releases - yes, it's boring and not as exciting as creating new content, but you have a MOUNTAIN (actually a few) of content and world-building. If you don't start fixing NOW (so you can take into account the necessary changes when adding more content), you are going to 'paint yourself into a corner' and find that when you DO actually attempt to fix the bugs, the fixes themselves will break your game / content. Plus your contributors will be MUCH, MUCH happier with you for a playable release that isn't constant frustration (no-one plays a porn game to be frustrated - well, unless they have much more severe mental issues than anyone I have ever heard of).
3) Make a few of the 'inhabited' areas safe to sleep/rest in... for a price (which is not necessarily up front and known at first). The Fisherman, the Wildlings, etc. have a safe place to rest and should be willing to share for some... favors. Yeah, sex, but also perhaps some simple quests? (chop firewood, gather, be naked <and accessable> in camp/cottage, etc.) Maybe have her be tied up and whatever (sold to the ogres / troll-kin?) if the NPC doesn't want her themselves (or becomes tired of her). This provides a place to rest when just starting out, but 'encourages' the player to build their own place as soon as possible. Just have it not (necessarily) 'Game Over' if she is captured / sold - have some way to escape.
4) For your players that don't have the 'Preggers' kink (or are just tired of it after the first couple times), have the Sorceress have an option to 'magically harvest before birth' instead of the accellerated pregnancy and 'grow the fetus in a magic tube' (or whatever) so the questline (and content) is still valid - maybe just with different rewards.

good luck
RawDarkness , might want to read this
 

Ashira13

Active Member
Jan 31, 2024
566
844
Ah! It'll soon be, I reported the update ;)
is it just a "small" hotfix, or will we have to re-download the entire 14 gb? really looking forward to the early access release on steam. updates are so much easier there.
 

Wlms

Active Member
Apr 17, 2021
940
1,463
is it just a "small" hotfix, or will we have to re-download the entire 14 gb?
I don't know. I downloaded the entire game, same as every updates. Sadly there isn't any changelog linked to the hotfix
 
Last edited:
  • Thinking Face
Reactions: Ashira13
Aug 22, 2021
491
444
There are a lot of bugs in the version I just tried (I believe post-hotfix). I know this is an in-progress game, but the player experience here is abysmal for how long this has been out.

How is that just changing UE5 graphics settings breaks the character texture? How are the model meshes not loading in after I place a door? Why can't my character model fit through doors?
 

Ashira13

Active Member
Jan 31, 2024
566
844
There are a lot of bugs in the version I just tried (I believe pre-hotfix). I know this is an in-progress game, but the player experience here is abysmal for how long this has been out.

How is that just changing UE5 graphics settings breaks the character texture? How are the model meshes not loading in after I place a door? Why can't my character model fit through doors?
you need to restart the game. using saves from a bugged version apparently "drags" some of those bugs along.. :(
 

Stareagle lord

Active Member
Aug 8, 2017
759
261
Was no fisherman at hut for me to be found idk if thats meant or not, saw no human npcs in several meters only monsters etc also saves doesn save grit, if i go out and in of dungeon etc i lose all grit progress... with or without cheats.... some mobs would't do the mc even with maxed grit?:S... so yeah that def needs works on the grit part...
 

Hellspawn56

New Member
Aug 19, 2018
11
1
downloaded new hotfix and the fisherman quest is still not working, am I the only one, or is it working for everyone else?
 

Myztklkev

Newbie
Aug 16, 2017
60
104
same hotfix version still bugged, the 8.5.2 build had bugs but was still playable, this one is just borked. can't progress baelin quest, food eating animation doesn't play anymore, I got caught in a "you are talking" state trying to get the baelin quest to work. There's no way to stop masterbating, and you sometimes get stuck in a broken state because you are able to somehow do several actions at once. when you masterbate your clothes disappear and there are holes in the body mesh, and you can't masterbate while around enemies anymore because you are "in combat". having your shit reset on every load is just crazy. but at least the drake animation is fixed (it isn't) ¯\_(ツ)_/¯

oh and when you are holding the alluring staff, the character sticks their ass out so far their back breaks and the stomach gets deformed. This looks awkward in the last build, but it's even worse now (probably the result of adding a bunch of new morphs)
 
Last edited:
3.00 star(s) 51 Votes