The bugfix is implemented in v0.2.2. Update your game
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Worst case scenario if it doesn't work for some reason (but it should), load a game before Mei's events. If you load a game when Fudeyo's should be back working, (day >24) revisit your office.
I'll be making my own graphics, combining RL images with the game's graphic would stick out like a sore thumb. On the other hand, the images files are easily accessible for everyone to edit. So you can make your own graphics if you want to for everything
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The naming is possible to add, but it would complicate things (not, much but still...) so I would like to avoid that. For example, instead of photoshopping an overview picture of the girl, I would need to add some kind of variable display to show a new name etc. But since all data files are open to edit, you could use "translator++" to easily locate a name in all data files and change it to whatever you prefer.